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Author Topic: What's going on in your fort?  (Read 6188655 times)

Pinstar

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Re: What's going on in your fort?
« Reply #30810 on: September 12, 2013, 06:56:07 am »

Start a new fort, decide to give a thriving Livestock industry a try.

Embark with 1 ram and 7 ewes.
I mark the ram as adoptable so I don't accidentally butcher him down the line. He ends up being adopted by my fort's leader. Very appropriate.

It's still SUPER early in my fort's life, the first caravan hasn't even shown up yet, so I don't have any real defenses to speak of.

Sudden a were-panda shows up and heads right for my livestock flocks. Her first target: My Leader's prized Ram!

I throw together a squad and tell them to bring whatever picks, crossbows and training weapons they might have to fight off the were-panda.

They get there in time to save the Ram, but not before the ram was bitten. The were-panda flees off the map.

Now I'm wondering if my prized ram is going to go all were-panda on me at some point.
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WarRoot

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Re: What's going on in your fort?
« Reply #30811 on: September 12, 2013, 08:09:35 am »

Wallchance, year 132

The dwarves hacked up some FBs, fought off a siege without casualties. Though a mason did decide to run into the battlefield, because he got scared, instead of running inside to safety.
Luckily, he survived with minor injuries.

I was checking my statues, and found something interesting:
Spoiler (click to show/hide)
I didn't even know this happened, or that it could happen, and I can't find any reports about the incident.

Left my fort at a very intense moment, both a goblin siege, and a flying green glass FB with deadly dust arrived.
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Splint

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Re: What's going on in your fort?
« Reply #30812 on: September 12, 2013, 08:13:22 am »

Just got hit by a warlock ambush, which was... Actually kinda pathetic.

The ones who didn't run got shot or torn apart by raptors. Sensing danger, I deployed the Col. and his dorfs. No sooner had I given the order did another group of foul wizards make a move, jumping a fisherdwarf who was gathering corpses to keep them out of hands of the warlock necromancers. The dwarf opened fire with his crossbow, sending a spray of bolts that sadly did very little, but he did manage to injure two before fleeing the fight.

A metal smith went funny in the head, but it was a useless possession and for metalcrafting. The jerk wanted all out bifrost bars for some stupid trinket we wouldn't even be able to use so i have denied him access to the coveted frost metal. His personality makes me believe he shall succumb to melancholy or general madness rather than homicidal rage.

Anyway, my hope is that the reliance on their spells will be the undoing of the foul wizards, one of whom Asmel has already reduced to a bloody pile of shredded goop.

smjjames

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Re: What's going on in your fort?
« Reply #30813 on: September 12, 2013, 11:01:05 am »

Currently digging out the reservoir which I'm going to use for the project with the volcano pipe and the ramp digging is hammering my FPS. Good thing I made over a thousand sandstone blocks because I'm going to need them for flooring over the river source channel and the bottom of the 4 z level deep reservoir. The reservoir is 36x37 and is intended to be a multipurpose reservoir and I do need a water source that I don't have to risk my dwarves to get water from because the brook is in front of the fort entrance so to speak.

Also need to trim down this dog/puppysplosion that I'm having.
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Splint

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Re: What's going on in your fort?
« Reply #30814 on: September 12, 2013, 11:41:11 am »

The warlocks were routed, with few injuries to speak of. One caste some kind of hideous rot spell on Col. Asmel though and he had to have extensive surgery done to remove all the rotted skin. I... I honestly have this horrifying mental image of a skinless dwarf clad in a mix of copper and mithril leading my army now.

God help the next enemies who show up and get greeted by that.

Telgin

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Re: What's going on in your fort?
« Reply #30815 on: September 12, 2013, 03:15:58 pm »

Baby snatchers have been working on my last nerve in this fort.  Every time I turn around one somehow sneaks up on a mother dragging her baby around and lifts it from her without her knowing.  Somehow that just happened to my legendary militia commander, who naturally brought her baby out to stand watch as the caravan rolled in.  Thief walked off with her baby with no less than 7 other soldiers standing right next to her.   ???

Fortunately, I've made it an almost OCD habit by this point to continuously check the unit screen to see if this happens, since nobody ever notices snatchers.  It's definitely an exploit, but the z status screen shows what your true population is, but the units screen will hide any snatched kids if a thief currently has them.  I know I have 78 in this fort, so when I checked that and saw I only had 77 listed there, I knew someone was gone.  Checking through the list, I found it was the militia commander's daughter.

So, next exploit.  If you view her relations screen you can zoom to the kidnapped kid as long as they're still on the map.  Bingo, thief is halfway to the map edge.  Too bad for him I have a few soldiers with absurd strength, agility and armor user, so he was quickly caught and shredded.  Kid saved.

Ambush.  Of course!  And of course they jump on the second least skilled soldier I have, who was still recovering from broken legs.  They almost killed her while her squad mates stood around like idiots for a while, but someone slashed a body part off of an invader and sent them all scurrying away before they killed her.

Fabulous.  Now I just need to clean up the mess.  Time for OCD again, oh, look at this!  77 instead of 78 listed!  The kid of the soldier who was just carted off to the hospital was just grabbed by another snatcher who is halfway across the map again.  Never mind her dad was standing right there alongside 20 other civilians cleaning up the mess.

Time to go send the troops out to stop him.  I'll use DFHack before I let him get away.  This is ridiculous.

Edit: Didn't need to use DFHack, since the exploit was enough.  Militia commander caught up in plenty of time to cut his head off.  She left the baby to wander around and get snatched again of course, so I had to send the troops out again.  This time I did have to use DFHack because he was too close to the map edge for them to make it in time.



Babysnatchers and ambushes have rapidly become my least favorite parts of DF.  I'll be glad if something is ever done to make babies less of a liability.  It's nigh on impossible to run an above ground fort because of them, since kids will walk outside and get snatched before you can blink an eye.  Barring that, the babies will get snatched right off of their mothers and carted away without so much as a warning before the purple announcement that they're gone shows up.

Ambushes are almost as bad, but at least guard animals at the gatehouse make them usually tolerable.  I just have to make sure I send my entire military escort out with any miners or woodcutters or I might as well make coffins for them right then.

But the snatchers and thieves... sometimes I wonder if .34 broke sneaking or something.  I've had them walk right past two dogs (had to have come within a tile of them) over a drawbridge and past what had to be at least 20 civilians to walk off with an artifact at the other end of my fort.  Or another kid.

Maybe I should mod in natural legendary observer skill and see if that makes any difference...
« Last Edit: September 12, 2013, 03:26:23 pm by Telgin »
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Snaake

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Re: What's going on in your fort?
« Reply #30816 on: September 12, 2013, 04:50:08 pm »

My marksdwarves are using the last goblin from the autumn siege (immediately following a summer siege I hadn't even fully finished cleaning up yet) as target practice...

And it made me realize the DF combat/wound resolution system actually isn't realistic/brutal enough. He gets shot in the right lower leg twice, ok, tearing ligaments and tendons and chipping bone and fracturing his right knee bone, and in the left upper arm with similar results, and in the left lower leg, with similar results plus an embedded bolt, and then he gets shot in the gut, and the bolt sticks. And he starts chain-vomiting (while the fortress guard finally take down the squad leader, a mace lord). And vomiting, and vomiting, and passing in and out of consciousness, for almost 2 pages (with a big screeen and ~10-12ish font size). I think in reality, that much vomiting while unconscious would probably cause you to choke to death. Then again, 4+ leg/arm wounds would probably cause death from bleeding out before you manage to vomit 50+ times. Or the vomiting reflex would cease to function if sufficiently wounded. Or something.

You know you've been playing (too much) DF when...
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ranger22550

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Re: What's going on in your fort?
« Reply #30817 on: September 12, 2013, 05:27:22 pm »

trying to use water to clean a Baddy Danger room with actual spikes that cause a big mess everywhere so i can kill these syndrome pests and not lose dwarfs and tring to no flood the whole world while trying it since ive never worked with water pressure before or water for that matter i even have a air lock type thing just to make sure the baddy's cant get out while a dwarf pulls a lever behind glass windows in the dining room to watch the caged prisoners try to dodge 600 steel masterwork spikes. this water cleaning is needed since i had to quarantine a dwarf and make him pull a bridge lever and be atom smashed for the good of the fort the room was then lava purged which lost some gears that wasn't lava proof. so i think iam about to have some fun
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A_S00

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Re: What's going on in your fort?
« Reply #30818 on: September 12, 2013, 05:30:21 pm »

I was checking my statues, and found something interesting:
Spoiler (click to show/hide)
I didn't even know this happened, or that it could happen, and I can't find any reports about the incident.
Demons can sometimes become civilization leaders, and I think can show up as ambassadors or generals of armies.  Could one have shown up with a goblin siege and gotten in a fight with the FB?

Do you remember anything about what Ana did on your map?  Have you breached the HFS?
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Lich180

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Re: What's going on in your fort?
« Reply #30819 on: September 12, 2013, 05:41:03 pm »

Well, started a fort in a lovely area. Husking clouds come by occasionally, undead of all kinds roam around, and the area auto-resurrects.

Got underground quickly, deconstructed the wagon and channeled out the area below the loose items, threw up a bridge over the hole, dug a temporary fort. Managed to get a safe route for caravans just in time for the first wagons to arrive.

Unfortunately, the liaison came in from a separate area, at the same time a husking cloud came in, from the exact spot he showed up. The husked liaison immediately left. The mountainhome is sure in for a surprise...
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WanderingKid

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Re: What's going on in your fort?
« Reply #30820 on: September 12, 2013, 05:47:45 pm »

Unfortunately, the liaison came in from a separate area, at the same time a husking cloud came in, from the exact spot he showed up. The husked liaison immediately left. The mountainhome is sure in for a surprise...

"Hey, Urist, Long trip?"
"Braaaiiiiinnnsssss...."
"Got some fresh butchered Roc brains in the kitch... Oh god.. WHAT?  STTooooooppp... AAAGGGGHHHH...."

Shininglight

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Re: What's going on in your fort?
« Reply #30821 on: September 12, 2013, 06:03:19 pm »

The killing pit at my main entrance is nearing completion, i've also started on my workshops and bedrooms btu with only 3 miners its somewhat slow going. Cleanup is still an issue on the upper levels as i work on using the 4 migrant waves i've already gotten to quantum pile the stone.
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tl;dr: My fortress is literally powered by puppy skulls.

crazyjake56

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Re: What's going on in your fort?
« Reply #30822 on: September 12, 2013, 06:09:20 pm »

"Hey, Urist, Long trip?"
"Braaaiiiiinnnsssss...."
"Got some fresh butchered Roc brains in the kitch... Oh god.. WHAT?  STTooooooppp... AAAGGGGHHHH...."

Just to clarify what happened, he ate all the roc brains.
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Eric Blank

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Re: What's going on in your fort?
« Reply #30823 on: September 13, 2013, 12:52:09 am »

Now I'm wondering if my prized ram is going to go all were-panda on me at some point.

The good news is that non-sentient creatures can't be affected by vanilla, generated werebeast curses. So no were-panda-rams! :D



In Razordangers news, I had a third goblin siege arrive, with three squads. They butchered the cobald caravan, or at least part of it, before descending upon my trap hallway. I didn't actually get to see them get shredded because I was busy reading something on the forums while it was unpaused (not a very smart move on my part), and apparently only the swordsman squad entered the traps. Luckily, I popped back in in time to witness and deal with the aftermath. Quite a few of the swordsmen survived the ordeal. Beak dogs they rode in on? Not so much. The goblins were in the bottom of the trap pit, crawling out slowly. There was also a dwarf soldier in there, unconscious and heavily wounded. I ordered his squad mates to come to the rescue, clearing out the stairwell descending into the pit, as well as the one goblin that managed to escape from it, and then into the pit itself while the ranger squad took positions behind a wall of fortifications and opened fire. We managed to save the injured soldier, and thus had no fatalities during the battle. More luckily, he hasn't suffered any kind of motor nerve damage and has yet to endure an infection, so I'm hoping he'll make a full recovery.

Upon reviewing the battle reports to figure out how he got down there, though, I found something disturbing. Apparently he engaged a goblin swordsman and his beak dog on the trap bridge above the pit, and promptly dodged right on off. The beak dog succumbed to an arrow fired by a human archer - one of the caravan guards in the depot, and the goblin I presume was killed shortly thereafter, although I couldn't find a report because most of them show "no recent announcements," because he didn't wind up in a cage trap on the other side of the bridge. Still, they both made it across the bridge intact. The good part is that the soldier who fell, Catten, was saved by his steel armor: the breastplate, greaves, and mail shirt deflected five "attacks" directed at him when he struck the ground. He only suffered a broken right hand and lower arm. He of course got spanked by another goblin swordsman that survived the fall, and so wound up with a broken foot and bruised buttocks. And only at that point did he pass out from pain.
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I make Spellcrafts!
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Splint

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Re: What's going on in your fort?
« Reply #30824 on: September 13, 2013, 04:26:58 am »

I love my dragon raptors. A berserker orc snatcher went after a ward of Armok in a fit of rage and was set upon by the newly purchased dragon raptor. As the orc was an idiot and kept trying to attack the ward, he quickly found himself dead, a claw shattering his skull before getting smashed into a wall, and from there he was grabbed and had his neck broken and his head was finally ripped off in one swift bite. I like to imagine the orc flailing desperately as the dragon raptor bit down on his neck and ripped just that bit of anatomy out and swallowed it.

It is known as Stozukge, "Honeyprofanity," forever more.

In other news, severe cave adaptation has led to a vomit coated depot. I am displeased by this.

EDIT: A massive ambush of blightbats and a ridiculous number of ranger goblins and flagellants all spawned on top of the home caravan, which resulted in four wounded caravan mercs (Mostly with 1-7 arrows in different limbs and such) and a shredded pile of meat and limbs from the goblins who, being too slow or stupid to escape once a good chunk were taken down, were massacred. The local dwarves promptly went and collected their kettelhelms, weapons, and crude armor and brought them to the depot.

Also it seems animals follow the same weapon mechanics as other races.

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