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Author Topic: What's going on in your fort?  (Read 6113985 times)

MDFification

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Re: What's going on in your fort?
« Reply #41415 on: May 20, 2015, 03:17:31 pm »

Just started a new fort to test some personal mods I'm doing / do SCIENCE on relationships. So far, it consists of 7 dwarfs locked in a room. I'm going to see the mean time to first lover and mean time to first marriage through constant savescumming.

I've confirmed that 1/2 of the positions I've added is functioning as intended - although I have to wait until the guy has kids and dies to see if it works fully. The second thing I'm testing is what happens when you have the ability to appoint multiple bookkeepers; that seems to require a quite different setup than what I have now though so I'll leave it till later.

I'll also test some stress - when a creature reaches -99999 stress (which is where DFhack stops showing you any higher numbers) they appear from my perspective to be immune to ever experiencing stress again. On a previous, decade-long fort, I got multiple dwarves to this state of extreme chill and never saw one leave it. I'll test that by systematically giving them bad thoughts the moment they hit -99999 to see if they go back under it.
« Last Edit: May 20, 2015, 03:21:48 pm by MDFification »
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Max™

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Re: What's going on in your fort?
« Reply #41416 on: May 20, 2015, 04:09:56 pm »

...7 dwarfs locked in a room + testing new positions... is this the dwarf sex thread?
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angelious

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Re: What's going on in your fort?
« Reply #41417 on: May 20, 2015, 04:14:32 pm »

...7 dwarfs locked in a room + testing new positions... is this the dwarf sex thread?


we already have one of those.
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peregarrett

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Re: What's going on in your fort?
« Reply #41418 on: May 20, 2015, 04:20:55 pm »

Embarked at barren rocky desert, next to colossus shrine, with no equipment except a strawberry and a barrel of rum. Colossus proved to be a good wild-meat grinder, but after killing the whole dwarven caravan it even adds some descent flavour to it's production:

The Bronze Colossus strikes The One-humped Camel in the head with its (quarry bush leaves [5]) and the injured part explodes into gore!
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dwarfhoplite

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Re: What's going on in your fort?
« Reply #41419 on: May 20, 2015, 04:21:36 pm »

I sent my whole ill-equipped military out to protect merchants from a siege. Luckily the attack force consisted of no more than a single enemy squad. Our commander Cog Kuletiden I the Imperator had, for his demise, a greater skill in running than others. Thus he was the first one to engage in battle, and quickly surrounded by enemies, not his training nor even his inherited-in-blood disgust of the green race could save him. So he fell, taking two enemies along with him. The newly drafted, by Armok, from this heroic spectacle, they found the couragee to revenge their imperator sparing no goblins. Now all effort in the city is dedicated to building a mausoleum for Cog and bargaining for good deals, as the price paid is already high.

« Last Edit: May 20, 2015, 04:59:47 pm by dwarfhoplite »
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Bohandas

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Re: What's going on in your fort?
« Reply #41420 on: May 20, 2015, 04:23:04 pm »

ptw
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Nanimonai

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Re: What's going on in your fort?
« Reply #41421 on: May 20, 2015, 05:00:14 pm »

I decided to start a fort again, after not having played DF in a year or more, embarked near a volcano ... and I'm currently watching my whole map/dense forest burn down due to one fireman, who appears to have burned one of the dwarves from the first migration wave to death. That dwarf went missing, so I have no idea about the extend of his injuries. Most of the combat log mentions countless bruising.
Are burn wounds not mentioned in the first place?

Rather annoying to see the message that "something collapsed" so often. The game pauses every couple seconds to show another tree falling down. <.<
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MDFification

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Re: What's going on in your fort?
« Reply #41422 on: May 20, 2015, 05:25:29 pm »

...7 dwarfs locked in a room + testing new positions... is this the dwarf sex thread?

Well, the idea is to get them to reproduce in the fastest possible time... but seeing as dwarves can seemingly be in constant contact with their lover for an entire year (unmitigated by contact with anyone else; I locked prospective couples in separate rooms to expediate the process after modding out hunger, sleep and thirst) and still not reproduce or decide to formalize their relationship it hasn't been much of a sex thread so far.
 I'm unsure at present if this is due to a giant amount of dwarves being uninterested in anything other than a non-reproductive fling (There may be far too many in-game; I mean, how many humans voluntarily refrain from reproduction their entire life?), whether dwarves will become lovers despite not being in the age bracket for marriage (I haven't tested this yet, but I sincerely hope it isn't the case or you'll have to age-segregate your population to get it to reproduce) or the criteria needed to form/upgrade a relationship have been made gigantic to avoid making the popcaps actually work as intended.

The positions I've added are new nobles. First, I tested out a clan elder position (you appoint the eldest dwarf in the family, and then it inherits like a noble title. They meet with unhappy dwarves but otherwise are regular citizens). That seems to be functioning as intended, though I'll need the nobles in question to reproduce so I can kill them and see if going from player-appointed to inheriting causes problems. Secondly, I've added a Guildmaster/mistress position appointed by the manager. They also meet with unhappy dwarves, but also are supposed to record information like the bookkeeper does; I'm trying to see if this actually has any effect on how frequently your records are updated/how accurate they are.
« Last Edit: May 20, 2015, 05:29:12 pm by MDFification »
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Button

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Re: What's going on in your fort?
« Reply #41423 on: May 20, 2015, 06:08:48 pm »

Are burn wounds not mentioned in the first place?

No. Fire damage is caused by fat melting & bleeding.

Quote
Rather annoying to see the message that "something collapsed" so often. The game pauses every couple seconds to show another tree falling down. <.<

You can change the settings in your... frig, what's the file... announcements.txt, I think? to stop the game from pausing & recentering on cave-ins.
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pisskop

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Re: What's going on in your fort?
« Reply #41424 on: May 20, 2015, 07:19:53 pm »

First fort of this year.  The spring is going okay.

A giant Dire eagle ate one dog, and maimed another.  But we had copper weapons forged in time to kill it.  A snail man saw my hunter kill a goat with his wood bolts and ran up a tree.  TBF to him I imagine watching a dwrf pump 25 wooden bolts into a goat, run away screaming in terror, grab more wooden bolts and then finally watching a dog tear the goat apart is terrifying.
  Said snail man was then terrified again into jumping out of the tree and cracking his skull.

I keep waiting for gnomes or giant keas in my joyous wilds mountain, but thus far nothing of the sort.  A giat sponge is my hunter's favorite target.  I wish I could name critters myself.  I'd name it Bullet-the-Sponge.

Frames are like year 3 of a 34.11 fort.  Its still the first season :|
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Yoink

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Re: What's going on in your fort?
« Reply #41425 on: May 20, 2015, 07:37:01 pm »

Baahahahaa!

In my new fort (which is going pretty well) I've had three moods so far, all of them on metalsmiths.
Now, not having an anvil, and not being able to afford the steel ones the dwarven caravan brought, they've all gone insane. The first guy went berserk right next to the wagon (I've since built a meeting hall, don't worry) and the nearest miner knocked him unconscious with a blow to the head, then hacked the dude's head clean off. Brutal. Turns out giving my miners fighting skills on embark paid off...

Anyway, the next guy just went insane and died of thirst, but the most recent guy went berserk as well.
And because all my idlers had moved inside to the new dining hall, the first thing this guy saw to attack was... a grey langur in the corner of the map. I'd actually had my military out killing the damn things at the time, so this was a fluke.
So I order all of my fledgling military to charge over there and kill him with their training weapons. They run over and start battering him ineffectually with their wooden weapons, whilst he's still beating the crap out of this langur. This goes on. And on. And on. Eventually people start passing out from exhaustion. The langur dies at some point, no-one really notices. They're still flailing at this guy with their sticks. I think, "What the hell, at least this is good training for 'em!"

And so I let it continue. Eventually, the troops are getting thirsty and so some helpful soul leaves the dining hall, grabs a bucket of water and heads out there. He approaches the melee, I have a chuckle seeing the bucket he's hauling and realising how long this has been going on for, then suddenly he drops the bucket, sprints over there, and lops off the berserker's head with a few strokes of a copper pick.
Whoops.

So much for the prolonged live training session. :-\

Tl;dr: Fun with berserkers. 
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utunnels

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Re: What's going on in your fort?
« Reply #41426 on: May 20, 2015, 10:35:17 pm »

To kill the forgotten beast, I recruited a squad of 7 legendary+5 miners (my starting seven). Then I noticed the squad was called "The Figures of Yawning".



After several rounds of reloading, this was the best result.



At least no one was burning.
« Last Edit: May 20, 2015, 11:04:39 pm by utunnels »
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Wilfred of Ivanhoe

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Re: What's going on in your fort?
« Reply #41427 on: May 20, 2015, 11:39:39 pm »

Apparently this pump operator is cracking jokes while she works.
Spoiler (click to show/hide)
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(1) You grab your golf bag and take out your gun. But then an Orc comes over and sensually gives you a massage. You decide to marry the Orc and live together. Unfortunately, the Orc walks over a slime mine and blows up. You commit suicide, unable to bare the thought of living with out your one true love.

ThePeanut

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Re: What's going on in your fort?
« Reply #41428 on: May 20, 2015, 11:46:46 pm »

Well, my military luck had to run out eventually. Humanoid forgotten beast made of iron (:o)decided to pay us a visit. Beware it's secretions! Managed to kill it (turns out that kickstarting the steel industry sooner rather than later was a wise idea.), but not before it killed a sword-dwarf and slimed a Mace-dwarf, whose prognosis is...not great, considering that he is now a walking cloud of miasma.
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ThePeanut likes Dwarf Fortress for its difficulty, Killer Instinct for its characters, Tolkien and H.P. Lovecraft for their works of fiction, Scimitars for their curved blades, and Dogs for their barks. He prefers to consume cheese whenever possible. If possible, he would spend the rest of his days not doing much of anything.
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NESgamer190

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Re: What's going on in your fort?
« Reply #41429 on: May 21, 2015, 12:17:45 am »

Apparently this pump operator is cracking jokes while she works.
Spoiler (click to show/hide)

I'll admit, that pump operator has a good sense of humor.  Wonder if crundle are the food of choice for forgotten beasts, but that mention kinda made me smile a fair bit.

On another note, with my fort, working on an orthoclase road, as I have hit two layers of caves and the magma sea.  Also of note, is my hope of making things happen with finishing the fortress walls that are 4 z-levels tall (and made o' stone blocks to boot.  I'd like to see those goblins try to climb that).
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