Zombie Siege! 128 corpses vs. a single FB flamethrower *grabs popcorn*
15th Obsidian: Man, corpses are fire-resistant! Dwarves and goblins die from a direct fireball in about 30 seconds, 25 seconds of being on fire followed by very quick melting. These guys are taking forever, going through "bleeding" and "burned" phases. Stozu is firing 3 fireballs at once but it isn't quite the massacre it was with the goblins.
28th Obsidian: I'll let the zombies path into the fort, hopefully this will create a better killing zone. Stozu to set them on fire, marksdwarves to deal with the survivors, and the melee dwarves to finish off anything that's left to be dumped in the pit. The only thing I need to avoid is a melee dwarf charge.
1st Granite: Elf diplomat arrives, is torn to pieces by dwarf corpses. Heh. And he's now another zombie. Dwarf turns moody and there's rotting cheese in the kitchen. Both can take care of themselves for now.
2nd Granite: A path is opened into the fortress and the first zombies wander in.
4th Granite: The necromancer strays too close and is caught by a dozen bolts. So no reanimations to worry about. Unless there's another one of course..
5th Granite: Ok yep. Another necromancer.
Ok seriously just melt already! 2 pages of this.
8th Granite: Another 2 necromancers appear. The air around Stozu's firing line has now got so hot it is catching on fire instead of just leaving a trail of smoke. Either that or the smoke itself is catching fire..
11th Granite: Lorbam the suicidal farmer decides to take a stroll in the woods in spite of burrows, forgotten beasts and all the zombies. Somehow he manages to walk through the front lines unscathed. Usually one look at the forgotten beast is enough to send dwarves scurrying back inside but not this time.. maybe the smoke has blinded him, or he's eaten too much of the rotten alpaca cheese.
16th Granite: Melbil, a Hammerlord and one of the starting 7, decides to run outside to fight for some reason. He racks up 30 zombie kills, then runs back inside, avoiding being hit by friendly FB fire. Madness. The farmer is still running around trying to get back in I think. Now a child wanders outside. Double-checking burrows doesn't show anything.
17th Granite: Down to a single page of corpses, half of them on fire. 2 necromancers are dead and the other 2 have disappeared.
Clean up time... Stozu is locked up and I ready the melee dwarves.
Better check on that moody dwarf... he is screaming "I must have bones!" ... in the middle of a necromancer siege. Perfect timing. We'll slaughter a horse and hope for the best. This better be good!
And it's all over bar the cleanup. There's a small pile of burning "alive" corpses, but they don't seem capable of movement. And sure enough, they've burned to a crisp by 1st Slate. So they took about a month to burn, instead of about a day like a normal dwarf or goblin.
So I guess that sort of worked. Most of the kills were by marksdwarf but the burned ones did burn up in the end, leaving no bodies for cleanup! A longer killing zone would work better, the ones that got "boxed in" and took a lot of fire ended up stuck and burning, the ones that had a quick path got through. So with some simple wall placement the next siege might be burned completely.
And after all that what did the moody dwarf come up with to commemorate this great victory?