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Author Topic: What's going on in your fort?  (Read 6119266 times)

TheFlame52

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Re: What's going on in your fort?
« Reply #42000 on: June 21, 2015, 06:13:57 pm »

Losing is Fun.

Loud Whispers

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Re: What's going on in your fort?
« Reply #42001 on: June 21, 2015, 06:19:59 pm »

F is for fire that burns down the Fortress, U is for Underground... Trolls, N is for no survivors!

Niccolo

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Re: What's going on in your fort?
« Reply #42002 on: June 21, 2015, 09:04:52 pm »

Does this only work in .34? Because I just tried it in 40.24, nothing happened.
Try it with other entity tags like PLAINS or FOREST

It took me a moment to remember that those tags refer to humans and elves. I was busy imagining a dwarf glancing outside and crying in horror as giant slabs of savannah dirt dramatically advance on the fortress.
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What's wrong with using magma? That's almost always the easiest method.
I have issues channeling it properly to do that method. I end up flooding the fortress with magma.
Check out my RtD!

StagnantSoul

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Re: What's going on in your fort?
« Reply #42003 on: June 21, 2015, 09:39:43 pm »

A weregila monster showed up. I only had one military dwarf, an old bone doctor/swordsman, at that age where dwarves may drop dead any time. So, I sent him in full iron armour after the weregila. After ripping into a giant moose and barely winning, the weregila was weakened, but not enough. It still got a bite in, and I knew this would be a problem. However, once the fight turned towards the militia commander's favour... He died of natural causes. The weregila bled out on the ground before it could wake up, both combatants laying near the river. The militia commander is getting a large, statue filled tomb carved into obsidian. He deserves it.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Skribbblie

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Re: What's going on in your fort?
« Reply #42004 on: June 22, 2015, 12:36:52 am »

My current experiment is to see how long it will take the triggat caravan in my trade depot/drowning chamber to go insane, now that I've trapped them all inside without flooding the chamber like I normally do.

There was one straggler. A hammertriggat. He never existed. All that's left is a pink pool of blood on the ground, some clothes, and possibly the drag marks from when my workers hauled his mangled corpse to the atom smasher, and his metal goodies to the quantum dump.

And now, we wait.

In the meantime, my random non-flying non-tamable non-butcherable pit of death is complete. Just throw them down the hatch, watch them break their legs after falling a few Z-levels, and wait for them to randomly decide on murdering each other, assuming the impact didn't kill them.

But what to do with all my caged Hungry Heads...?
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I'm not really sure that maiming someone and forcing them to live with a crippling disability for your amusement can really be considered "merciful." Just sayin'.
Dwarven mercy.

ImagoDeo

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Re: What's going on in your fort?
« Reply #42005 on: June 22, 2015, 02:33:44 am »

But what to do with all my caged Hungry Heads...?

Tame, butcher, make Hungry Head Soap and Hungry Head Meat Biscuits and Hungry Head Leather Boots.

It's the dorfy thing to do, anyway.
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

plannapus

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Re: What's going on in your fort?
« Reply #42006 on: June 22, 2015, 03:23:37 am »

In a previous (retired) fortress, I had this one Gelder being part of a 7-dwarfs battalion which put an end to a goblin siege, surviving an infestation of Wereiguanas (and killing the last two of them), and single-handedly killing a forgotten beast (a pterosaur), thus giving him the sweet name "Logem Combatmines the Eternal War of Harmonies".

So naturally I was pretty excited when he showed up in my current fortress as a migrant.
Fast-forward two months: he died drowning after being pushed in an underground lake by a draltha...
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StagnantSoul

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Re: What's going on in your fort?
« Reply #42007 on: June 22, 2015, 06:26:19 am »

The RNG giveth, and the RNG taketh away...
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

Button

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Re: What's going on in your fort?
« Reply #42008 on: June 22, 2015, 07:41:21 am »

A weregila monster showed up. I only had one military dwarf, an old bone doctor/swordsman, at that age where dwarves may drop dead any time. So, I sent him in full iron armour after the weregila. After ripping into a giant moose and barely winning, the weregila was weakened, but not enough. It still got a bite in, and I knew this would be a problem. However, once the fight turned towards the militia commander's favour... He died of natural causes. The weregila bled out on the ground before it could wake up, both combatants laying near the river. The militia commander is getting a large, statue filled tomb carved into obsidian. He deserves it.

Epic.
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StagnantSoul

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Re: What's going on in your fort?
« Reply #42009 on: June 22, 2015, 11:46:02 am »

I'm going to try and capture a breeding pair of cave crocodiles. Their children will be stuck in a room with them, no dwarven access, four next boxes. These will breed for four years, then, a drawbridge will be opened and they'll be put in a cage at the gate, dining room, and main hallway. If any invaders get to the gate, a level connected to the cages will be pulled. They'll have to deal with 100+ angry crocs.
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

deepfreeze78

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Re: What's going on in your fort?
« Reply #42010 on: June 22, 2015, 01:36:13 pm »

I'm going to try and capture a breeding pair of cave crocodiles. Their children will be stuck in a room with them, no dwarven access, four next boxes. These will breed for four years, then, a drawbridge will be opened and they'll be put in a cage at the gate, dining room, and main hallway. If any invaders get to the gate, a level connected to the cages will be pulled. They'll have to deal with 100+ angry crocs.
How will you get those 100+ angry crocs back into cages?
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Nothing's truly dwarfy until it's been weaponized to kill elves with magma.

StagnantSoul

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Re: What's going on in your fort?
« Reply #42011 on: June 22, 2015, 01:37:15 pm »

I'm going to try and capture a breeding pair of cave crocodiles. Their children will be stuck in a room with them, no dwarven access, four next boxes. These will breed for four years, then, a drawbridge will be opened and they'll be put in a cage at the gate, dining room, and main hallway. If any invaders get to the gate, a level connected to the cages will be pulled. They'll have to deal with 100+ angry crocs.
How will you get those 100+ angry crocs back into cages?
Why, 100+ angry dwarves, of course!
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Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.

conein

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Re: What's going on in your fort?
« Reply #42012 on: June 22, 2015, 01:41:45 pm »

I'm going to try and capture a breeding pair of cave crocodiles. Their children will be stuck in a room with them, no dwarven access, four next boxes. These will breed for four years, then, a drawbridge will be opened and they'll be put in a cage at the gate, dining room, and main hallway. If any invaders get to the gate, a level connected to the cages will be pulled. They'll have to deal with 100+ angry crocs.
How will you get those 100+ angry crocs back into cages?
This isnt part of the plan.
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spazyak

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Re: What's going on in your fort?
« Reply #42013 on: June 22, 2015, 01:45:59 pm »

So the plan is Neutrally assured mass destruction.
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StagnantSoul

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Re: What's going on in your fort?
« Reply #42014 on: June 22, 2015, 01:51:58 pm »

Basically.

Thought: Capture a necromancer, a breeding pair of salt water and cave crocodiles, position them in a cage near the candy pillar, lock the gate, and let loose the HFS and crocs at the same time, with the necromancer viewing the battle form a distance. Zombie crocs vs the clowns, who wins?
« Last Edit: June 22, 2015, 01:53:54 pm by StagnantSoul »
Logged
Quote from: Cptn Kaladin Anrizlokum
I threw night creature blood into a night creature's heart and she pulled it out and bled to death.
Quote from: Eric Blank
Places to jibber madly at each other, got it
Quote from: NJW2000
If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.
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