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Author Topic: What's going on in your fort?  (Read 6198895 times)

khearn

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Re: What's going on in your fort?
« Reply #37065 on: September 10, 2014, 01:56:49 pm »

I think they can't become pregnant while in a cage, but if they're already pregnant, it will continue to term.

   Keith
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Tacomagic

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Re: What's going on in your fort?
« Reply #37066 on: September 10, 2014, 03:25:48 pm »

I think they can't become pregnant while in a cage, but if they're already pregnant, it will continue to term.

   Keith

This is true.  It's also compounded by the fact that pregnancy happens extremely quickly; often after only a few ticks.  That's why all your embark mammals give birth within a few in-game days of each other.
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pisskop

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Re: What's going on in your fort?
« Reply #37067 on: September 10, 2014, 03:32:05 pm »

Arrrrgghh!  Two of my four doctors have contracted the rot and now are patients in their own hospital for rotten eyelids.

A tree grew in the path of the caravan and the goblins showed up

My frames have forsaken me

And random pets are dying from infections due to rot
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vjek

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Re: What's going on in your fort?
« Reply #37068 on: September 10, 2014, 05:57:02 pm »

Ha, hadn't seen this before..  I was doing some testing for a terrifying glacier embark, and my dwarves had a run in with a Polar Bear Corpse (animated undead)..

The Administrator punches The Polar Bear Corpse in the upper body with his right hand, bruising the fat and bruising the right lung!
The Clerk scratches The Polar Bear Corpse in the head and the injured part is torn apart!
Atír Ethadudil, Administrator: I have fallen for Thîkut Inkskull.  I feel such love!
Thîkut Likotnekol, Clerk: Oh, Atír Decentlantern...  I feel such love!


So, evidently, for these two, killing Polar Bear Undead is their version of romance.  8)

WordsandChaos

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Re: What's going on in your fort?
« Reply #37069 on: September 11, 2014, 01:31:52 am »

You can see the anniversary.
Urist stands with a chained polar bear zombie, "I wanted to recreate the moment we fell in love!"

Sus

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Re: What's going on in your fort?
« Reply #37070 on: September 11, 2014, 03:39:26 am »

Somehow, my fort finds itself in possession of a "gremlin tears barrel".
what.  ???

Also, digging out the engineering space for an artificial waterfall accidentally punctured the caverns, which led to a giant toad eating a pair of unfortunate dwarves. Plugged up the hole and gave up with the waterfall for now.
(It's really quite a bother trying to find a column of solid rock all the way up to the surface for running the axle from the wind farm to the pumps through.)
On the plus side, the magma smelters are churning out steel, bismuth bronze and rose gold at a satisfactory pace. Soon, we shall have the most fabulous hot pink well of all-time.
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Lolfail0009

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Re: What's going on in your fort?
« Reply #37071 on: September 11, 2014, 03:42:44 am »

Encountered an irritating bug in my newest reclaim of Brokenmirrors ((the fort that dies when goblins so much as spit near it)); everyone is just static. No movement of either my dwarves or my animals ((wild animals are fine)). Still playing in 40.11 so it's probably fixed in 40.12.

Left that fort retired in the care of the seven dwarves of the Scarlet Sister, and now it's time to start a new fort~

BesorgterZwerg

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Re: What's going on in your fort?
« Reply #37072 on: September 11, 2014, 04:04:53 am »

Its the second year of my fort and i still have only 12 dwarves. Since the first goblin siege in first year my fort didnt have a chance to regenerate because i now already got my fourth? siege. And i still havent seen any caravan because the sieges wont stop coming. Last migrant "wave" was absolutely stunning: 0 dwarves wanted to join me.
Well, at least i got those overpowered cage traps infront of my entrance.  :-*

Edit: And again no migrants attracted... why is everyone hating me  :'(
And now i got my first elven ambush :D
« Last Edit: September 11, 2014, 04:50:44 am by BesorgterZwerg »
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StagnantSoul

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Re: What's going on in your fort?
« Reply #37073 on: September 11, 2014, 05:05:13 am »

Just decided to mine out a large portion of six Z levels, and I am now the proud owner of tons of sapphires, rubies, faint yellow diamonds, and a handful or rare gems. I so wish I could put gems on weapons. Ohwell. These will go good on the gold and silver crafts. I normally have to ship in these gems, but I just struck it rich, this map had a very large pair of platinum veins as well.
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Larix

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Re: What's going on in your fort?
« Reply #37074 on: September 11, 2014, 06:12:04 am »

I've gotten some way into the life and times of a fort for the first time in the .40.x series; got my first offer for a barony (and declined). And for the first time in this version/series, i took serious steps to build a military, but haven't bothered enabling invaders yet. I'm quite pleased to see that normal training is _much_ faster now. It seems that "organising" lectures is now (nearly?) instantaneous, when in .34.11, it normally took several days of standing around not gaining any skill and way too often ended up in a restart (because someone moved) with absolutely no combat skill gained in a full week of active "training". In addition, soldiers are now much readier to actually spar. I set up two mixed squads, one from the three soldiers with any previous weapon skill (two hammers, one mace), the other of five with no weapon but some kind of military skill - novice marksdwarf mostly. The latter got an axe, a spear and three ☼obsidian short sword☼s; i want to see how those perform now they're no longer obsidian rolling pins. The random name generator even decided to call them "The Swords of Night". In just over a year, seven of the soldiers became weaponmasters, the last is just one level below the cut. In .34.11, such a setup _could_ have gotten the pre-skilled soldiers to weaponmasters with a good deal of luck, with less luck, they'd have stalled and gone into a demonstration loop, not getting past skilled. The raw recruits wouldn't have started seriously sparring after a year, i'd expect weapon skills of novice to adequate. While there's much less point to it now, i guess people will still build danger rooms and engage in cowardly prisoner-murdering.

And training no longer generates "long patrol duty" unhappiness. Permanent soldiers aren't overly happy still, they don't get to enjoy the legendary dining room and hardly socialise.

Of course, i still have to see how .40 military works in combat.
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Wolfhunter107

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Re: What's going on in your fort?
« Reply #37075 on: September 11, 2014, 06:20:24 am »

An elf merchant is in my stockpiles. Glitchy reclaim is glitchy.
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Tacomagic

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Re: What's going on in your fort?
« Reply #37076 on: September 11, 2014, 08:28:25 am »

Just spent 9 months watching 12ish dorfs beat on a cave-crocodile's head.  Poor thing wandered up into the farmland and the farmer landed a lucky punch on it, knocking it out cold.

Once the rest of the fort noticed the unconscious cave croc, they gathered around it into a beating circle and just pounded on it's head.  Not doing enough damage to kill it, but getting its pain number so high that it was never able to regain consciousness.  Eventually, 9 month later after all the attackers had become legendary +5 observers, and my 1 pacifist dwarf had run through the fort's complete stock of food and drink.  During this epic beat-down I had 2 migrant waves show up and join in, a liason showed up and joined in, and a cat joined in briefly.  Eventually, through lack of food, drink, and pure exhastion, the dwarves began dying of third and going insane.  In mid winter I finally ended up with just 3 dwarves.  1 dwarf just a step away from the coveted "doesn't care about anything anymore" flag, a child that had gotten an injured finger during a drunian attack, and a melencholy dwarf.  The cave crocodile had finally out-lasted the last of his attackers and was laying unconsious in the farmland.

Then, 2 months later, the big spring caravan arrived, noticed there was an unconscious cave croc in the fields, and started pounding on it...
« Last Edit: September 11, 2014, 07:11:07 pm by Tacomagic »
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PDF urist master

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Re: What's going on in your fort?
« Reply #37077 on: September 11, 2014, 09:48:33 am »

i just had two marksdwarves get unhappy because I ordered them to kill a goblin and they witnessed death.

fucking rookies...
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pisskop

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Re: What's going on in your fort?
« Reply #37078 on: September 11, 2014, 10:14:36 am »

i just had two marksdwarves get unhappy because I ordered them to kill a goblin and they witnessed death.

fucking rookies...
Its good that they are disturbed by it.  Let the apathy flow trough them . . .
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

khearn

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Re: What's going on in your fort?
« Reply #37079 on: September 11, 2014, 01:15:34 pm »

Encountered an irritating bug in my newest reclaim of Brokenmirrors ((the fort that dies when goblins so much as spit near it)); everyone is just static. No movement of either my dwarves or my animals ((wild animals are fine)). Still playing in 40.11 so it's probably fixed in 40.12.

Left that fort retired in the care of the seven dwarves of the Scarlet Sister, and now it's time to start a new fort~

Did you try hitting <space> to unpause?

Just asking...

;)

   Keith
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Have them killed. Nothing solves a problem quite as effectively as simply having it killed.
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