New world. Decided to have an actual goal past survival.
1: Secure a 5 X 5 area on the map, using a human hamlet as the start, with six soldier dwarves purging the village. Then, have a smelter immediately begin melting useless human items, two guys building a wooden gate and wall around the village, my one smith making weapons and arms, a guy hunting, and two mining.
2: Once the first migrant wave gets here, assess their skills and preferences. Anyone who likes steel, iron, or burning steel will be drafted into mail shirt making. If they like any armour piece but boots or gauntlets too. These mail shirts will be melted and thrown back into the system. Two stone crafters will work 24/7 only making crafts. Leather pieces of armour will be made as well. One carpenter starts on shields.
3: The next migrant wave will bring in the new recruits. They'll be armed minimally, and put to train every second month. The next three migrant waves will be solely for the army. Steel production will begin, as well as bronze. Leather will be ordered in from the mountainhome, as well as gems and bolts.
4: One migrant wave will bring in my elite squad, who'll be armoured as much as possible in full steel. These guys will train all year except two months. The wooden wall and gate will be reinforced with a thin moat, remade out of stone, and made with fortifications. Ballistae will be placed sporadically, ready for any attack. A roof covering all but a 4 X 4 area will be placed, with archer towers rising near the hole. Dogs will be chained up on the rood, guarding the hole.
5: Once the fort is effectively secure, I'll wait until I have 80 dwarves. All but the smiths will have been trained for military use, armed well. Except for two elite squads, they'll be armed in leather and bronze, with wooden shields and steel weapons. We'll breach the first cavern, rush in, and kill everything but jabberers. Those'll be captured and trained. The entrances will be walled off, a drawbridge made to allow in forgotten beasts.
6: The second cavern will be similarly handled, simply killing all but jabberers. Any wounded will be heavily guarded, with the hospital being moved to the battle zone. Doctors will be in full bronze plate. Any trained animals will be assigned to dwarves, to provide extra strength. Again, wall off the entrances as they are discovered.
7: Retreat before breaching the third layer. Get extra craftdwarf shops ready, keep a migrant wave back for strand extraction once necessary. Provide steel mail shirts and helms to replace the bronze, copper shields replace the wooden. A bronze breastplate will replace the leather armour on the non-elite. Wait for wounded to fully heal, and then breach the third layer.
8: Slaughter my way through the much stronger third layer, issuing orders to individuals instead of squads. Blind cave ogres, spiders, and dralthas will be the main targets if sited. The entrances will not be walled off, instead, tons of cage traps will be laid in front. Once something big is captured, like blind cave ogres, jabberers, or a cave dragon, we'll wall off the entrances like normal.
9: Find the candy. As carefully as possible, mine it. Keep one squad nearby at each mining zone, just in case. Carefully extract as much candy as possible, having only legendary smiths handle it. Steel breastplates for all, plus high boots and gauntlets, if enough steel is available. If not, bronze. Candy suits of armour and weaponry will be given to the elite squads, and as many weapons as possible to the rest.
10: A cage filled with all captured animals and all dogs will be set up with a lever near a designated pillar. This pillar will be breached, unleashing the clowns. The captured animals will engage, to gauge their strength. A volley of steel ballista bolts will be fired, once enough animals are dead. Half the dwarves will engage. The other half will wait.
11: If the battle goes well, the elites will move in and down the pillar, secure an area, then the rest will follow. If not, a few volleys of ballista fire will be launched, and the rest of the non-elite dwarves will move in. The stairs will be floored over, just in case.
12: If the elites secure an area, a second fort will be built in hell, with the clowns being contained and used against sieges. If they fail, the stairs will be floored off and those dwarves abandoned. If the non-elites couldn't clear a path to the pillar, then the elites will retreat, along with their precious candy, and any powerful creatures like jabberers and dragons.
13: Either enjoy a fort in hell, or wish I still had over half my fort.