Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 2490 2491 [2492] 2493 2494 ... 3844

Author Topic: What's going on in your fort?  (Read 6229834 times)

ptb_ptb

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #37365 on: October 03, 2014, 12:37:30 pm »

BOOM! Wildfire. Ash everywhere.
Logged
()==[:::::::::::::>

the1337doofus

  • Bay Watcher
  • Grand Master Lurker
    • View Profile
Re: What's going on in your fort?
« Reply #37366 on: October 03, 2014, 12:53:49 pm »

I just checked the population for my current world.
 
Is it possible to wipe out other races via repeatedly murderating their sieges/ambushes? Because man, the elf population seems really, really low.

Oh, and there's, yet again, a troll in the fortress. Thank you, caverns. SUPER DUPER ULTRA MINER SQUAD GO!
Logged
Quote from: /k/
Multiple babies means that the force is distributed per baby, so less force total per baby.
burning dwarves is a sign of productivity

Cptn Kaladin Anrizlokum

  • Guest
Re: What's going on in your fort?
« Reply #37367 on: October 03, 2014, 01:53:14 pm »

And apparently, the goblins and kobolds are ignoring me. I did look on the map to see if I was neighbors with the goblins, but whatever.
Logged

Walrusking

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #37368 on: October 03, 2014, 02:15:02 pm »

Since it looks like the ice isn't leaving anytime soon, I'm going to try to get the ice out of a brook and decorate the entrance with ice sculptures.
Logged

Togre

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #37369 on: October 03, 2014, 02:18:58 pm »

Started my first fortress with the new version.  Nice.

Got a hippy convoy to come visit.  Kinda disappointing.  Only animals were an Ostrich Cock, a Giant Wren and a moghopper.  Nothing lethal  :'( and no cloth whatsoever  but not bad.  I can use the giant eggs and I've got some wild Ostriches I'll try to trap.  But the moghopper is exciting.  Mog juice here I come!  I also was able to buy everything that wasn't useless.  It makes me feel good to not have to prioritize my purchases.
Logged
"Hey guys, you know how I've been repeatedly injuring you over and over again for the purpose of training up a team of high skilled doctors? Yeah well we didn't actually need to do that."

Naglfar

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #37370 on: October 03, 2014, 07:15:09 pm »

I am beautifying the surface to better welcome elven caravans.

Spoiler (click to show/hide)
« Last Edit: October 03, 2014, 07:31:21 pm by Naglfar »
Logged
There is no cow level.

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: What's going on in your fort?
« Reply #37371 on: October 03, 2014, 07:24:09 pm »

1) can you spoiler that?  Its huge.

2) You should set the bushes alight, too.

3)  I now want to know if it is possible to start a fire with a workshop.  Maybe it itself is set aflame and that spreads?
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Tacomagic

  • Bay Watcher
  • Proud Sir Wordy McWordiness at your service.
    • View Profile
Re: What's going on in your fort?
« Reply #37372 on: October 03, 2014, 07:25:43 pm »

2) You should set the bushes alight, too.

I'd say cast the entire surface of the map in obsidian.
Logged

Aristion

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #37373 on: October 03, 2014, 07:54:13 pm »

Since the first migration wave had two losses due to a water buffalo that I brought since it got killed, I went two engrave the 2 slabs and saw that 3 rodent men died somewhere in the caverns. This will be fun down there for some time. The water buffalo got named Numlaltur, WindyCovers.
Logged
I kept imagining this guy go "By Armok, not the dead roaches! Oh gods the hamsters oh the dwarfmanity!"
Devotes several hours a day making vampires an endangered species.

ptb_ptb

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #37374 on: October 04, 2014, 10:44:22 am »

« Last Edit: October 04, 2014, 10:46:53 am by ptb_ptb »
Logged
()==[:::::::::::::>

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: What's going on in your fort?
« Reply #37375 on: October 04, 2014, 10:46:58 am »

Holes have appeared in the fabric of the universe.
In my last public fort, I found out that tombs in 34.11 had insides made of nothing.  removing a wall that presumably had other walls behind it left an impenetrable tile that was just there.  However, Channeling the adjacent tile generated a wall of the appropriate type.  You should try forcing the block to update?
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ptb_ptb

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #37376 on: October 04, 2014, 10:55:05 am »

In my last public fort, I found out that tombs in 34.11 had insides made of nothing.  removing a wall that presumably had other walls behind it left an impenetrable tile that was just there.  However, Channeling the adjacent tile generated a wall of the appropriate type.  You should try forcing the block to update?
Hmm, I wonder if digging out under it would cause 'nothing' to cave in and crush my dwarf. :P I shall experiment a bit.

[EDIT] Hmm, digging an 'r'amp from underneath it does not clear it.

[EDITx2] And when I dug out all the way around and underneath it ... nothing happened. It just floats there.
« Last Edit: October 04, 2014, 11:03:38 am by ptb_ptb »
Logged
()==[:::::::::::::>

Tacomagic

  • Bay Watcher
  • Proud Sir Wordy McWordiness at your service.
    • View Profile
Re: What's going on in your fort?
« Reply #37377 on: October 04, 2014, 11:38:41 am »

In my last public fort, I found out that tombs in 34.11 had insides made of nothing.  removing a wall that presumably had other walls behind it left an impenetrable tile that was just there.  However, Channeling the adjacent tile generated a wall of the appropriate type.  You should try forcing the block to update?
Hmm, I wonder if digging out under it would cause 'nothing' to cave in and crush my dwarf. :P I shall experiment a bit.

[EDIT] Hmm, digging an 'r'amp from underneath it does not clear it.

[EDITx2] And when I dug out all the way around and underneath it ... nothing happened. It just floats there.

Now, the more important question:  Can you replicate this to cast an entire fort out of nothingness?
Logged

Walrusking

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #37378 on: October 04, 2014, 12:49:33 pm »

Apparently digging into a cavern makes cave floors grow plump helmets and sweet pods. Interesting.
Logged

ptb_ptb

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #37379 on: October 04, 2014, 12:59:07 pm »

Now, the more important question:  Can you replicate this to cast an entire fort out of nothingness?
Lol, maybe. I don't think dwarves like walking on nothingness though. :P

[EDIT] Looks like it's very similar to (possible duplicate of) an old bug
http://www.bay12games.com/dwarves/mantisbt/view.php?id=1981
« Last Edit: October 04, 2014, 01:24:05 pm by ptb_ptb »
Logged
()==[:::::::::::::>
Pages: 1 ... 2490 2491 [2492] 2493 2494 ... 3844