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Author Topic: What's going on in your fort?  (Read 6226094 times)

Corona688

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Re: What's going on in your fort?
« Reply #41310 on: May 12, 2015, 11:23:20 am »

I've always found iron harder to get ahold of. Silver is more useful, but gold is amazing for crafts... unless you have platinum of aluminium... both of which I used up recently >:(
It might depend on biome now.  The only place I've yet found limonite in df2014 was a dried up husk of a desert also full of chalk and kaolinite clay, which makes some sense geologically.  It also had a brook and did not have an aquifer, due to having a full-out 'clay' layer, not merely shallow clay.
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You never know when you might need a berserk dwarf to set loose somewhere.

Corona688

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Re: What's going on in your fort?
« Reply #41311 on: May 12, 2015, 11:43:01 am »

I've gotten my cart line running all the way from the surface to the magma sea and back.  Just a bit more engineering to separate a load zone from the dump zone at the magma sea end and I should have a two-way freight line, ferrying limonite and food down to the metalsmiths, with weapons, furniture, and empty pots going back up.
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You never know when you might need a berserk dwarf to set loose somewhere.

Corona688

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Re: What's going on in your fort?
« Reply #41312 on: May 12, 2015, 12:07:22 pm »

I still don't know why the one dwarf survived
They can sometimes survive, if they're tough enough.  Without any fat left to melt, they'll be more resistant to further rains.
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You never know when you might need a berserk dwarf to set loose somewhere.

Button

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Re: What's going on in your fort?
« Reply #41313 on: May 12, 2015, 12:10:08 pm »

I've always found iron harder to get ahold of. Silver is more useful, but gold is amazing for crafts... unless you have platinum of aluminium... both of which I used up recently >:(
It might depend on biome now.  The only place I've yet found limonite in df2014 was a dried up husk of a desert also full of chalk and kaolinite clay, which makes some sense geologically.  It also had a brook and did not have an aquifer, due to having a full-out 'clay' layer, not merely shallow clay.

I think it's just bad luck. I've run into limonite about as often as ever.
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conein

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Re: What's going on in your fort?
« Reply #41314 on: May 12, 2015, 01:17:27 pm »

My dwarf wont move away from this place

I tried to let him mine something else, he does it, then gets back here. Is he waiting for me to drown him?
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ajar

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Re: What's going on in your fort?
« Reply #41315 on: May 12, 2015, 01:42:00 pm »

I've always found iron harder to get ahold of. Silver is more useful, but gold is amazing for crafts... unless you have platinum of aluminium... both of which I used up recently >:(

Reminds me of the descriptions in the Odyssey, where they talk about his magnificent hoards of gold... but far, far more valuable horde of iron weapons and armor. Really an odd comparison from a modern perspective. I tend to save platinum and aluminum for noble's chambers or decorations for my own fort, they're so absurdly rare that it seems like a violation of dwarven values to let them leave in anyone's hands.

Here's aluminium for your convenience. My kolkhoz animal pastures are made out of aluminium bauxite ore.

BTW.
My Kolkhoz has caught attention from higher aspects of power. They've decided to induce a trance to the kolkhoz population to form a nomenclature and build an obsidian fort for them out of magma that was discovered reasonably close to the surface.
« Last Edit: May 12, 2015, 01:44:05 pm by ajar »
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And so I tell you, keep on asking, and you will receive what you ask for. Keep on seeking, and you will find. Keep on knocking, and the door will be opened to you. For everyone who asks, receives. Everyone who seeks, finds. And to everyone who knocks, the door will be opened. Jesus-

MonkeyHead

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Re: What's going on in your fort?
« Reply #41316 on: May 12, 2015, 03:45:37 pm »

The second most valuable thing (after an elaborate artefact coffin) in my fort is a pie. Behold! Foodpacked!

Spoiler: Needs more fruit... (click to show/hide)

ajar

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Re: What's going on in your fort?
« Reply #41317 on: May 12, 2015, 03:54:44 pm »

The second most valuable thing (after an elaborate artefact coffin) in my fort is a pie. Behold! Foodpacked!

Spoiler: Needs more fruit... (click to show/hide)

NICE!
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And so I tell you, keep on asking, and you will receive what you ask for. Keep on seeking, and you will find. Keep on knocking, and the door will be opened to you. For everyone who asks, receives. Everyone who seeks, finds. And to everyone who knocks, the door will be opened. Jesus-

lazygun

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Re: What's going on in your fort?
« Reply #41318 on: May 12, 2015, 06:27:48 pm »

A hill titan visited my fort. I'm ordering a slab engraved as the easiest way to see which soldier is credited with its kill. With its dying breath it bit a speardwarf on the foot and injected poison. The speardwarf is now in the infirmary having miasma-generating rotting foot tissue excised.

The outpost liaison is a goblin. I've got quite used to her by now. This year she was interrupted on her way back to the mountainhomes by one of a troop of giant grey langurs. Her left lung was mangled and she was unconscious for a while. I thought I might get to see an actual dwarven liaison, but now she is chasing a toothless and terrified giant grey langur through the tree branches.
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MDFification

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Re: What's going on in your fort?
« Reply #41319 on: May 12, 2015, 08:50:43 pm »

Did she get bit?

I don't think so, she hasn't transformed yet and I didn't see any bites in the combat report. I suppose it's possible that I overlooked it and I just havn't had the game unpaused long enough to find out the hard way.

Edit: I must have missed something; she just transformed while digging the moat underneath my drawbridge. Luckily she's trapped a few levels down with  no way out while I scramble to figure out a solution. I might just wait until she turns back and seal her in a room as my new bookkeeper and have her update stocks until she starves to death. Or I could scramble the military for Fun times.

Wall her into a room. She won't ever starve to death (werebeasts fully regenerate, including status effects, every time they transform) so with care you can make your fortress functionally immortal.
The trick is to get her a pick, then to build slabs 1 month, then wall off that room and wait out the transformation, then engrave and place slabs the next month, then wall off that room so she doesn't topple them (darn building destroying werebeasts). Get her to engrave the walls to reduce her stress level as well. If you manage to do this (it takes a bit of micromanagement) you can survive the entirety of your fortress dying and the potential years it takes before you get a migrant wave that can survive long enough to start to retake control over the ruin.
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utunnels

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Re: What's going on in your fort?
« Reply #41320 on: May 13, 2015, 02:00:17 am »

I started a new fort to test a new layout.

Doren McLiaison arrived and brought some news. According to him, his cousin Doren McDonald became the mayor of some group called themselves The Sabre of Fate.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

aiseant

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Re: What's going on in your fort?
« Reply #41321 on: May 13, 2015, 06:20:26 am »

Controlled cave-in of the whole thing on 22 z-levels ... it took more than 6 minutes to my computer to trigger this collapsing shit, and even more time to get back to a normal FPS once all stones, sand and whatnot finished their free fall.

On the plus side : apparently, it was quite an efficient way to stop the crundle invasion.
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Heck, only the elves would tame a leech. [...] Just for this, I'm starting up lead goblet production. Anyone who tries to sell me a tame leech deserves to die from lead poisoning.

conein

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Re: What's going on in your fort?
« Reply #41322 on: May 13, 2015, 09:50:01 am »

My dwarves keep getting these messages:
Spoiler (click to show/hide)



If i try to click zoom to location it zooms here:
Spoiler (click to show/hide)

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ThePeanut

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Re: What's going on in your fort?
« Reply #41323 on: May 13, 2015, 10:00:48 am »

Wall her into a room. She won't ever starve to death (werebeasts fully regenerate, including status effects, every time they transform) so with care you can make your fortress functionally immortal.
The trick is to get her a pick, then to build slabs 1 month, then wall off that room and wait out the transformation, then engrave and place slabs the next month, then wall off that room so she doesn't topple them (darn building destroying werebeasts). Get her to engrave the walls to reduce her stress level as well. If you manage to do this (it takes a bit of micromanagement) you can survive the entirety of your fortress dying and the potential years it takes before you get a migrant wave that can survive long enough to start to retake control over the ruin.
Thanks for the advice. I wasn't aware that they would never starve or dehydrate. On the bright side, I guess she won't have to learn to live with a crutch after all!
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ThePeanut likes Dwarf Fortress for its difficulty, Killer Instinct for its characters, Tolkien and H.P. Lovecraft for their works of fiction, Scimitars for their curved blades, and Dogs for their barks. He prefers to consume cheese whenever possible. If possible, he would spend the rest of his days not doing much of anything.
He dreams of mastering a skill.

ThePeanut

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Re: What's going on in your fort?
« Reply #41324 on: May 13, 2015, 07:56:52 pm »

And the epic saga of me having bad luck continues; I got a bit overzealous in breaching the caverns and forgot to have my military clear it first. A troglodyte picked a fight with my legendary carpenter (man, so far this fort is NOT kind to legendaries). The Carpenter eventually kicked his head and knocked him unconscious and proceeded to literally punch his skull in. Unfortunately said badass' spine is heavily bruised, his left lung is totally mangled, and he's bleeding all over the place. If he survives i'll have to upgrade his quarters as a reward for toughness.

On the plus side, my wereantelope legendary miner is successfully sealed away with plenty to do, so even if things hit the proverbial fan then the fort should survive indefinitely.

Edit: Addendum: I must have done something to anger Armok, because now I have an Undead siege  on my hands >.<

Edit2: Managed to lure one of the visiting necromancers inside before i closed my drawbridge, and my soldiers wasted no time introducing his brains to the outside world. Now I'm just sitting inside, double and triple checking that all my entrances are sealed. Any advice on what to do about the 35 undead meandering about outside my fortress?
« Last Edit: May 13, 2015, 10:11:38 pm by ThePeanut »
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ThePeanut likes Dwarf Fortress for its difficulty, Killer Instinct for its characters, Tolkien and H.P. Lovecraft for their works of fiction, Scimitars for their curved blades, and Dogs for their barks. He prefers to consume cheese whenever possible. If possible, he would spend the rest of his days not doing much of anything.
He dreams of mastering a skill.
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