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Author Topic: What's going on in your fort?  (Read 6114126 times)

Graknorke

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Re: What's going on in your fort?
« Reply #41430 on: May 21, 2015, 09:23:53 am »

Apparently this pump operator is cracking jokes while she works.
Spoiler (click to show/hide)
Someone so uncreative would retell someone else's joke wouldn't they?
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bennerman

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Re: What's going on in your fort?
« Reply #41431 on: May 21, 2015, 10:50:16 am »

Trying to pick a site. If I have 8 Joyous Wild tiles and a single terrifying tile, how would that play out?
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TheKaspa

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Re: What's going on in your fort?
« Reply #41432 on: May 21, 2015, 11:38:03 am »

Working on the double-tunneled minecart from the forges to the entrance. 100 z-levels to go...
Meanwhile, I try to relocate the metal-related works to the magma sea level, nearby the glass furnaces and the soon to be built magma-kiln to start a pottery trade.

We are called "Merchanttalk" for a reason!
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Tai'shar DwarfFortress

I've heard Minecart Airlines Express offers nice trips to nobility. Alternative trips include a voyage over the volcano. Call 1-800-I-THE-GUINEAPIG-VOLUNTEER and book now!
My fucking armok, you broke the game.

Button

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Re: What's going on in your fort?
« Reply #41433 on: May 21, 2015, 12:36:18 pm »

Trying to pick a site. If I have 8 Joyous Wild tiles and a single terrifying tile, how would that play out?

Joyous Wilds aren't that different from Untamed Wilds, they just enable feather trees, mountain gnomes, unicorns, downy grass, sun berries, etc. So it'd be essentially the same as any other embark with a single terrifying tile.
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bennerman

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Re: What's going on in your fort?
« Reply #41434 on: May 21, 2015, 12:52:19 pm »

And what's an embark with a single terrifying tile like? Aside from how that one tile would normally be, how would it effect the other tiles?
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MDFification

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Re: What's going on in your fort?
« Reply #41435 on: May 21, 2015, 01:12:41 pm »

And what's an embark with a single terrifying tile like? Aside from how that one tile would normally be, how would it effect the other tiles?

Evil weather would only spawn on the single terrifying tile, and evil biome creatures would only migrate onto the map from that tile.

Make sure to dump all your corpses on the terrifying tile or no beard.
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bennerman

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Re: What's going on in your fort?
« Reply #41436 on: May 21, 2015, 01:21:08 pm »

so there won't be any undead if I bury them on the joyous part?
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Button

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Re: What's going on in your fort?
« Reply #41437 on: May 21, 2015, 02:58:58 pm »

so there won't be any undead if I bury them on the joyous part?

There may be wandering undead, or animals that wander into the terrifying square may get thralled. But you shouldn't have anything dead rising unless it's in the terrifying square. at the time.
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I used to work on Modest Mod and Plant Fixes.

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NJW2000

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Re: What's going on in your fort?
« Reply #41438 on: May 21, 2015, 03:03:13 pm »

Just changed the init file to display FPS. Apparently, mine falls from 100 to 8(8) whenever I unpause the game. Does this mean something is wrong?
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bennerman

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Re: What's going on in your fort?
« Reply #41439 on: May 21, 2015, 03:08:36 pm »

so there won't be any undead if I bury them on the joyous part?

There may be wandering undead, or animals that wander into the terrifying square may get thralled. But you shouldn't have anything dead rising unless it's in the terrifying square. at the time.

so the number of undead should be fairly minimal/rather easy to handle?
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Re: What's going on in your fort?
« Reply #41440 on: May 21, 2015, 03:18:09 pm »

so there won't be any undead if I bury them on the joyous part?

There may be wandering undead, or animals that wander into the terrifying square may get thralled. But you shouldn't have anything dead rising unless it's in the terrifying square. at the time.

so the number of undead should be fairly minimal/rather easy to handle?

Yes, but you won't have beard due to not pointlessly subjecting yourself to massive undead sieges and inevitable fortress penetration.
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Corona688

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Re: What's going on in your fort?
« Reply #41441 on: May 21, 2015, 03:37:57 pm »

Just changed the init file to display FPS. Apparently, mine falls from 100 to 8(8) whenever I unpause the game. Does this mean something is wrong?
A paused game always runs at full speed ;)
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NJW2000

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Re: What's going on in your fort?
« Reply #41442 on: May 21, 2015, 03:56:44 pm »

what about the 8(8 Damn Emoticon)? How slow is that? My dwarves have seemed slower after exploring the caverns, so might closing them off do it?
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Max™

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Re: What's going on in your fort?
« Reply #41443 on: May 21, 2015, 04:17:10 pm »

Closing off your dorfs is horrific, it isn't their fault, just close off the caverns.
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Re: What's going on in your fort?
« Reply #41444 on: May 21, 2015, 04:25:11 pm »

what about the 8(8 Damn Emoticon)? How slow is that? My dwarves have seemed slower after exploring the caverns, so might closing them off do it?

This will help, but it won't solve the problem. Every explored tile on the map decreases your FPS (also before its explored, but less so then) even if it's walled off.
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