Finally got around to playing the map shown in my previous post in fort mode. Adventure mode was a blast, due to ultra-high density of zombies (and vampires, for some reason. I guess when necromancers hang out barely five fast-travel blocks away from most towns, they're not good at policing that kind of thing...
Anyway, fort mode. I found a nice place to settle (1080p ahoy):
Now, let's see who our neighbours are:
Okay, calm down, it's not that bad. After all, we are founding a great fortress that will be part of our great civilization, the Wooden Gates, after all! Men and elves have laughed at us, but our glumprong gates have never been breached. We did not fall to the goblin hordes, yet not a single elf remains in this world, and soon the tall ones shall follow. Our people would never forsake us!
Never mind that, then. Let's do this!
That turkey, along with a few more, have the dubious honour of having their remains used by our resident hunter to kill the various animals wandering about. That blank space just below the workshops is the future dormitory. Just as my miner started digging it out, migrants came. Soon, my brothers and sisters, this fort shall stand among the mightiest ever known!
What do you lot think I should focus on doing? A military (I already have a proficient crossbowdwarf with a crossbow and a competent hammerdwarf without a hammer)? Making the fort self-sustainable? Capturing the first necromancer that comes over for a beer? Something cool and dwarfy?