A minor tragedy has struck again at Steamplains. I swear, I'm not sure if it's jinxed or not, because I have yet to get a fatality, but I've never had this many accidents since the first time I ever had a serious fort...
I was completing construction of my secondary greenhouse, which is in the one regional tile of "tropical" land in an otherwise temperate map. (I wanted a farm for tropical crops.) It's basically a wooden oval whose soil I dug down to the aquifer layer that I have yet to put a roof over. However, it had turned out that a hanging natural soil ramp along one of the walls for some reason. Seeing it was closer to the top than the bottom, I built some stairs down from the roof, rather than up from the floor. When I channeled the tile, I designated the stairs deconstructed... and instead of pulling the log from the deconstructed stairs up with them, the dwarf chose to drop the log onto a hauler directly below.
"Ol' Ed" (a dwarf who arrived at my fortress at the age of 155, and thus, someone who started out on death's doorstep,) was struck three times by a spinning log, although oddly, the first strike was deflected by a wool dress. The second bruised the lung, and the third mashed the left hand into an unrecognizable mess.
Even more freakishly bizarrely, "Doc Dour" was actually on duty for once (after completing a threshing job), and did medicine without my having to turn off all sorts of things manually, or force some other dwarf to perform medicine for him while he took a break after taking a nap.
Because of the compound fracture in the hand, Ol' Ed is stuck in a traction bench for now.
For those who wondered about my militia captain, it turns out that I was wrong about what caused the end of the giant toad rampage - one of my squad leaders actually got down into the fight just long enough to shield bash the giant toad directly into a cage trap, so the cave croc did nothing. The militia captain is now back at full strength after my untrained mayor sutured her injuries.