A werebeast (a Monitor, yikes) attacked the fort some time ago while the dwarven caravan was in town. The ungrateful jerks did nothing to help while all the dogs I had stationed near the front were desperately trying not to die.
Then one of my newbie marksdwarves comes out of the barracks and headshots the sucker with a single bolt. Score. No bites, no problem. Right?
Only, not quite. I had a bit of a murder mystery on my hands a month or two later, as I got a sudden warning of a Werebeast transformation. Seems I'd missed something after all. Despite the speed with which I paused, by the time I zoomed into the conflict zone it was already resolved. But here's what I can figure, as to the order of events that unfolded in almost no time at all.
1) Carpenter transforms and flips the hell out while hauling cages. He attacks his fellow carpenter, one of my starting seven.
2) "Thursday," as I called him, gets bitten and smacked around, and falls unconscious due to pain. Coincidentally, the fight occurred on top of a set of stonefall traps intended to guard the residential quarter. When he falls, the trap activates, and his head is crushed instantly. Rest in peace, buddy.
3) A mechanic gets attacked next. He is bitten, but survives, because...
4) A speardwarf in the area stabs the werebeast in the head, killing him instantly.
Thankfully the other two dwarves in the area were unharmed. But this does leave a question. Why did the stonefall trap that
the werebeast stood on not activate? Do they have Trapavoid or something?
Also, I need to decide what I'm going to do with the poor mechanic. I don't have any death traps ready to go and with my only good mechanic bitten I don't really want him working on one while I wait in fear of his transformation.