Three blind cave ogres had caused a major, massive, unforgivable problem: they killed two of the friendly, and, rather large, antmen colony. These three were currently clambering around the patch of bloodthorns, with only bruises from the antmen. So, I did the only thing I could: send in my one soldier. He had a full set of iron armour, with an artifact steel scimitar. He was only proficient in sword and armour, and skilled in shield, novice in dodging. I sent along two dogs as well. It turns out, however the two dogs were unnecessary: the swordsman, with one strike each, decapitated all three ogres without receiving a single hit. I guess he had the same seething rage as I did to learn these ogres had hurt the antmen. I have three dogs chained nearby for the antmen's protection. They're within touching range of each other, a pair of females and a male, so they will breed and produce more meat shields/defenders for the precious antmen.
Your swordsdwarf is either very lucky, or seriously hardcore. Blind Cave Ogres are notorious for wrecking moderately-trained militaries of even half a dozen dwarves.
In other news, my own magmacart impulse elevator is finally nearing completion, after two and a half long years with extremely limited metallurgy. (Fortunately, an early extremely valuable planespacked purple amaranth beer roast let me buy a whole steel armory from the dwarven caravan.)
In any event, it travels from Z1 to Z106. It's an impulse elevator, as this has been ordeal enough. Digging the impulse elevator section and setting up glass pumps and gabbro grates and bridges has been easy enough, but digging the cart return and the aqueduct to bring water down to the waterwheels has taken up a majority of my fortress's time. This is largely thanks to the fact that just digging channels straight down doesn't really work anymore, and dwarves just decide they're thirsty, and climb back out of the hole they dug after only going down 2 z-levels, forcing me to notice no work is being done, and manually order digging back to the channeling site. This has resulted in a lot of ugly diagonals from my corkscrew track to reach the channel. (Diagonal to prevent cart jumping.)
In the meantime, I have set up a giant tortoise taming center, which shall serve nicely as a training ground for my animal tamer, who is also a member of the Starting Seven. Just above is a pinned giant toad who will serve as a live-fire target for my marksdwarves in the interim. I was going to have some bred tortoises serve as target practice for my dwarves, as their thick shells require dozens of metal bolts to shatter, and should hopefully prove impervious to wood, but I accidentally tamed my target tortoise, (gaydar read as asexual,) and it will take a while to wait out the -taming-. I am also using this as a test of Qrox's bolt splitter, which is a first attempt at using such a setup. Hopefully, I can get it to split some steel, as I am on an iron-free map. If not, there's always just buying more iron harps and melting them all. I'm told copper bolts work just fine, anyway. I know I've put down goblins with bone bolts alone, before.