Were-mole Asob sits at the base of the Guard Tower, with nothing better to do Asob spends the days just cleaning up the blood and vomit of the Dwarves that once resided there with Asob. The Guards know not to open the lower hatch as the prisoners they send down don't come back and outside, the prisoners occasionally hear scratching within the walls on certain days. This all happened long ago when Asob and a few other Dwarves were attacked by a Were-mole, only a handful of Dwarves survived this attack with bite wounds - Asob killed all of them afterwards.
The Colony had been progressing along smoothly. The Serjeants and Guards have been growing more separate from the Prisoners, in addition to their standard issue hammers the weaponsmiths were ordered to begin forging crossbows for extra utility in policing duty. All that needed to be done was for a second farm to be secured before the Prison levels could be completely sealed off from the Guard levels. This required going outside, and was a joint effort between a few Guards and mostly Prisoners (though I suspect this was down to the larger population of Prisoners).
There were two Kobold thieves spotted, which were relatively harmless, and the were-mole.
The were-mole's return was ill news for the Fortress. It beset upon the Dwarves of the Lonely Rooms with savage tooth and claw. The Dwarves to their credit refused to run away, standing to fight and defend their comrades, but this merely meant that the number of Dwarves who would die would be amplified.
One Serjeant, one Guard and over a dozen Prisoners stood and fought the were-mole. The fight was long and savage, lasting throughout the entirety of two days. Several Dwarves were killed outright, limbs mangled beyond recognition and their blood all over the place. Others had limbs missing, or crawled about screaming in agony, incapable of passing out. Arguably the ones who had it worse were the ones who were bit but did not die immediately; I hope they all die or their futures will be spent in Lonely Rooms.
Of those Dwarves, the Dwarf that has it worst is this one particularly unfortunate Guard. She rushed to the aid of the Prisoners who were fighting the were-mole with nothing but their fists. She wielded a silver warhammer and a wooden shield, the Fortress was still in its early stages of armament.
She ran up to the were-mole, swung at it and bruised its lower body. It then sunk its teeth into her lower leg and began shaking her around like a ragdoll until she passed out from pain.
The were-mole then went back to killing prisoners.
After a day of bleeding out she regained consciousness. She was without uncertainty that she was infected, the great bloody teeth marks in her leg were proof her life was effectively over. The Guard became W.M.002-06, not quite a prisoner, not quite a Dwarf, and certainly no longer a guard. She gave up hope.
She attacked the were-mole, missing. The were-mole bit her in the head and began shaking until she passed out once more. It resumed the killing of prisoners and ripped off the hand of the Serjeant.
Eventually that day came to an end too. Everyone was passing out from pain or dying of their wounds. The were-mole was heavily injured, were it an ordinary mortal it would have died long ago. When it transformed, though its wounds healed the pain carried on - the human carried the pain of several hundred mortal wounds at once and passed out.
Only one Dwarf could move.
W.M.002-06 had her revenge and passed out from the pain.
I wanted to wall all of the Dwarves up who had been infected or fought the werebeast, which also would have sentenced the Serjeant and one Prisoner who had both survived (surviving being a generous term, as they had lost limbs, organs and skin) to death. Unfortunately the Dwarves insisted on recovering them and bringing them somewhere, I'm not sure where as I have not yet built a hospital. Wherever they end up though they will be locked in, and the survivors placed in Lonely Rooms.
A snapshot into the Panopticon of the Lonely Rooms. Prisoners from sections P02 have been wiped out and P04 have been all but wiped out by were-mole attacks. Only P0406 remains, and P0406 will likely be mercy-killed because of the amount of pain they're in and the severity of their wounds. Same goes for the Serjeant, though the Serjeant stands a better chance of recovery.