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Author Topic: What's going on in your fort?  (Read 6095180 times)

FallenAngel

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Re: What's going on in your fort?
« Reply #36225 on: July 30, 2014, 08:25:45 pm »

Started a 0.40.05 fort with the updated-for-DF2014 Chaos Theory as Risens, and one of the miners wants to RULE THE WORLD. As does the craftsman. Everyone else wants to become a legendary warrior, which won't be hard to do.

sculleywr

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Re: What's going on in your fort?
« Reply #36226 on: July 30, 2014, 08:35:10 pm »

Am I doing something wrong? My fort is worth over 630k in dorfbucks and has been proclaimed a barony. But I haven't seen hide nor hair of any goblin baddies! Where are they?
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I had one get happy again... After producing a bed made from their own husband's body.
I once  had a fort called paddledbottom in the plains of spanking founded by the painful punishment
And so, in a thread about cointainers with usele

NobleNecromancer

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Re: What's going on in your fort?
« Reply #36227 on: July 30, 2014, 08:45:19 pm »

generating a new world in.40.05 large area, 9500 years 3.6 GHz proc and it's getting about 100 years/hr currently. It was at year 2633 when I departed for work this morning after 10 hours of generation time.

Another 10 hours of generation time done and the year stands at 3170, err 3171, 3172...
198076 historical figures
Dead 119906
1.69 million events

I am surprised that the game didn't run out of ram and crashed. What kind of proc do you have? You listed its speed, but not its name. Of which I could use to find its architecture and compare it to my proc.

•Processor
◦CPU_Name: Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz (overclocked)
◦CPU_Manufacturer: GenuineIntel
◦CPU_Caption: Intel64 Family 6 Model 45 Stepping 7

Year 3542
Hist Figs 211662
Dead 129337
Events 1.86 million

Ah Sandy Bridge, so my proc isn't that much faster in architecture. I am using a Ivy Bridge I5 3570k. No doubt that it will still take a few days for it to be done...

What age(as in Myth/Legends/Heroes) is the world at currently?
« Last Edit: July 30, 2014, 10:24:52 pm by NobleNecromancer »
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flabort

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Re: What's going on in your fort?
« Reply #36228 on: July 30, 2014, 09:01:36 pm »

I haven't seen anyone in my fort with a dream other than Raising a Family.

Meanwhile, TWO in game years since I dug the magma tunnels for my forges and pierced the volcano, enough of it flowed under the forges to light them. I guess that's what I get for digging a fancy pattern instead of a couple straight lines.
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sculleywr

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Re: What's going on in your fort?
« Reply #36229 on: July 30, 2014, 09:10:53 pm »

4250 bolts in this fortress and my team of Urist McIdiots would rather bash things with their crossbows...why???
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I had one get happy again... After producing a bed made from their own husband's body.
I once  had a fort called paddledbottom in the plains of spanking founded by the painful punishment
And so, in a thread about cointainers with usele

BlackFlyme

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Re: What's going on in your fort?
« Reply #36230 on: July 30, 2014, 09:15:17 pm »

4250 bolts in this fortress and my team of Urist McIdiots would rather bash things with their crossbows...why???

Lack of quivers? Not assigned the ammunition, or not enough ammunition assigned to the squad? Not smart enough to equip themselves?
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warwizard

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Re: What's going on in your fort?
« Reply #36231 on: July 30, 2014, 09:39:30 pm »

generating a new world in.40.05 large area, 9500 years 3.6 GHz proc and it's getting about 100 years/hr currently. It was at year 2633 when I departed for work this morning after 10 hours of generation time.

Another 10 hours of generation time done and the year stands at 3170, err 3171, 3172...
198076 historical figures
Dead 119906
1.69 million events


I am surprised that the game didn't run out of ram and crashed. What kind of proc do you have? You listed its speed, but not its name. Of which I could use to find its architecture and compare it to my proc.

•Processor
◦CPU_Name: Intel(R) Core(TM) i7-3960X CPU @ 3.30GHz (overclocked)
◦CPU_Manufacturer: GenuineIntel
◦CPU_Caption: Intel64 Family 6 Model 45 Stepping 7

Year 3542
Hist Figs 211662
Dead 129337
Events 1.86 million

Another 5 hours and the numbers stand at:
Year 3726
Hist Figs: 218716   
Dead: 134264
Events 1.93 million

so we're down to about 40 years an hour (Year advanced 2 while writing this)

And Dwarf Fortress has stopped working at
The Age of Myth
year 3879
Hist Figs: 223902
Dead: 138003
Events 2008020

Problem signature:
  Problem Event Name:   APPCRASH
  Application Name:   Dwarf Fortress.exe
  Application Version:   0.0.0.0
  Application Timestamp:   53d566b4
  Fault Module Name:   MSVCR100.dll
  Fault Module Version:   10.0.30319.1
  Fault Module Timestamp:   4ba1dbbe
  Exception Code:   40000015
  Exception Offset:   0008d635
  OS Version:   6.1.7601.2.1.0.256.1
  Locale ID:   1033
  Additional Information 1:   53ab
  Additional Information 2:   53ab78575e4e4ce741bf82bee235390b
  Additional Information 3:   5fd2
  Additional Information 4:   5fd259bf0315905ad0ad54c826dd17d7
« Last Edit: July 30, 2014, 09:41:17 pm by warwizard »
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Moonshadow101

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Re: What's going on in your fort?
« Reply #36232 on: July 30, 2014, 11:56:19 pm »

You know those "Last Bastion of Dwarfkind" fortresses, where the civ is dead?

My current fort was made from a healthy civ, but I'm rapidly approaching one of those. My fort hasn't even been declared a Barony yet, but I have two barons and a duchess because the rest of my civ is being slaughtered by a team effort of Elves and Goblins. Nobility is falling left and right off-screen, and their heirs happen to be in my fort. The last liason update was more than half a page of "The latest news from <site> is that they were conquered by <The damn elves>," repeated over and over for different sites.

This is weird as hell, but kinda awesome.
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Chevaleresse

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Re: What's going on in your fort?
« Reply #36233 on: July 31, 2014, 12:32:31 am »

After two forgotten beasts, impaled babies, roasted tiger cubs, roasted elves, more roasted elves, a dead diplomat, a miner somehow encasing herself in obsidian (SHE WAS LEGENDARY AND ONE OF THE FIRST OF HER KIND ASDKSFIUDKH), and one particularly irate mother/smith/legendary swordmaster removing my engraver's right arm, the fortress seems to have stablized. A couple people are pissy but they don't look like they're at risk of tantruming. The danger room has been rebuilt and the coffin industry is thriving. Strand extraction has begun again, and I'm thinking of making the minecart-based adamantine duplication industry an integral part of the fortress, both as a way to outfit my (all male this time) military and train up furnace operators and metalsmiths. Still trying to find a way to get tame GCS to spray webs on my cage traps. The engraver has started carving pictures of herself engraving. I don't know what to do about this, but according to legends masterwork carvings are a pretty big deal; why else would they fill five screens with it?
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ICBM pilot

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Re: What's going on in your fort?
« Reply #36234 on: July 31, 2014, 12:50:29 am »

I started a fort in an area that had no weapon grade metals other than copper, I only eight migrants over the course of a year, and when I finally hit adamantine in late Autumn  of the first year nobody in my military would pick up the masterwork adamantine short sword my weaponsmith somehow made dispite having no experience, I lost about three dwarves to magma, and when I reached hell all of my dwarves ran away and climbed trees.
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On the plus side, they managed to kill off 20+ children

varnish

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Re: What's going on in your fort?
« Reply #36235 on: July 31, 2014, 01:57:20 am »

My soldiers are so terrible and their weapons so terrible that they keep passing out while trying to kill an unconscious enemy.



Note: I modded in a yeti civilization as I wanted to be attacked by yetis.
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Spehss _

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Re: What's going on in your fort?
« Reply #36236 on: July 31, 2014, 02:18:43 am »

Part of the problem is probably the yeti's helmet being so goddam thick because yetis are so probably goddam humongous. Huge armor proportions can make just large leather clothing better than you'd think.
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varnish

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Re: What's going on in your fort?
« Reply #36237 on: July 31, 2014, 02:26:40 am »

Interesting. That is some good information. Going to make some adjustments to the Yeti's equipment.

In the end, the yeti woke up, bashed my militia commander's skull in, then got knocked out again before finally, finally dying.

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Splint

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Re: What's going on in your fort?
« Reply #36238 on: July 31, 2014, 02:34:27 am »

Part of the problem is probably the yeti's helmet being so goddam thick because yetis are so probably goddam humongous. Huge armor proportions can make just large leather clothing better than you'd think.

I can confirm this as a (gold helmet) on a white tigerman in masterwork was sufficient to stop an iron-grade +warhammer+. On a dwarf the same sort of helmet would have probably failed miserably.

Getix Kain

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Re: What's going on in your fort?
« Reply #36239 on: July 31, 2014, 02:46:06 am »

I'm trying to understand why Urist McBrewer&Cook won't use rock pot in 40.05 to store prepared food and meat..
 :-[ :-[ :-[
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