I have started a brand new fortress.
Its current layout sacrifices all defense in the name of fps, and sacrifices a fair amount of workflow efficiency in the pursuit of the same.
Wish me luck. or fun.
What did you do, carve out a cube of up/down stairs?
I still wanna build one some time on the surface.
A roughly 25x70 rectangle for the top floor, with workshops on the north and east edges, stockpiles in the middle, farms in the middle, depot access and food processing on the west wall, dining in the middle, and massive overlapping bedrooms in the south portion.
In theory, at least, dwarves will do their workshop-job pathing in a straight line going no more than 20 tiles, and break-task (drinking, sleeping, eating) pathing over an average of 40; with minimal obstacles, they shouldn't need to consider more than 60/120 tiles per task, which beats out the 200 to 2000 tiles that were being considered per route in my more space-efficient forts.
Originally, I planned to have a basement for magma smelting (complete with dedicated beds and tables for the smiths/smelters) accessed by a stair-shaped access route (save-scumming out the wazoo to avoid the caverns and their fps killing "fun"), but the amount of wood I get from chopping the new, multi-tile trees has me questioning the necessity of using magma for anything short of infinite melt exploits.