This says 5 tiles.
[CDI:ADV_NAME:Spray web]
[CDI:USAGE_HINT:ATTACK]
[CDI:BP_REQUIRED:BY_TOKEN:LB]
[CDI:MATERIAL:LOCAL_CREATURE_MAT:SILK:WEB_SPRAY]
[CDI:TARGET:C:LINE_OF_SIGHT]
[CDI:TARGET_RANGE:C:5]
[CDI:MAX_TARGET_NUMBER:C:1]
[CDI:WAIT_PERIOD:30]
My fort has hit a roadblock of sorts. I dont know what I want to do with housing or design or anything. Im kind of stuck on it, actually.
I favor my neat and rigid military design, with myself going so far as to put doors on the right and doorways on the right. The nobles housing is on the right. etc.
I have diverged from space efficient designs in favor of more lavish and spacy rooms in general, but Im far from geometric designs for the sake of it. I think I will actually go for some above ground housing. why not? Either way, I still tend towards boxxy rooming.
A diorite fb spawned in C02, and worked it way to the surface via the Topside Access Tunnel. we, the owners of all of three iron and steel weapons, massed at the closed bridge and curb-stomped it when the bridge lowered. Punching and kicking reservists as well as the more fruitful stabbers and hackers (although only marginally). Worst off were the marksmen who only had wooden bolts. With the nerf in, wooden bolts are distractions at best. I wonder if its supposed to represent unsharpened bolts sometimes, actually.
Anyway, it got pissed, ripped the nads off one unlucky fellow, and decapitated two dogs. All in all good, nobody got stung.
Another furnace worker lost to the wastes. This time to a great horned owl. defug? Ill have to dig a proper catacombs in no time, but the S7 rooms will serve well for the moment. One already rests there, watching over the Great Hall with a Vigilance only those spawned form nothing could.