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Author Topic: What's going on in your fort?  (Read 6188149 times)

SkyRender

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Re: What's going on in your fort?
« Reply #31515 on: November 13, 2013, 09:46:35 pm »

 Yep, definitely isolated from the world at large.  At the start of year 4, with a wealth of about 10mil Dorfbux, the queen and her massive entourage moved in.  I have still seen no hostility at all.  Maybe having royalty present will help encourage the Goblins of the world to take me on, but I get the feeling Sunfurnace will forever be a Dwarven hideaway...
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Sanity is for the weak.

Aslandus

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Re: What's going on in your fort?
« Reply #31516 on: November 14, 2013, 12:12:39 am »

Yep, definitely isolated from the world at large.  At the start of year 4, with a wealth of about 10mil Dorfbux, the queen and her massive entourage moved in.  I have still seen no hostility at all.  Maybe having royalty present will help encourage the Goblins of the world to take me on, but I get the feeling Sunfurnace will forever be a Dwarven hideaway...
You've managed to build Atlantis, all you have to do is flood it and your job will be complete

Ki11aGhost

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Re: What's going on in your fort?
« Reply #31517 on: November 14, 2013, 12:12:49 am »

Just got sieged by goblins, two squads from the same direction, plus 10 or so trolls. Charged into the battle with 32 melee dwarves, and 10 marksdwarves, almost all unarmored. Only one casualty, a marksdwarf who tried to punch the goblins to death. I like to think he was reincarnated in the child that was born moments after his death. No one else was hurt save the 3 animals that died.

All in all a good day.
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SkyRender

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Re: What's going on in your fort?
« Reply #31518 on: November 14, 2013, 01:41:08 am »

Yep, definitely isolated from the world at large.  At the start of year 4, with a wealth of about 10mil Dorfbux, the queen and her massive entourage moved in.  I have still seen no hostility at all.  Maybe having royalty present will help encourage the Goblins of the world to take me on, but I get the feeling Sunfurnace will forever be a Dwarven hideaway...
You've managed to build Atlantis, all you have to do is flood it and your job will be complete

 I could do that pretty easily.  The ocean is bountiful, after all.  Hmm...  Well, I think I'll wait for the queen to make an unreasonable request first.  Teach her some humility and all that.
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the1337doofus

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Re: What's going on in your fort?
« Reply #31519 on: November 14, 2013, 10:52:08 am »

Yep, definitely isolated from the world at large.  At the start of year 4, with a wealth of about 10mil Dorfbux, the queen and her massive entourage moved in.  I have still seen no hostility at all.  Maybe having royalty present will help encourage the Goblins of the world to take me on, but I get the feeling Sunfurnace will forever be a Dwarven hideaway...
You've managed to build Atlantis, all you have to do is flood it and your job will be complete

 I could do that pretty easily.  The ocean is bountiful, after all.  Hmm...  Well, I think I'll wait for the queen to make an unreasonable request first.  Teach her some humility and all that.

There's no kill like overkill.
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Multiple babies means that the force is distributed per baby, so less force total per baby.
burning dwarves is a sign of productivity

☼!!Troll Fur Sock!!☼

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Re: What's going on in your fort?
« Reply #31520 on: November 15, 2013, 01:24:27 am »

I was browsing through some legends data, when I came across this little gem:

212: Othdoatho, "Relicsoul", town
        Owner: The Blowing Fellowship, humans
        Parent Civ: The Empire of Luck, humans
        2123 humans
        38 goblins
        80 dwarves
        522 dogs
        50 cows
        522 blue peafowls
        15 cave fish man outcasts
        3 dwarf outcasts
        5 goblin outcasts
        1 wagon outcast
        18 human outcasts

Now I have to create an adventurer from that civ, in the hopes of getting a quest to slay the fiendish wagon that has (presumably) slain someone in its lust for blood!
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PDF urist master

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Re: What's going on in your fort?
« Reply #31521 on: November 15, 2013, 10:25:43 am »



meta-engravers. apparently that's a thing
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PDF urist master

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Re: What's going on in your fort?
« Reply #31522 on: November 15, 2013, 10:42:47 am »




PRAISE THE DOCTORS!

one of my best marksdwarfs got caught in deadly dust that caused full body necrosis, but my doctors cured him! Too bad he's blind...

I find it really ironic that he was cleaned with forgotten beast soap.
« Last Edit: November 15, 2013, 10:52:38 am by PDF urist master »
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smjjames

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Re: What's going on in your fort?
« Reply #31523 on: November 15, 2013, 10:55:23 am »

Tiny text is tiny....

Also, you mean cured her, heh. Hopefully the blindness is just temporary.
« Last Edit: November 15, 2013, 10:57:04 am by smjjames »
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PDF urist master

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Re: What's going on in your fort?
« Reply #31524 on: November 15, 2013, 12:02:33 pm »

sorry about the text. so far she has two massive scars on her eyes, so i won't expect that to heal anytime soon. i've taken her out of the military since she can't see.

On the wound screen, she has yellow everywhere on her body except for her eyes, which are cyan. however, on the health screen, there's no indication of sensory nerve damage, so there's a chance that she can see again.
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KingBacon

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Re: What's going on in your fort?
« Reply #31525 on: November 15, 2013, 12:30:28 pm »



Since people are posting pics of funny stuff, I got a statue of a guy eating plump helmets.
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. . . . . . . e U e   . . 0╬0 
###x##############
###x .  . ☼ ☼####£####
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Skuggen

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Re: What's going on in your fort?
« Reply #31526 on: November 15, 2013, 02:54:03 pm »

My weaponsmith got taken by a fey mood! And he grabbed some adamantine!

He made a hammer.
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Aslandus

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Re: What's going on in your fort?
« Reply #31527 on: November 15, 2013, 03:23:33 pm »

I was browsing through some legends data, when I came across this little gem:

212: Othdoatho, "Relicsoul", town
        Owner: The Blowing Fellowship, humans
        Parent Civ: The Empire of Luck, humans
        2123 humans
        38 goblins
        80 dwarves
        522 dogs
        50 cows
        522 blue peafowls
        15 cave fish man outcasts
        3 dwarf outcasts
        5 goblin outcasts
        1 wagon outcast
        18 human outcasts

Now I have to create an adventurer from that civ, in the hopes of getting a quest to slay the fiendish wagon that has (presumably) slain someone in its lust for blood!

Now we need wagons as a playable race... is there a mod for that?

jcochran

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Re: What's going on in your fort?
« Reply #31528 on: November 15, 2013, 03:23:40 pm »

Perfect for your hammerer...

Although you might want to make another hammer to avoid the artifact bonus.
In the meanwhile, you now have a legendary weaponsmith to make more useful weapons.
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Skuggen

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Re: What's going on in your fort?
« Reply #31529 on: November 15, 2013, 03:48:10 pm »

Perfect for your hammerer...

Although you might want to make another hammer to avoid the artifact bonus.
In the meanwhile, you now have a legendary weaponsmith to make more useful weapons.

Actually, I was wrong. He was possessed :P

Though he was already a high master.
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