While waiting for the new release, I generated a PerfectWorld set-up with a barrier mountain range separating the coastal civilizations from a harsh, maximum-savagery interior. Set up a little outpost way off in the middle of nowhere, after receiving word about tremendous amounts of native gold (over 20k according to prospector reports) and tetrahedrite copper/silver. Problem is that this wealth of gold is located at the intersection of a Terrifying forest (completely dead when I actually got there, of course, though that hasn't stopped the animals from moving around), and Joyous Rocky Wasteland. To simulate the sheer distance from home, I set the pop cap down to 10, which means that I'll only receive the first two immigration waves, and because I'm silly that way, I left a seasonal crops mod active, which means I'll need to maintain larger fields.
On arrival, we barely got dug in and a small sealed structure constructed around the entrance before the undead giant thrips and ravens started flying through the center of the map, which was fortunate as I neglected to bring any trained soldiers. Received the mandatory two migrant waves with only one casualty to the undead and weather (a potter), and even that loss I'm unfond of because (a) with a low pop cap, even potters and cheesemakers are going to be critical in combating the undead hordes, and (b) said potter is now shambling around and mumbling about brains, which admittedly isn't much of a difference from the usual dwarf that shambles around mumbling about ale (even the smell isn't that much different, either). The expedition leader was taken by a fey mood not too long after I breached the aquifer and (after some desperate flailing about on my part to reach and smelt some metal; thank heavens that I didn't have to breach the aquifer while panicking about that on top of it) constructed a solid gold war hammer, which is very pretty, but I'm not sure how effective such a malleable metal will be in actually hammering stuff. For now, we'll mostly just keep digging down, transfer my population and key workshops below the waterline, crack the caverns, obtain some magma, and get to work on churning out that beautiful, beautiful electrum.