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Author Topic: What's going on in your fort?  (Read 6227418 times)

Broseph Stalin

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Re: What's going on in your fort?
« Reply #38310 on: November 30, 2014, 12:44:02 pm »

First nonpossessed mood effected a legendary dwarf. Can't catch a break.

smeeprocket

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Re: What's going on in your fort?
« Reply #38311 on: November 30, 2014, 12:46:22 pm »

I always lose track of who founded the fort. They are all smiley faces, some just blink, and some are marked as worthless by virtue of being dark red.

I like to think of myself as some sort of communist dictator, forcing my dwarves to work endlessly and feeding them the belief that they, as laborers, matter to me. Of course, my personal bureaucrats (nobles) reap all the rewards, and the lowly proles get nothing.

If they are lucky they'll get access to the dormitory and clean clothes.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #38312 on: November 30, 2014, 01:10:19 pm »

I always lose track of who founded the fort. They are all smiley faces, some just blink, and some are marked as worthless by virtue of being dark red.

I like to think of myself as some sort of communist dictator, forcing my dwarves to work endlessly and feeding them the belief that they, as laborers, matter to me. Of course, my personal bureaucrats (nobles) reap all the rewards, and the lowly proles get nothing.

If they are lucky they'll get access to the dormitory and clean clothes.
Do a fort with less than twenty dwarves and before you assign skills to your starting 7 read their descriptions. When you have a connection with some of your doodz the game takes on a whole other dimension. Dozens of little stories happen that typically go unnoticed.

Spehss _

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Re: What's going on in your fort?
« Reply #38313 on: November 30, 2014, 01:12:28 pm »

I always lose track of who founded the fort.
Believe me, I'd lose track too if I didn't go to the trouble of giving my 7 dwarves at embark the custom profession of "Founder".
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smeeprocket

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Re: What's going on in your fort?
« Reply #38314 on: November 30, 2014, 01:13:41 pm »

I always lose track of who founded the fort. They are all smiley faces, some just blink, and some are marked as worthless by virtue of being dark red.

I like to think of myself as some sort of communist dictator, forcing my dwarves to work endlessly and feeding them the belief that they, as laborers, matter to me. Of course, my personal bureaucrats (nobles) reap all the rewards, and the lowly proles get nothing.

If they are lucky they'll get access to the dormitory and clean clothes.
Do a fort with less than twenty dwarves and before you assign skills to your starting 7 read their descriptions. When you have a connection with some of your doodz the game takes on a whole other dimension. Dozens of little stories happen that typically go unnoticed.

They die so easily though. It's hard to get attached.
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #38315 on: November 30, 2014, 01:18:16 pm »



They die so easily though. It's hard to get attached.

And when you care about them dying it's fantastic. When you get a feeling for a dwarf and then it gets maimed by a forgotten beast and you care it adds a certain drama to the game.

StagnantSoul

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Re: What's going on in your fort?
« Reply #38316 on: November 30, 2014, 01:24:55 pm »

I named one dwarf after myself, and made sure he was the strongest dwarf out of all of them. Legendary in all his military skills, decked out in masterwork adamantine, with an artifact platinum shield with an image of him killing a dragon on it.... Then, he died. He just, poof, stopped living. Old age got him.
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Splint

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Re: What's going on in your fort?
« Reply #38317 on: November 30, 2014, 01:38:01 pm »

They die so easily though. It's hard to get attached.

Now that's the wrong mindset to have once you got the basics down man.

Every dwarf matters after that. While personality may not be important beyond certain roles (bravery for soldiers, high soul attributes for craftsdwarves,) thier individual lives do for whatever reason.

Founders (and sometimes first-year migrants,) gave the initial location life, secured it for others. Many players (myself included,) often do thier best to make sure they're treated well both in life and death.
Legendary workers generally provide invaluable skills, getting things finished and where applicable, to a quality guys you just grabbed for a job can't hope to match.
Soldiers take time to train and depending on cause of death, thier gear and bodies may not be recoverable, and it can be quite gut-wrenching to see a champion who felled titans and dragons like they were nothing get killed by a lucky shot from an archer.
Children now need to be protected to keep fortress mood up, since kidnappings cause bad thoughts in thier on-site relatives now.
Unless corpses are destroyed, bodies need to be recovered and buried both out of respect for the dead, and to keep friends and relatives at ease.

Track family lines from migrants, doing legends diving or if it's been updated, use legends viewer to make the task easier. Suddenly you can see a whole history behind the little swarm of assholes who showed up last spring and find out they'd participated in and survived major battles (as an example, I have dwarves in Riverrun who managed to survive a war that hundreds of other dwarves failed to, and one even killed an enemy commander,) survived beast attacks that claimed scores of others, are descended from the initial monarchy, or by some twisted miracle lived somewhere that wasn't regularly accosted by bandits and god knows what else prior to coming to your fort.

On that note, tracking families in fort can be a tedious but sometimes amusing thing to do just to watch the families grow and achieve greatness in your fort - or die out as members drop like flies in ambushes, building accidents, and minecart collisions.

Spehss _

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Re: What's going on in your fort?
« Reply #38318 on: November 30, 2014, 02:12:18 pm »

One thing I do to track family lineage is renaming dwarfs. I set my init to have nicknames REPLACE_ALL instead of REPLACE_FIRST. Then, married couples are renamed so that they have matching last names, currently using the husband's last name, and any children born from the couple get the last name. Any grandchildren of said couple also use the same last name. So I can track lines of dwarves from the first migrant couples if I want to just by checking names.

For example, Urist Blockhead and Catten Toolshed migrate to the fort and get married. Urist is the husband, Catten is renamed to "Catten Blockhead". Urist and Catten have a child initially named Mekost Dumbname. Their child is renamed "Mekost Blockhead". Eventually Mekost comes of age and gets married to Dumas Whatsherface. Dumas is renamed "Dumas Blockbhead". Any children born from their couple also get the last name "Blockhead." Eventually I have a "clan" of "Blockhead" dwarves descended from Urist Blockhead. It's neat to see it unfold.
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Parhelion

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Re: What's going on in your fort?
« Reply #38319 on: November 30, 2014, 02:30:38 pm »

One thing I do to track family lineage is renaming dwarfs. I set my init to have nicknames REPLACE_ALL instead of REPLACE_FIRST. Then, married couples are renamed so that they have matching last names, currently using the husband's last name, and any children born from the couple get the last name. Any grandchildren of said couple also use the same last name. So I can track lines of dwarves from the first migrant couples if I want to just by checking names.

For example, Urist Blockhead and Catten Toolshed migrate to the fort and get married. Urist is the husband, Catten is renamed to "Catten Blockhead". Urist and Catten have a child initially named Mekost Dumbname. Their child is renamed "Mekost Blockhead". Eventually Mekost comes of age and gets married to Dumas Whatsherface. Dumas is renamed "Dumas Blockbhead". Any children born from their couple also get the last name "Blockhead." Eventually I have a "clan" of "Blockhead" dwarves descended from Urist Blockhead. It's neat to see it unfold.

Dude, I didn't even know you could do this.  You are now my hero.


In other news -- I am about to attempt my FIRST aquifer puncher.  I'm such a late bloomer, considering I've played this game since 2009.
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etgfrog

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Re: What's going on in your fort?
« Reply #38320 on: November 30, 2014, 09:02:20 pm »

So I gave the new version a try to see what fruit gathering, is food growing even a requirement anymore?
« Last Edit: November 30, 2014, 09:09:34 pm by etgfrog »
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Spehss _

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Re: What's going on in your fort?
« Reply #38321 on: November 30, 2014, 09:03:32 pm »

Udib Oarmountain, manager, bookkeeper, and broker of Silvershrines, looked over the elvish caravan's trade goods with a critical eye.

"Let me get this straight, Master Elf," said he to the elf trader, "You want me to give you 3 stone crafts, and a masterwork sterling silver goblet crafted by our master metalcrafter Stukos Wadedrope, and you will in return give us a small pile of assorted fruit?"

"Yes, that is my offer, Master Dwarf," replied the elf.

Udib rubbed his temples. The elf smelled of sunshine and greenery and it was giving him a headache. "You, uh, don't see any problem with that offer?"

"Oh no, Master Dwarf. What problem could there possibly be?"

"ha. ha. You want me to give you an insanely valuable piece of art crafted of priceless metals and shaped by the hands of a legendary dwarf....for fruit? You do realize that I could just walk outside and pick up my own damn fruit off the ground outside? Your trade goods are practically worthless. I'll give you these stone crafts, and I'll even throw in some old raggedy clothes for that fruit, but you most certainly are not getting a single silver goblet for such a trivial thing as fruit. Not even if you went out and gathered all the fruit from the forest outside."

"But, uh, we're offering exotic fruit you couldn't find around these parts, Master Dwarf. Surely that raises the value of such commodities by--"

"Do you want our old laundry or not, big ears?" Udib gruffly interrupted the elf's petty attempt at salesmanship. He was getting fed up with these hippies.

"Alright! Deal! Deal!"

"Excellent." Udib rubbed his hands together in satisfaction. "Now, about that grizzly bear in the cage over there..."

Spoiler (click to show/hide)
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Larix

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Re: What's going on in your fort?
« Reply #38322 on: November 30, 2014, 09:22:46 pm »

Reg the ex-herbalist managed to get out of "stressed" state! All it took was giving her nice digs, switching her job assignments around so she wouldn't waste time hauling and could get happy thoughts from job satisfaction (clothing industry) all the time and keeping the mayor on call for meetings.
And keeping Reg out of the rain for a whole year. Whenever i allowed the mayor to go out and engrave the mountain, Reg would run after her to schedule a meeting and undo all happiness work by getting herself rained upon. I had to keep the mayor unemployed to prevent this idiocy.

The most senior miner is now a baroness. She only likes shields, which is a bit boring, but all other candidates liked some type of craft, which is seriously annoying both in production and for export ban handling. The mayor makes up for the baroness' frugal tastes by liking animal traps, quivers and large gems. Fortunately, she's only the mayor and can't mandate too much. And there's nothing in her preferences that interferes with trading, although currently our main export goods are old socks and golden stepladders anyway.
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utunnels

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Re: What's going on in your fort?
« Reply #38323 on: November 30, 2014, 10:45:14 pm »

Killed another FB.
A possessed trader created an artifact wood bin, what the...
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StagnantSoul

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Re: What's going on in your fort?
« Reply #38324 on: November 30, 2014, 10:47:16 pm »

It's for you to trade with.  :P
Try hauling stuff to the depot with it, see if you can sell it that way. I believe I sold a turkey bone amulet artifact like that.
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If any of them are made of fire, throw stuff, run, and think non-flammable thoughts.
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