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Author Topic: What's going on in your fort?  (Read 6192394 times)

WanderingKid

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Re: What's going on in your fort?
« Reply #33015 on: February 08, 2014, 06:08:57 pm »

Forgotten Beast Trap and/or kill designs.  I'm on iteration 5, and still can't consistently obsidianize FBs in the trap. 

However, FurnaceClans is now a Barony.  Yawoot!

ImagoDeo

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Re: What's going on in your fort?
« Reply #33016 on: February 08, 2014, 06:36:35 pm »

Spoiler: Meet this vampire. (click to show/hide)

I find this horrifyingly tragic. This vampire will never walk, grasp, or breathe again; unless he goes berserk, he will never die; he will spend every day in terrible pain, rolling around on the floor or dragging himself to the booze stockpile for a drink until one day when the fortress falls and some forgotten beast caves his skull in to bring him blessed peace.

I've created a fortress that is immortal in its glory and its travesty. Both its majesty and its horror will live on forever, coexisting in one unutterable abomination of bloodstained history.

What have I done?!
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

Lolfail0009

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Re: What's going on in your fort?
« Reply #33017 on: February 08, 2014, 06:50:07 pm »

I've created a fortress that is immortal in its glory and its travesty. Both its majesty and its horror will live on forever, coexisting in one unutterable abomination of bloodstained history.

What have I done?!

Taken a step in the right direction.

PDF urist master

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Re: What's going on in your fort?
« Reply #33018 on: February 08, 2014, 08:46:59 pm »

siege again! three sieges have gotten me enough volunteers to fight the HFS, so I don't need any more. 3 squads of marksdwarves annihilated everything. the speardwarves slaughtered all the injured.

right in the middle of a siege, a spider with poisonous bite showed up. I think spiders have natural web spewing abilities. luckily it got trapped in a pond, making it an ideal archery target.

an elite crossbowman injured one of mine elite crossbowdwarves. an eye for an eye i guess. I am currently annoyed that my dwarves neglect to treat his injuries, and now he has an infection. if I recall correctly, infections slowly lower the blood level until the dwarf dies. good this I have plenty of soap then.

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We are not evil by choice, but evil by necessity.

smjjames

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Re: What's going on in your fort?
« Reply #33019 on: February 08, 2014, 10:27:15 pm »

Well, the HFS  fort breach, while a bloodbath for the military, is a success. The initial charge and the start initially went well, but soon it started going south for the melee dwarves. It seemed to have been a combination of the marksdwarves stopping the suppressing fire (had to station them to get them to pick up the bolts and start firing again) and the melee guys getting webbed. One of the swordsdwarves did survive for some reason (I suspect cowardice......), but ALL of the marksdwarves survived. Though one died later after going insane I think or somehow.

However, the demon fort is secured (except for the inner passageway, the entrance is floored off) and since I had captured two sieges worth of a mass of goblins and trolls, I have an idea of using them as cannon fodder so to speak.

Also, I've just noticed in the new migrant wave that there is a new vampire, while some stats are better than the first guy, I've, cultivated, the first guy for like, a decade now. Besides, this new one doesn't have as much in the way of military skills. I have an idea perhaps for this new one.

I've been having real trouble getting the falcons (two males, one female, all offspring of the female that died a short time ago) to produce fertile eggs. Maybe I'll just use mongooses instead or something. Also, I've realized all the cats are dead, but the fort has had a low vermin population for decades now anyway.

Oh yeah, I think using wooden shields against demons might not have been such a great idea, especially when there are fire breathing demons.

AAAA! Okay, huge fail.

Um

> >

< <

*savescums*

Gonna have to plan this out.
« Last Edit: February 08, 2014, 11:02:41 pm by smjjames »
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smjjames

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Re: What's going on in your fort?
« Reply #33020 on: February 08, 2014, 11:58:03 pm »

Uh, wtf? The demons are completely ignoring the goblins and trolls! I thought they would fight or something.
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ImagoDeo

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Re: What's going on in your fort?
« Reply #33021 on: February 09, 2014, 12:16:07 am »

I have discovered some interesting things about vampire forts.

  • It's a bit harder to keep them happy. They don't get any thoughts from beds or meals, although my modded vamps do get it happy from drinking booze. Even so, everyone hovering in the 80 - 120 range was not acceptable, so I've constructed my first waterfall generator of all time, and that's keeping everyone happily above 150. Drainage was kind of a problem for a while but it stopped being an issue when I expanded the map-edge fortification bank.
  • Everyone is RIDICULOUSLY FAST. Vampires gain movement speed and it's surprising how quickly they work when they're fueled on booze.
  • Even vampire civvies are usually more than a match for goblins - or at least they can run away from them and are far less susceptible to injury.
  • Water ceases to be an issue. No one drowns.
  • NOBODY SLEEPS. And NOBODY EATS. So you get a lot more potential productivity out of your dwarves.


I'm having fun with DF again for the first time in a few months. :D
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What would it be like to live in a world that was copy/pasted? Would we even notice? If not, how many times have we switched celestial harddrives or whatever?

smjjames

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Re: What's going on in your fort?
« Reply #33022 on: February 09, 2014, 12:19:35 am »

Anybody have tips on conquering hell through the demon fort entrance? I've already dealt with the initial zerg rush, but there are still demons further in.

Edit: In this migrant wave, I have this dwarf who has exactly one skill, Adequate Fisherdwarf. Wut....
« Last Edit: February 09, 2014, 12:27:35 am by smjjames »
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DrKillPatient

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Re: What's going on in your fort?
« Reply #33023 on: February 09, 2014, 12:28:36 am »

I've just started a fort today, and my starting seven had a particularly odd character among them: Libash Pillarbraid, a perpetually paranoid, depressed nervous wreck who thinks each and every dwarf is judging her. She has extreme dedication to duty and tradition, an iron will, a sharp intellect, and essentially every negative social characteristic possible — no patience, empathy, creativity, or understanding of social relationships. All her physical stats were enormously high at first, but after a year of training, they're unearthly: incredibly muscular, absolutely inexhaustible, unbelievably strong, almost never sick, incredibly quick to heal, and agile; she's sparred to Professional level in a shorter time interval than I've ever seen. In short, she's basically a dwarvish River Tam, with super-soldier abilities, but not quite right in the head.

By the way, her first name translates to "axe." Her position in the military as Supreme Amputator is therefore entirely predestined, apparently... I have thus changed her position title to "Axe-Wielding Psycho." May she never tantrum and/or be husked (we do have vile mist clouds here at Quakespires).
« Last Edit: September 17, 2019, 01:11:01 am by DrKillPatient »
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"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
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I've written bash scripts to make using DF easier under Linux!

smjjames

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Re: What's going on in your fort?
« Reply #33024 on: February 09, 2014, 12:34:44 am »

The personality stuff will be even more interesting next version.
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wesClayton

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Re: What's going on in your fort?
« Reply #33025 on: February 09, 2014, 03:43:13 am »

Was creating floor in cavern and accidentally made a silk farm I hope more spiders spawn there :3

Spoiler (click to show/hide)
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DrKillPatient

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Re: What's going on in your fort?
« Reply #33026 on: February 09, 2014, 04:15:48 am »

Aha, I think I've an excellent idea – remember how flesh balls allow training for blunt weaponry essentially indefinitely because they can only die by bleeding out? I think turning them into bloodless husks might allow them to have the same effect for axe/sword/spear training. I am searching the caverns at the moment so as to verify this... I shall set up husking chambers for future use as well. Husks aren't TRAPAVOID, correct? I have a recapture system in mind...
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"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
    Scott Meyers, Effective STL

I've written bash scripts to make using DF easier under Linux!

PDF urist master

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Re: What's going on in your fort?
« Reply #33027 on: February 09, 2014, 07:57:28 am »

dwarf husks are trapavoid since tey used to be your dwarves. you have to use webbing to catch them.
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Sutremaine

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Re: What's going on in your fort?
« Reply #33028 on: February 09, 2014, 08:32:09 am »

Aha, I think I've an excellent idea – remember how flesh balls allow training for blunt weaponry essentially indefinitely because they can only die by bleeding out? I think turning them into bloodless husks might allow them to have the same effect for axe/sword/spear training.
I predict that they'll bludgeon your dwarves to death with their bodyslams.

Don't training axes / swords / spears do only blunt damage?
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

smjjames

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Re: What's going on in your fort?
« Reply #33029 on: February 09, 2014, 09:42:05 am »

Seriously though, does anybody have any tips on conquering hell through the demon fort? My military has to recover first obviously.

As said previously, I managed to survive the initial Zerg rush. The remaining ones just have physical attacks and a few firespitters, so they are pretty much doable with just melee.
« Last Edit: February 09, 2014, 09:46:24 am by smjjames »
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