Winter, 126;
Two wounded, cave troll. Numerous injuries. No water. They're fucked.
...So yeah. Is there any chance these two (A heavily injured miner and my bookkeeper) will survive without water until spring?
Depends on how thirsty they already are, if either can work, and how far spring is away.
To my recollection, it takes about 2-3 months to die of dehydration from the time of the last drink. If you're in mid or early winter and hoping to make it to mid-spring for the migration... seems kinda unlikely if neither can work. If one of them can work then it's probably salvageable.
Even if they can't work, sometimes the injured will recover to being well enough to work on their own, so I'd probably let it run until it's well and truly over.
This amused me given the context.
So I've been bringing in new migrants now that I bumped the cap up to 100, had a forest titan show up with deadly spittle.
He ran straight up to the outdoors armor stand I used to get rid of military cave adaption, which meant after I turned on the civilian alert to get everyone inside and activated the main meleedorf squad, they came down staircases on either side and had a good old fashioned curbstomp on him.
Weirdly, during the fight he lobbed a glob of spittle a good 20 squares south and killed the dog I use as a lure to get the undead to path into the magma killing zones properly... seems unnecessary, but hey.
Remembered I have an artifact door sealing off the cavern atm with a troll sitting outside of it.
I also dropped a kitten and random tame giant rattlesnake I recovered from the burnt carcasses of the most recent treehumpers to stop by. The diplomat had some balls too, came in, stood in the middle of my military and told me we disrespected the trees and that he shouldn't expect anything more from our stunted kind.
*THOK* There goes your skull, mate, have fun being an ornament on the fortress walls!
Anyway, I went down and set up a couple of supports with a 3x3x2 block sitting on top of them, unforbid the door... nothing.
Opened the inner door... nothing.
Dorfs strolled out past him to gather webs.
Nothing.
The kitten senses the path back into the fort, gets close to the troll and freaks, running back and forth a few times (incidentally, that little guy has covered the cavern with vermin carcasses, holy crap) and then the giant rattlesnake saunters in, FREAKS THE TROLL OUT, and proceeds to kick it about the face and ass... jumping away from the troll as it attacked (what?) trying to bite it in the tusk (why?) and at one point
it stood up, I know in the back of my head that it is just the generic "resuming fighting position after being knocked prone" message... but holy crap now I see why the troll freaked and ran off to die from the poison (robbing the snake of a name... what a jerk) as that is some scary stuff.
She is now the official mascot of the military, whenever and wherever I have them training, she will be pastured with them. Already helped them kick another eagle corpse to death... best snake ever, I'll have to thank that elf next time I see hi- oh wait...
...he melted.
Also, cave adaptation is so hilariously amazingly disgusting, I love it being back so much.
While the wall around the wagon and the first three rows of floor tiles around it are actually olivine... the rest of isn't supposed to be green.
Had a dorf run over to the food pile and grab a plump helmet, then start to head towards his room, puking the whole time (I'm crying typing this out) pukes on his staircase, pukes on his chair, sits down in it, eats the helmet, then promptly horks it back up all over the fort again as he heads back outside.