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Author Topic: What's going on in your fort?  (Read 6221832 times)

pjj56

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Re: What's going on in your fort?
« Reply #40260 on: March 11, 2015, 01:14:19 pm »

Digging a magma pump stack, when I come across a cavern with a forgotten beast, a giant snake with a poisonous sting. Unfortunately, before I can give it a soothing magma shower, another forgotten beast appears in the same cavern - a crane that releases poisonous gas. What ensues is the most confusing battle I've ever seen:



And so on and so on. Then, in a stroke of luck,



and



resulting in two dead forgotten beasts,



and a poor dwarf having hauled a minecart of magma through an entire fort only to have his !!FUN!! denied.
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TheHossofMoss

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Re: What's going on in your fort?
« Reply #40261 on: March 11, 2015, 02:30:06 pm »

I just got incredibly lucky concerning a werebeast. My miner happened to be in the area and severed his neck, but not before the werechameleon got a bite on the upper arm, bruising the muscle through the pig tail fiber coat. Well one month later, no transformation. Happy me! That brings up the question though: is the werebeast curse transmitted only when blood is drawn?

Only when blood is drawn, yes.
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On the Fifth Day of Axemas, my love saved the fort from...
Five sieging Werebeasts, four Giant Dingoes, three sneaky Thieves, two drunken Black bears, and a Titan killing spree!

Walrusking

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Re: What's going on in your fort?
« Reply #40262 on: March 11, 2015, 02:30:38 pm »

Embarking for the first time on a mountain. Currently trying to find alternatives for food and drink considering I always relied on plump helmets for both. I think they managed an entire season without eating though, so as long as I buy enough from caravans, things should be alright.

Considering building a sky city out of platforms (walls) of stone. As long as they don't dehydrate/ starve to death, it should be a fun experiment.
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NJW2000

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Re: What's going on in your fort?
« Reply #40263 on: March 11, 2015, 02:34:42 pm »

One dwarf stands alone against a fortress full of ghosts, with a badly injured but incredibly dangerous fireball-spitting ape forgotten beast, with antennae and external ribs. Currently he is getting the harvest in while dodging clouds of miasma from the recent massacre.
His motives are somewhat unclear. We have 2500 food and 150 booze.

I fear that his mind has become untethered as he escaped the massacre by making an artifact: a boar leather hood with an image of cushion cut gems in black zircon.

Worth a story/drawing? The whole massacre/artifact thing? whaddya think? I fear the tale is still to be told, as the Beast waits below, and the fortress is eerily quiet... no ghosts have risen.
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One wheel short of a wagon

Walrusking

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Re: What's going on in your fort?
« Reply #40264 on: March 11, 2015, 02:37:49 pm »

One dwarf stands alone against a fortress full of ghosts, with a badly injured but incredibly dangerous fireball-spitting ape forgotten beast, with antennae and external ribs. Currently he is getting the harvest in while dodging clouds of miasma from the recent massacre.
His motives are somewhat unclear. We have 2500 food and 150 booze.

I fear that his mind has become untethered as he escaped the massacre by making an artifact: a boar leather hood with an image of cushion cut gems in black zircon.

Worth a story/drawing? The whole massacre/artifact thing? whaddya think? I fear the tale is still to be told, as the Beast waits below, and the fortress is eerily quiet... no ghosts have risen.

Sounds like it would be worth a drawing, but I can't help but visualize The Matrix: Dwarf Fortress edition from all the dodging he must be doing.
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Sanctume

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Re: What's going on in your fort?
« Reply #40265 on: March 11, 2015, 02:59:07 pm »

Embarking for the first time on a mountain. Currently trying to find alternatives for food and drink considering I always relied on plump helmets for both. I think they managed an entire season without eating though, so as long as I buy enough from caravans, things should be alright.

Considering building a sky city out of platforms (walls) of stone. As long as they don't dehydrate/ starve to death, it should be a fun experiment.

Herbalist right now are borderline broken when it comes to gathering plants.  I think plants still grow in a mountain biome.

Walrusking

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Re: What's going on in your fort?
« Reply #40266 on: March 11, 2015, 03:09:11 pm »

Embarking for the first time on a mountain. Currently trying to find alternatives for food and drink considering I always relied on plump helmets for both. I think they managed an entire season without eating though, so as long as I buy enough from caravans, things should be alright.

Considering building a sky city out of platforms (walls) of stone. As long as they don't dehydrate/ starve to death, it should be a fun experiment.

Herbalist right now are borderline broken when it comes to gathering plants.  I think plants still grow in a mountain biome.

They do actually! Huh. Hopefully there's something that can be made into alcohol. Maybe a nice dog farm can help too.
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Iamblichos

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Re: What's going on in your fort?
« Reply #40267 on: March 11, 2015, 03:34:41 pm »

7 dwarves found a hellish ice encased haunted wasteland covered in abominable goo and filth wonderful embark spot and burrowed beneath the ice.  They got their 3 logs, anvil and yaks into a frozen room carved from the ice itself before realizing that perhaps they could have brought some... booze?

The miners said not to fear (miners being incapable of fear because of what they do for a living, natch).  They would find water and plants to eat in the caverns.

Just before everyone died of thirst and hunger, 114 levels down, the caverns were breached.  Water!  Everyone piled up at the life-giving fluid, crouching to drink in the rough hole that had been hollowed out onto the Deep Sea.  The animals having been duly slaughtered and the scary bits swiftly disposed of - you never know when things might leap back to life in areas with this weird weather, you know? - food was no longer an immediate worry.  A section of the cavern which was safely roofed and floored was walled off, and some cave wheat, pig tails and plump helmets were harvested to provide seed stock.  Seeds were planted.  Things were looking up!  Even the dour miner Melbil was noticed to be whistling as he chiseled away at some new stairs.

Somewhere above the constant clouds, summer arrived.  Not that it mattered, here in the deep Southern wastes.  Plans were put in motion for a trade depot, channeling out a path through the five level thick omnipresent goo-covered ice and leading to a room below.  Migrants even arrived, Armok knows from where, bringing the total number of dwarves up to 15!  This embarking business wasn't proving to be nearly as difficult as old Asem made it sound, back in Channeledgrooves!

The first sign that things weren't going well was the troll.  The sounds of grunting and hooting came from the darkness; everyone knew that sound.  Somewhere deep in the dwarven blood, that sound was engraved under the word "Trouble".  The door that led to the outer caverns was destroyed.  It broke the mason's workshop, scattering stone blocks everywhere... then the carpenter's workshop, throwing the wooden training axe aside and smashing the tools and benches.  By the time it destroyed the field full of plump helmet spawn, everyone knew that things were looking grim.  Then, without any warning, the troll ambled back out into the caverns.

Ezum acted quickly.  He might only be a mason, but he acted with the speed and decisiveness of a general.  No sooner had the troll gone, than he had sealed up the breach with a sturdy stone block wall.  We all heard it return, snuffling and grunting along the new wall, but it couldn't get back in.  We had a little liquor, a few more mushrooms; we could rebuild.  The loss of the field was damaging but not deadly.  We would endure.

... then the bat came.

Spitequick the giant bat.  Winging in from the darkness, talons raking poor Ezum as he drank... he didn't stand a chance.  Before we knew what happened, Melbil was dead as well, his neck snapped.  One by one, my brothers fell.  One by one, torches were extinguished in the darkness.  Soon I fear it will come for me.  If anyone finds this record, know that we tried.  If you are from Channeledgrooves, tell Asem he was right; we died from not believing.  We were not prepared.

I hear wings.  He comes.
« Last Edit: March 11, 2015, 03:36:30 pm by Iamblichos »
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I'm new to succession forts in general, yes, but do all forts designed by multiple overseers inevitably degenerate into a body-filled labyrinth of chaos and despair like this? Or is this just a Battlefailed thing?

There isn't much middle ground between killed-by-dragon and never-seen-by-dragon.

Button

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Re: What's going on in your fort?
« Reply #40268 on: March 11, 2015, 04:19:37 pm »

Spoiler (click to show/hide)

*applause!*
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I used to work on Modest Mod and Plant Fixes.

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TheFlame52

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Re: What's going on in your fort?
« Reply #40269 on: March 11, 2015, 06:25:58 pm »

Not much is happening. I'm mostly just letting the fort run. A farmer is making something out of hill titan leather, I hope it's good.

Cryxis, Prince of Doom

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Re: What's going on in your fort?
« Reply #40270 on: March 11, 2015, 06:36:24 pm »

Getting a few hours of free time to play DF for the next few days
Lead, silver, tin, bronze, and copper galore
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Fueled by caffeine, nicotine, and a surprisingly low will to live.
Cryxis makes the best typos.

StagnantSoul

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Re: What's going on in your fort?
« Reply #40271 on: March 11, 2015, 06:44:27 pm »

Got a skinless gorilla that breathes fire and has an external ribcage. Sent my champion to fight it, and looked away, since nothing interest could ever happen there. I go about, checking the forges, the live training room with a danger room as the floor, waited for a while. Wondered why my champion hadn't returned yet. I checked his location, he was still fighting the forgotten beast. In a burning cavern. In a five way free for all between my champion, the forgotten beast, three blind cave ogres, a tribe of hostile antmen, and about a dozen draltha. So I decided to open up all my live training specimens, mainly goblins and their animals, into the cavern. And send in my other twenty nine soldiers. About twenty irl minutes later, the fight was over, with all my soldiers wounded, yet alive, and everyone else dead. I mourn the loss of the antmen, but the rest was cool. The artifact steel shield that was made a little while later showed my champion striking down the gorilla.
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TheFlame52

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Re: What's going on in your fort?
« Reply #40272 on: March 11, 2015, 06:54:06 pm »

IT WAS A FUCKING MITTEN

DAMMIT COULDN'T IT HAVE AT LEAST BEEN A GLOVE

utunnels

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Re: What's going on in your fort?
« Reply #40273 on: March 11, 2015, 07:03:29 pm »

IT WAS A FUCKING MITTEN

DAMMIT COULDN'T IT HAVE AT LEAST BEEN A GLOVE

Bad thing is you have to wait for another mitten.
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The troglodyte head shakes The Troglodyte around by the head, tearing apart the head's muscle!

Risen Asteshdakas, Ghostly Recruit has risen and is haunting the fortress!

TheFlame52

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Re: What's going on in your fort?
« Reply #40274 on: March 11, 2015, 07:05:51 pm »

I'm giving it to my captain of the guard.

It already has a picture of his axe on it.
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