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Author Topic: What's going on in your fort?  (Read 6104894 times)

Larix

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Re: What's going on in your fort?
« Reply #39660 on: February 12, 2015, 10:10:49 am »

Both of my stressed dwarfs finally un-stressed themselves. The carpenter was easier, only took a year and a half, and having a reserved carpenter shop to practice his legendary carpentry in certainly helped. The ex-mayor/miitia captain took several months longer. He's currently training up the second reserve squad. I think i should mess around with civ settings or something - the military looks absurdly strong by now and with the low population count (53) we haven't seen any surface activity other than thieving animals.
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TheFlame52

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Re: What's going on in your fort?
« Reply #39661 on: February 12, 2015, 10:16:26 am »

Got my first gobbos, which were actually mostly dwarven recruits. Also apparently the humans have declared war on me because of their caravan getting destroyed.

FallenAngel

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Re: What's going on in your fort?
« Reply #39662 on: February 12, 2015, 10:23:46 am »

In my fort, I'm waiting for war against elves, since we always seize their caravans and murdered their diplomat.

TheFlame52

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Re: What's going on in your fort?
« Reply #39663 on: February 12, 2015, 10:24:56 am »

FB trap constructed. It's a place where the FB is lured into a room with fortifications allowing my dwarves to shoot at him. The FB is there, now we wait for the marksdwarves to arrive.

EDIT: Well, that was anticlimactic. I guess the switch to silver bolts did the trick.
« Last Edit: February 12, 2015, 10:42:45 am by TheFlame52 »
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Button

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Re: What's going on in your fort?
« Reply #39664 on: February 12, 2015, 10:27:13 am »

In my fort, I'm waiting for war against elves, since we always seize their caravans and murdered their diplomat.

Honestly they'll care more if you try to trade them wood
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FallenAngel

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Re: What's going on in your fort?
« Reply #39665 on: February 12, 2015, 10:48:09 am »

Honestly they'll care more if you try to trade them wood
Oh. Either way, their free items aren't that great.
Since my fort is SWIMMING IN LOGS, we'll try to trade a couple of those.

utunnels

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Re: What's going on in your fort?
« Reply #39666 on: February 12, 2015, 10:56:17 am »

The cavern received no visitors recently. My dorfs walled it off and left a small entrance. Maybe it was not near any spawn points?

I killed the cave crocodile in the water using dfhack and now I'm getting new creatures.
I guess that was because the last group failed to leave map so new creatures couldn't spawn.



Oops, I killed those stray crocodiles by accidents.
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Naryar

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Re: What's going on in your fort?
« Reply #39667 on: February 12, 2015, 11:03:33 am »

It's boring waiting for sieges.

My 78-strong fort had exactly two "sieges", well it was a dark strangler 10-man attack and an equally pathetic beak dog siege. That was two years ago, or maybe a little less, IIRC. There was also a minotaur not too lately, it killed 2 of my dwarves due to me being careless but a minotaur is not a challenge.

I am playing with Fortress Defense, have an equally huge number of starting civilizations (50, I think), I have lowered most of the siege thresholds for all them civilizations (not goblins though), and have access to at least ten hostile civilizations. Playing on 0.40.24 as well.

And I have no idea why goblins haven't sieged me yet, or anything else that was not a pathetic poke at my fortress, and it is year 3.

And it's not wealth as well. Smoothing has been going well and i am sitting in an ocean of drinks and a sea of prepared food. Not to mention the ironworks and the large amount of gold goblets ?

Meanwhile, I had all the time in the world to build fortifications (even a quick-cycle magma trap but I ended up building stuff above it, making it somewhat useless), and I have more than a dozen legendary melee militia.

Is it possible than more hostile civilizations mean less attacks ? Are they even hostile to each other ? Maybe I should just give them all BABYSNATCHER so they gang up on me.

Not a single forgotten beast as well. It is strange, and yet it is a newly genned world, 70 years. (No werebeasts but that can happen.)

*yawn* Come on, DF, I don't care if I get sieges by beakwolves, stranglers, goblins, tigermen and frogmen at the same time. Hell even with ferric elves and naga on top of that I could hold ! Give me your best shot !

Other than that, noticeable are that apparently non-speaker sieging races do give a different message, and more importantly dwarves don't get horrified by corpses of non-speakers, even if they have CAN_LEARN.

Also the elves have been very good training partners. They brought me two king cobras (I have about 15 of them now), various snakes and giant snakes, a giant leopard, a giant jaguar aand a female elephant. Which has been promptly adopted by a kid.

I hope they bring me more of these. Should have embarked on a tropical biome instead of a mountain and a temperate savage grassland.

Hell, apart from the first year (where they brought me shitty animals so I enclosed them until they became insane. Only a berserk mule died), they have brought me very, VERY good animals. So much that not only are they ecstatic, I ordered my military to escort the elven caravan until they left the map this year. It feels weird :O

« Last Edit: February 12, 2015, 11:37:06 am by Naryar »
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Kuikka

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Re: What's going on in your fort?
« Reply #39668 on: February 12, 2015, 11:49:56 am »

Started a new fort, this time reducing pop cap to 30.

Embarked on river ice. Ice melted.

Started a new fort...
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TheFlame52

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Re: What's going on in your fort?
« Reply #39669 on: February 12, 2015, 02:50:53 pm »

I have over 160 dwarves now, so I'm carving out 40 new bedrooms. A gem cutter was possessed and made a gem cage, so I put it in the mayor's room to make him happy. I have a ton of useless migrants now, so I can designate them to be something I need later. I caught some crundles, and if they always produce litters as large as these, I will never need bone again. I have also started to enclose the entire map with cage traps using green glass cages, which are much lighter than metal cages so they are hauled faster.

Uzu Bash

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Re: What's going on in your fort?
« Reply #39670 on: February 12, 2015, 02:53:29 pm »

Yes! My scheme is complete! My plan is ready to bear fruit. I pressed the button

And quickly discovered a design flaw based on two mistaken assumptions; that pumps only transferred power from the output sides, and that water wouldn't flow back along the diagonal. Not a big deal for most of the stack, since it's designed to be flooded while in operation, and if it shuts down, the base will drain. The top is where it would've flooded back down into the control room and all along my power lines. Deja vu...I know I had the same problems with the last pump stack I designed.

This is why I'd been so reluctant to set my designation in motion; I've already made one mistake it's too late to correct, and I've been mitigating around it since. Something could break through the floodgates leading under my tower, but then I'd never be able to turn off the water pressure that would wash them into the cavern below and prevent anything from flying in.
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Karnewarrior

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Re: What's going on in your fort?
« Reply #39671 on: February 12, 2015, 03:24:55 pm »

High upon the rising walls of Stonemined, a small dwarven town one day intended to become capital to the entire county, possibly even the duchy, Eriko spits to wet the mortar and slaps another brick on top of the other. Then...

"Look! They're flying!"

Eriko turns her head to see Francis, the Owner of the local Plantation, pointing to the sky outside the wall. Eriko feels a thrill of fear. Goblins? Have the goblins gotten a hold of giant bats?!

She turns. She looks. She facefaults off the edge of the wall.


Those are lungfish. 2 zs above the water.

They're flying lungfish! All hail true majesty! The glorious flopping is upon us, and all true believers in the god of lungfish shall ascend to the mudpit in the sky, to flop for eternity as a beautiful, GLOOOOUUUUUUURRRIOUUSS LUNGFISH!


I get the feeling my Df world is about to be destroyed by a race of corporate aliens with a poor taste in poetry.

Lungfish are weird.
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Naryar

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Re: What's going on in your fort?
« Reply #39672 on: February 12, 2015, 03:37:58 pm »

Lungfish are the real king of beasts.

Methadone

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Re: What's going on in your fort?
« Reply #39673 on: February 12, 2015, 05:19:00 pm »

I have a couple who are both weaponmasters, both in my elite squad, and have traded the office of mayor back and forth over the near-decade of my fortresses existence, despite constantly training rather than socializing. The nice part is, every time the mayorship changes, I just have to reassign their study (I attempted to give them each a chair in the same room, but it dropped the room value significantly). They are the ultimate power couple. I hope they never lose the position.
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Kuikka

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Re: What's going on in your fort?
« Reply #39674 on: February 12, 2015, 07:00:41 pm »

Started a new fortress and found a real bad-ass location in my opinion *_*

- volcano (it looks like an obsidian tower really as it's well above ground) but First. Time. In. DF. History. I. See. Magma.
- forested area so it's not completely barren wasteland
- has hematite, magnetite and flux stone layer
- goblins nearby so there's a reason to use magma
- humans plus own civ can trade so it's not completely lonely here.
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