Major restructuring at Glovedmobbed. We now have individual floors for the wood, stoneworking, clothing, and magma forge industries. The defense wall is still coming along slowly and we have started building an outer structure for pasturing our grazers. In addition we now have roads running to three edges of the map, because I always like making roads that the caravans don't use...
In other news we are now a duchy. We have 160ish dwarves. Our food and drink stockpiles are running great and clothing will be plentiful once I can get around to learning autolabor in DFhack.
On the combat side of things there have been a few events. We finally saw our first "siege" of goblins. There were about eight of them who were handily wiped out by our 5 man melee murder mob. A year or so later a squad of elves showed up. About ten of them. Wasn't sure if where they came from or if things have changed that much since .34, but they had metal armor and weapons and the message for the siege was the "vile force of darkness" one. I always thought elves sported wood (heh) and showed up with the "the enemy is here" message. Anyway, they somehow found all five of my scattered cage traps and the squad finished the rest of them no problem. They did waste my chief medical dwarf, though. Who was apparently doing vital research of the healthcare nature half the embark away from the safety of our walls.
Feeling confident and needing a quick source of silk for a mood, I opened up cavern layer one after two years or so of having it sealed due to a forgotten beast that systematically hunted down and killed all the cavern wildlife. I sent the squad after it and they met by the waters edge. Being a toad, this FB decided to hang out in the water a lot, spewing "deadly dust" that numbed everyone and turned their pancreases blue in the wounds menu. Not sure what that means, but they're still alive so hell with it. At some point one of my mace lords fell into the water. No problem, right? Just swim one tile over and climb up the ramp. Right? No, this idiot flailed around for like, two weeks before finally succumbing to the attacks and the water in his lungs. After a while the beast went to a different area of the map where I stationed the squad nearby and waited. Success. They eventually lured it out of the water with rude gestures and candy and beat the shit out of it until it died.
So now I've got this complicated plan to recover that dead military dwarf (or rather his armor) by cave-in sealing the spot he was in from the rest of the water and draining it. So far so good. Only had one dumbass dwarf get swept down into the lake by the absurd amount of dust kicked up by a cave-in and then, of course, refuse to path onto safe, dry land a tile away up a ramp and drown. God damn the pathing when in water kills me.
And in the latest attack, we had a weregiraffe. It was fast. We've got about four or five deaths outright and three more with a date with the drowning chamber due to bites. Sucks. Kinda wished the civilians would have gotten the hell out of the way and let the guys with armor and weapons handle it. There were just so many of them, and they just wanted to swarm that area at that exact moment. Didn't dwarves used to run away from danger? Now they don't seem to give a damn. I hate were-things. They're always a huge mess.