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Author Topic: What's going on in your fort?  (Read 6220296 times)

Foxite

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Re: What's going on in your fort?
« Reply #36825 on: August 28, 2014, 10:10:20 am »

I just got an amazing artifact that i did not know was even possible. Worth 234,000 dwarf bucks, my Champion is wearing it.

Spoiler (click to show/hide)
Did anyone notice that it has an engraving of itself on it?
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

Hetairos

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Re: What's going on in your fort?
« Reply #36826 on: August 28, 2014, 10:22:00 am »

I just got an amazing artifact that i did not know was even possible. Worth 234,000 dwarf bucks, my Champion is wearing it.

Spoiler (click to show/hide)

Did you forbid the main mood item? The game defaults to iron if that's the case, no matter what the artifact was originally going to be made of.

pisskop

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Re: What's going on in your fort?
« Reply #36827 on: August 28, 2014, 10:22:56 am »

I saw a mother die fighting an ambush, the baby crawling about slowly among the wreckage (double-ambush) and then *poof*.  I knew the gobos got her.   :'(

Or the cannibals.  But I don't think they eat the ones they 'nap yet, since they're my mod.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Foxite

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Re: What's going on in your fort?
« Reply #36828 on: August 28, 2014, 10:23:25 am »

I just got an amazing artifact that i did not know was even possible. Worth 234,000 dwarf bucks, my Champion is wearing it.

Spoiler (click to show/hide)

Did you forbid the main mood item? The game defaults to iron if that's the case, no matter what the artifact was originally going to be made of.
It also has gold, steel, and pink tourmaline, so I doubt that was it.
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The best way to demonstrate it to him is take a save of 40 year old fortress with 150 dwarves in it on a good sized embark with a volcano that just breached the circus and install it on his gaming rig and watch it bring his rig to its knees.

Borge

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Re: What's going on in your fort?
« Reply #36829 on: August 28, 2014, 10:24:09 am »

I just got an amazing artifact that i did not know was even possible. Worth 234,000 dwarf bucks, my Champion is wearing it.

Spoiler (click to show/hide)

Did you forbid the main mood item? The game defaults to iron if that's the case, no matter what the artifact was originally going to be made of.

Ah, yes i did. I saw dog leather was being used so forbid the dog leather hoping he would grab something better like Grizzly bear leather. I locked him in the room as soon as he claimed it and saw what materials he wanted, then forbid everything except the best materials.
« Last Edit: August 28, 2014, 10:26:25 am by Borge »
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Graknorke

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Re: What's going on in your fort?
« Reply #36830 on: August 28, 2014, 10:24:34 am »

I saw a mother die fighting an ambush, the baby crawling about slowly among the wreckage (double-ambush) and then *poof*.  I knew the gobos got her.   :'(

Or the cannibals.  But I don't think they eat the ones they 'nap yet, since they're my mod.
Whelp.
I hope you don't mind the mighty dwarven warrior that'll return in twelve years.
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Slogo

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Re: What's going on in your fort?
« Reply #36831 on: August 28, 2014, 10:31:18 am »

I am trying to conduct some !!SCIENCE!! as to the nature of my local "nefarious mist", and it has me baffled. I have found a Fisherdwarf and some puppies randomly dead outdoors during a mist without any combat logs, but upon testing with 'willing' subjects into the mist, they suddenly just turn towards the Hospital themselves to rest despite the wounds screen not showing tired status, in the health screen it says "Sluggish" until the doctor diagnoses them and off the stroll. I am unsure if the Fisherdwarf and puppies were killed by this same Nefarious mist they could have been killed by a stealth weremammoth for all i know. Is this just a mist that causes drowsiness? Or possibly something more sinister.

Mists will intensify their effect based on amount of exposure. For example I have a mist that causes numbness, and rots the stomach. Some creatures will be affected with a small amount of rot before escaping the cloud. Others will suffer increasing rot before passing out, at which point the effect will eventually kill them off.

Sluggish is part of a paralysis, it seems likely that your mist is causing a  paralysis that will build up on exposure. Depeding on how/where the dwarf is caught they're likely getting slightly paralyzed then running off to recover from their paralysis. Other units, that aren't so luckly, will get paralyzed and first lose the ability to move then the ability to breath and will suffocate. So your fisherdwarf and puppies probably suffocated to death from paralysis.

Borge

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Re: What's going on in your fort?
« Reply #36832 on: August 28, 2014, 10:51:12 am »

Spoiler (click to show/hide)

Mists will intensify their effect based on amount of exposure. For example I have a mist that causes numbness, and rots the stomach. Some creatures will be affected with a small amount of rot before escaping the cloud. Others will suffer increasing rot before passing out, at which point the effect will eventually kill them off.

Sluggish is part of a paralysis, it seems likely that your mist is causing a  paralysis that will build up on exposure. Depeding on how/where the dwarf is caught they're likely getting slightly paralyzed then running off to recover from their paralysis. Other units, that aren't so luckly, will get paralyzed and first lose the ability to move then the ability to breath and will suffocate. So your fisherdwarf and puppies probably suffocated to death from paralysis.

Excellent, that makes sense, thank you. The mist is more nefarious than i first thought.
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Aslandus

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Re: What's going on in your fort?
« Reply #36833 on: August 28, 2014, 10:52:07 am »

I just got an amazing artifact that i did not know was even possible. Worth 234,000 dwarf bucks, my Champion is wearing it.

Spoiler (click to show/hide)
Iron cloak? Is that like a wearable iron curtain?

pisskop

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Re: What's going on in your fort?
« Reply #36834 on: August 28, 2014, 10:54:19 am »

I am trying to conduct some !!SCIENCE!! as to the nature of my local "nefarious mist", and it has me baffled. I have found a Fisherdwarf and some puppies randomly dead outdoors during a mist without any combat logs, but upon testing with 'willing' subjects into the mist, they suddenly just turn towards the Hospital themselves to rest despite the wounds screen not showing tired status, in the health screen it says "Sluggish" until the doctor diagnoses them and off the stroll. I am unsure if the Fisherdwarf and puppies were killed by this same Nefarious mist they could have been killed by a stealth weremammoth for all i know. Is this just a mist that causes drowsiness? Or possibly something more sinister.

Mists will intensify their effect based on amount of exposure. For example I have a mist that causes numbness, and rots the stomach. Some creatures will be affected with a small amount of rot before escaping the cloud. Others will suffer increasing rot before passing out, at which point the effect will eventually kill them off.

Sluggish is part of a paralysis, it seems likely that your mist is causing a  paralysis that will build up on exposure. Depeding on how/where the dwarf is caught they're likely getting slightly paralyzed then running off to recover from their paralysis. Other units, that aren't so luckly, will get paralyzed and first lose the ability to move then the ability to breath and will suffocate. So your fisherdwarf and puppies probably suffocated to death from paralysis.
I cant verify that the amount of exposure affects the severity of the symptoms, but I do know that smaller creatures are affected more and some symptoms only have a chance of firing.  symptoms can also be localized to the area in contact with the contaminate.

Therefore, it is possible that only some random creatures die.

For example, in 34.11 it was common for 'weak' fog to cause blisters over exposed areas, including the lungs when inhaled.  this would knock out dwarf sized creatures and send them to the hospital for a few days.  A nuisance, but not deadly to most.  However, smaller dwarves or unhealthy dwarves could die still.
Animals the size of dogs could outright die from the blisters, due to their smaller size.
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Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

the1337doofus

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Re: What's going on in your fort?
« Reply #36835 on: August 28, 2014, 01:08:26 pm »

There's a troll just wandering around my fort. No idea how it got in, since I sealed off the cavern entrances, and it's not even doing anything aside from wandering around. This is so confusing.
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Quote from: /k/
Multiple babies means that the force is distributed per baby, so less force total per baby.
burning dwarves is a sign of productivity

Slogo

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Re: What's going on in your fort?
« Reply #36836 on: August 28, 2014, 02:08:02 pm »

There's a troll just wandering around my fort. No idea how it got in, since I sealed off the cavern entrances, and it's not even doing anything aside from wandering around. This is so confusing.

Some of the 1st cavern critters are/were a little odd in that they end up being neutral-ish to your dwarves. Eventually someone will pick a fight with the troll which is a bit troubling, though in my experience my miners killed them without injury. They'll also occasionally decide they want to remove a door or something.

Either way I'd recommend placing a strategic cage trap or something.

Graknorke

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Re: What's going on in your fort?
« Reply #36837 on: August 28, 2014, 02:10:45 pm »

Dwarves running around the caverns keep trying to beat up dralthas and getting exhausted or killed.
Why they do this?
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Splint

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Re: What's going on in your fort?
« Reply #36838 on: August 28, 2014, 02:50:48 pm »

Well, personality and numbers are probably a factor. Dwarves appear to now take numeric superiority into account when gauging threats; if they're naturally brave or have lots of buddies nearby and the threats aren't too terrifying (a mandrill for example, is individually not seen a threat by a group of dorfs, leading the dorfs to attack a whole troop of them,) they'll often try to swarm things, and since the animals will typically scatter they continue to pursue the individual animals until out of sight/range or they're all dead/wounded (them or the animals.) The results can sometimes be pleasantly surprising or end in disaster as your best workers charge a weremoose because they happened to have a suicidally brave personality and/or lots of friendlies in view.

Musashi

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Re: What's going on in your fort?
« Reply #36839 on: August 28, 2014, 05:32:05 pm »

Abandoned my previous fort due to FPS death (seriously 9 FPS isn't humane). Praise the gods, it seems to me it's a bit easier generating worlds with at least one volcano on a decently embarkable map, so I'm giving the volcano fort another try.
Seriously getting tired of tantrum spirals. Started after a couple accidental deaths. Haven't encountered any hostile yet - not even sure there's any. Keep having to rely on migrants to get dwarves that won't murder each other because an acquaintances - not even a friend! - fell into an insta-freezing aquifer; whole "generations" are going mad.
Is that a bug? Because of all the features I've encountered, this is the one that hinders the game the most for me. Fuck you, dwarves. Back in my days, it took the accidental drowning of a whole z-layer of drunken morons or the death of a spouse to feel miserable

EDIT: wait, did I install the latest version? No I didn't, I forgot. Oh, for Armok's sake.
« Last Edit: August 28, 2014, 05:34:40 pm by Musashi »
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I don't mean to alarm you, but it appears that your Dwarves are all in fact elephants.
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