attempt 2 at a partially horrifying biome failed. Cagedike just fell due to unforseen problems. The fall can be described in a checklist, I believe.
- Well in hospital - check... oh shit aquifer.
- Waterfall in hospital (spill into aquifer!) - check... low mist access rate.
- Grates for waterfall - check... seems grates don't allow mist generation.
- Grates for waterfall on lower level - check... shit, seems grates need wall support.
- Removal of single grate on upper level for mist generation - check. Security hole (and risk of dropping into aquifer) noted, to be solved in future.
- Foritification on lower level to close security hole to outside - error, no access to important tile.
...
- Floor being built to provide access to important tile - error, section of cavern has collapsed. Uknown number of dwarves now drowning in aquifer.
- access ramp granted to drowning dwarves - check... dwarves can't swim, die, become undead.
- shut down statue garden - check
- lock door - check
- forbid corpses - check
- forbid more corpses - check
- forbid more corpses - check
- lock door to hospital - check
- pull lever to lift bridge - error, no dwarf available
- lock doors to prevent undead access to main fort - check
inventory on all remaining dwarves:
12 dwarves
7 resting (in hospital, full access to several corpses and undead zone)
3 no job (in hospital)
1 sleeping (in bucher/storage room, full access to undead)
1 baby (in hospital)
Edit: hey, 1 dwarf is actually safe! no access to farm, corpses, etc, but safe behind locked doors! sweet!