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Author Topic: What's going on in your fort?  (Read 6099574 times)

SirQuiamus

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Re: What's going on in your fort?
« Reply #43200 on: October 05, 2015, 03:35:06 pm »

Camulus has a splendidly superb new embark:

Spoiler (click to show/hide)

Now what shall I do......
Thought of a Moonspire overlooking the river from the west, and a Sunhall over the waterfall, resplendent with glass and all such niceties.

Every time I have found an amazing embark feature like this, I ended up paralyzed by indecision about the perfect way to take advantage of it.
Dam the river and weaponize the cataclysmic power of flowing water.

That's what I did a while ago at a similar embark:
Spoiler (click to show/hide)
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Max™

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Re: What's going on in your fort?
« Reply #43201 on: October 05, 2015, 05:19:06 pm »

^Nice.

I'm looking forward to zombies showing up at Ilirofid now.

Got my early walls up around the pasture, a bridge airlock system for the depot if necessary, ramps down to the first great hall, and a slightly overfull magma moat.
Spoiler (click to show/hide)

The great hall and forges.
Spoiler (click to show/hide)

Oh, yeah... the magma moat, funny story, see, it's a bit overfull because I actually didn't intend to fill it, I sorta fort about the moat as it was just a trench to prevent climbers since the sand was faster to dig than overhangs would be to build.

Then I got kinda caught up with another project, something I don't even have a name for yet.
Spoiler (click to show/hide)

Dug out a shit ton of olivine, cranked out blocks, set up scaffolds, remembered after the second floored scaffold that bridges were faster to build/take down, ah well.

Got mining/engraving/etc disabled on everyone except one of the migrants from Treatylong who is already fast and buff and whatnot, had him carve a fortification in it and run, he did brilliantly. Pulled the bridge back up quickly and floored over the pasture because... well.
Spoiler (click to show/hide)
*urp*

"Ugh, sorry about that... do I have any magma on my face?"
Spoiler (click to show/hide)
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Camulus

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Re: What's going on in your fort?
« Reply #43202 on: October 05, 2015, 09:32:12 pm »


Dam the river and weaponize the cataclysmic power of flowing water.

That's what I did a while ago at a similar embark:
Spoiler (click to show/hide)


I..........
Well then, this seems like a decent endeavor.
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Zuglarkun

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Re: What's going on in your fort?
« Reply #43203 on: October 06, 2015, 05:21:36 am »

Testing out the new anti-clown obsidianizer design.

Spoiler (click to show/hide)

May have to tinker with the design a bit more to make sure the clean up phase goes more smoothly. Will have to recalibrate the amount of magma flow I think. I'm tempted to just tack on another z-level and install a drain for the magma in case of imprecise lever pulling causing overflow on the obsidian walls. I'll have to move the planned shooting gallery another z-level up.

Cloughmonster

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Re: What's going on in your fort?
« Reply #43204 on: October 06, 2015, 08:11:58 am »

Started a New Micro Embark, started building an above ground tower with a draw bridge for security, everything built just waiting for mechanisms to be crafted before linking a lever to the drawbridge when zombies with necromancers arrive. Lock myself in for a while then send military out to kill the zombies...well that didn't work and now my Head Dwarf is king of the empire and we're stuck inside a whole in the ground.
Also, absolutely no water on the map including caverns, but the fort shall persevere
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NESgamer190

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Re: What's going on in your fort?
« Reply #43205 on: October 06, 2015, 10:16:33 am »

More shenanigans ensue with Voidspider getting a hairy earthworm with some secretion that had been felled surprisingly easily.  A breeding pair of elephants has also been acquired, and plans to utilize war elephants are considered.  Again, the wereoppossum visited and mauled a sheep and (tried to) maul the war rhino, but by the time I tried to get him while he was busy, he fled.  Darn goblin...
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taptap

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Re: What's going on in your fort?
« Reply #43206 on: October 06, 2015, 04:19:06 pm »

Testing out the new anti-clown obsidianizer design.

May have to tinker with the design a bit more to make sure the clean up phase goes more smoothly. Will have to recalibrate the amount of magma flow I think. I'm tempted to just tack on another z-level and install a drain for the magma in case of imprecise lever pulling causing overflow on the obsidian walls. I'll have to move the planned shooting gallery another z-level up.

Can you show the magma input? How does it fill that way from center to edge?

Max™

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Re: What's going on in your fort?
« Reply #43207 on: October 06, 2015, 08:29:32 pm »

So I had a hankering to go check on the dorfs at Treatylong, but since the fort was retired once for an adventurer all the beds scattered and the idea of unretiring it just to place 150 beds and designate 150 rooms and tables and chairs and blah.

Retired Joycup and made a dorf then used an item that lets me turn into a bogeyman like race I use to run around as a ghost because they are fliers and don't get stuck in mid-air like other races do. Ran around with her and checked up on Treatylong, found out that Limul, the Zokunokab, got married to Iden, the Glassmaker, one of the two eligible bachelors in her age range. So that's great. Everyone was busy chatting about all the stuff she (I) did, also great.

Then on the way back to Joycup I found a bunch of dorfs fighting some monkeys and a couple humans but there was something odd about them.

They were all barfing everywhere, just like my dorfs do.

Turns out they all knew Limul and checking open-legends confirmed they were from Treatylong, on a hunch I headed towards Joycup and they followed me all the way, so I guess I found a migrant wave that got stuck when I retired? Neat either way.

So once I got back to Joycup I saw that the mouth bridge deconstructed somehow so I went up and shut the flow and got an idea. Since I was loathe to leave dorfs out to remove the hillside below the face due to magma and zombie armies I made use of advfort to do it. Then it hit me that I knew what to name my creation, but first I had to go find a candycane.

Joycup as a 2x2 unsurprisingly had none, but a quick swim down the volcano and over to the next embark tile was rewarded with that happy announcement. Glad I grabbed Limuls old dragonscale backpack (which is thus magma-safe) and a dragon skull pickaxe, I grabbed as much as I could see immediately and headed back up the volcano towards my project.

Stopped by to raid the stockpiles for some steel bars (Joycup has something stupid like 6k hematite/magnetite, so, no guilt whatsoever there) and set to work removing the olivine.

Once it was done I put the candy and steel in place, stopping to make some floodgates and two crystal glass windows before sealing the mouth and eyes temporarily. Then I did some tweaks, inserted the relevant hardware, linked up the gates and bridge, and then paused to do a bit of wizardry.

Use tiletypes to change the constructed walls into stone, smooth and engrave them, then turn them back into constructions again.

Finally I went over, pulled the levers, stepped back, and basked in the glory that is The Face of Armok.

Spoiler (click to show/hide)
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Zuglarkun

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Re: What's going on in your fort?
« Reply #43208 on: October 06, 2015, 11:24:06 pm »

Testing out the new anti-clown obsidianizer design.

May have to tinker with the design a bit more to make sure the clean up phase goes more smoothly. Will have to recalibrate the amount of magma flow I think. I'm tempted to just tack on another z-level and install a drain for the magma in case of imprecise lever pulling causing overflow on the obsidian walls. I'll have to move the planned shooting gallery another z-level up.

Can you show the magma input? How does it fill that way from center to edge?

Sure thing :)

This is the input setup, rows of magma proof hatches (the dark red spots in the magma) suspended at least 2 z-levels above the bottom floor.
Spoiler (click to show/hide)

I'll give an explanation of how it works. The magma falls from the hatches above, obsidianizing the water below it into pillars of obsidian 1 z-level tall. The excess magma then cascades off of these pillars (you'll need a z-level in between at least or the pillars of obsidian will plug up the inputs), forming a solid obsidian wall due to the empty spaces in between the pillars. Magma that continues to drop in from the top flows off to the sides, cascading off the solid obsidian floor that was formed, obsidianizing the rest of the bottom layer from the sides gradually until the entire layer is more or less a solid obsidian plug.

Here's how it looks like in the in-between z-level layer, I had to unleash a second torrent of magma as the first had already dried up.
Spoiler (click to show/hide)

The design is inspired from ThatAussieGuy's Dwarven Chessboard. Basically my take on it. Design is not perfect by any means, fliers might escape though they might get drenched in magma rain. Further testing shows that pockets of magma might form in the rock due to unevenness of flow, or perhaps because the water on the ground level dried up. That is why I'm going to elevate the water inputs above ground, so as to get rid of these pockets. Probably will increase the input size for magma to cover the entire space.
« Last Edit: October 06, 2015, 11:36:07 pm by Zuglarkun »
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Bastus

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Re: What's going on in your fort?
« Reply #43209 on: October 07, 2015, 12:07:11 am »

I am nearly done setting up my initial Magma Forges ( nearly 3 years in :-X ( near the magma sea :-X)) which took forever due to long hauling times and the fact that I want to smooth everything, even the Draining Pit I installed in case I need to expand it later on. Still the plan is to set Smelting and everything down there and to slowly get a pumpstack going once I found a nice place.
Different news I have 20 children out of 100 dwarves  ::). Does anyone know if changing the raws now to make them mature faster will help in my ongoing game?
« Last Edit: October 07, 2015, 12:58:22 am by Bastus »
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taptap

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Re: What's going on in your fort?
« Reply #43210 on: October 07, 2015, 03:23:27 am »

Testing out the new anti-clown obsidianizer design.

May have to tinker with the design a bit more to make sure the clean up phase goes more smoothly. Will have to recalibrate the amount of magma flow I think. I'm tempted to just tack on another z-level and install a drain for the magma in case of imprecise lever pulling causing overflow on the obsidian walls. I'll have to move the planned shooting gallery another z-level up.

Can you show the magma input? How does it fill that way from center to edge?

Sure thing :)

This is the input setup, rows of magma proof hatches (the dark red spots in the magma) suspended at least 2 z-levels above the bottom floor.
Spoiler (click to show/hide)

The only construction I have that is similar is my automatic obsidian factory. But I don't build things of this size, very hard to find space for it on a 2x2 embark :) Since I never exceed 10x10 size it can all be done neatly by bridge drop of defined volumes without any excess fluids. I would consider switching water and magma as input + excess water is much easier to handle than magma and nothing in your construction forces you to use water as the lower fluid afaik. Something as simple as a few lever operated doors in the outer wall (middle level above the casted obsidian) can speed up drainage after obsidian casting (by means of fluid crushing doors) vastly.

Kneenibble

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Re: What's going on in your fort?
« Reply #43211 on: October 07, 2015, 11:49:41 am »

I was fascinated to meet my first Iron Man in the third cavern layer.  He crushed a highly-skilled glassmaker who was wandering down there for some reason, but proved pretty easy to kill once the military got involved.  And, even more fascinatingly, dropped a masterwork iron statue upon his death.  In my three years of playing, I have not met one of these guys before: it was a delightful surprise!  I built it into the vault where artifacts are stored.
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Button

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Re: What's going on in your fort?
« Reply #43212 on: October 07, 2015, 12:15:02 pm »

fliers might escape though they might get drenched in magma rain.

Clowns are immune to magma.
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Camulus

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Re: What's going on in your fort?
« Reply #43213 on: October 07, 2015, 12:17:36 pm »

Two delicious magma crabs in cages caught, camulus has.
What to do, what to do....?
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taptap

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Re: What's going on in your fort?
« Reply #43214 on: October 07, 2015, 12:33:26 pm »

Two delicious magma crabs in cages caught, camulus has.
What to do, what to do....?

I am jelly. Experiment of course.
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