temperate savannah or shrubland, has clay,soil,deep and shallow metals along with flux. all races as neighbors and is in a wilderness so moderate fun i guess. will see what happens.
everything going smooth, already dug underground farms, pens for the non grazers and an storage room, now i need a space for the workshops. found native gold, galena and limestone.
almost all workshops have been created, now preparing to dig some rooms.
rooms finished, smoothe and with furniture, had problems with food so put some dorfs to gather plants, even ran out of plump helmets, will have to wait a caravan, for now i need to finish the furniture for the last rooms.
i didnt run out of plump helmets, just was in a season where it wasnt being produced, but there's plenty of spawns for planting, which the dorfs are doing, two kobolds tried to steal stuff.
second room lvl is being constructed.
second room finished, discovered the first cavern layer some lvls down, but its mostly an underground sea/lake. a werejackal attacked, lost many dorfs and livestock. but it was finally killed when it reverted itself to human. two war dogs survived, i have to protect them so i can keep a functioning dog militia. had to form an early squad with some spare dorfs. since half of the population are children. no infected people after the attack, a good sign.
inmigrants came, preparing for making a second squad, the entrance to the caverns has been walled and has a secure system (a drawbridge). no problems as of now. second year of the fort BTW.