Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 2049 2050 [2051] 2052 2053 ... 3844

Author Topic: What's going on in your fort?  (Read 6188363 times)

morlicar

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30750 on: September 08, 2013, 06:45:23 am »

Rigothkilrud, "Craftbronze"

The cavern is nearly walled in.  There was an incident where a flock of elk birds entered the cavern at an active work site and chased the masons off.  The war lions and jaguars weren't in position to see them, so we mustered a militia squad.  After a few days of chasing and killing the flock, they were given the stand down order so they could get back to work.  Of course, immediately after they cleared out, a troop of troglodytes wandered into the same area.  <facepalm>

We mustered the next squad in rotation to chase those things down.  The wall in that area is now complete.  Now all that remains is to close off the final wall to flyers.  Then work will resume on the volcano temple.
Logged

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: What's going on in your fort?
« Reply #30751 on: September 08, 2013, 12:10:54 pm »

Building destroyer amphibious forgotten beast with some sort of breath. I thought it was handled and done with when it wandered into a camp of lizard men right under the evil biome... but somehow, it survived them, it survived their corpses, it survived getting caught in it's own frozen/boiling extract. I didn't even realize it was a building destroyer, at first, until I saw it clawing it's way up my door-filled hallway that was keeping everything else out. So I used different measures to seal the caverns off, unfortunately trapping two clothesmakers/haulers in with the beast.

Now one's being followed by a perpetual trail of miasma, and the other is being locked down by the FB. The first just wandered into the camp of lizard man body parts.

Edit: in happier news, my bookkeeper gave birth to a bouncing baby boy. Apparently when the parent is asleep at birth, the child will wander off - he's about to enter the main gathering hall, without his mother.
Edit2: Mother woke up and caught him in the booze stockpile.  :P
« Last Edit: September 08, 2013, 12:14:59 pm by flabort »
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

WarRoot

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30752 on: September 08, 2013, 01:36:40 pm »

Wallchance, year 131

Got sieged by thirty goblins, I let the traps soften them up, then finished off the rest, no casualties, hurray!

I became mountainhome, even though I only have a count, and the vampire queen arrives with her entourage and her husband, I make her a royal burrow and she is really happy about it, then she eats her sleeping husband. Oops.

Started mining adamantine, discovered eerie cavern, heard screams and shrieks, floored it in before trouble arrived. If you want to consume the souls of my dwarves, you better step up the pace. Had to leave 6 adamantine behind, though :(

The dwarf caravan arrived, and a siege too with ninety gobbos and about ten trolls, my dwarves sally forth to protect the caravan, but they are late, the merchants either get killed or run off the map, a mighty battle ensues, with mighty gameplay tips:
1) Always check that your military dwarves wear their armor, instead of tattered clothes, unless you enjoy your mace lords getting hacked up.
2) Blind military dwarves, are cannon fodder on the battlefield, even if they are legendary. (Maybe if you put them in a separate squad and micromanage them, they have a use.)
3) steel helm+copper  morningstar  =  death
4) Marksdwarves place is behind fortifications, or leave a melee squad with them, because of flanking goblins.
Armed with these nuggets of wisdom for future conflicts, the dwarves beat back the goblins, the trolls made a suicidal charge trough the traps, the few who didn't, got mopped up by the angry dwarves. (I also saw a copper mail shirt turning a copper bolt hit, into impact damage, bruising the lower body and guts!!!)
Casualties: 2 marksdwarves, 2 hammerdwarves, 1 mace lord, another mace lord got hand injuries, who then turned hardcore and started chasing the goblins with his copper shield bashing their heads in.

Two marksdwarves decided to go on a tantrum, one punched a stoneworker in the brain, leaving behind a baby :(
I hope someone picks up the baby. The killer is chained now, in the name of justice, should have got some proper beating instead. The other dwarf didn't cause much trouble.
Logged

PDF urist master

  • Bay Watcher
  • Born from cold iron
    • View Profile
Re: What's going on in your fort?
« Reply #30753 on: September 08, 2013, 02:49:07 pm »







Training.
Logged
We are not evil by choice, but evil by necessity.

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: What's going on in your fort?
« Reply #30754 on: September 08, 2013, 02:59:05 pm »

Opperation: Excess Migrants is underway.
Designating the resurection evil area as a mass corpse/refuse stockpile, keeping the big ol' doors locked, and ignoring the screams for mercy are the key attributes to this.
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Stalker

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30755 on: September 08, 2013, 07:13:28 pm »

Doing pretty well in my fort until suddenly:
 "The cyclops Etru the Aqua Power has come! A giant humanoid monster with a single eye set in its forehead!"
Me: EVERYONE INSIDE, CLOSE THE BRIDGE NOW!
The cyclops then proceeds to destroy my trade depot and stays outside waiting.
 "Some migrants have arrived!"
The cyclops charges at them. - Me: They are dead...
 "The Hunter Atir Kiblikot is fighting!" (one of the migrants)
Spoiler (click to show/hide)
:o.... Welcome migrants!!!
Logged
A medium-sized creature prone to artifact hunting, radiation and general stupidity.

WanderingKid

  • Bay Watcher
  • The Overfiend
    • View Profile
Re: What's going on in your fort?
« Reply #30756 on: September 08, 2013, 07:19:29 pm »

LOL nice.

"First, his arm, no club to the head..." TWANG.
"Now, gotta make sure the overgrown thing doesn't run... a few in the legs. " TWANG, TWANG, TWANG.
"Good, damned cyclops can run, can't they.  Well this one can't.  Now, a little target practice.  Right for the Eye..." TWANG.

*Urist McMarksman nods his head in satisfaction*

"There. HEY, YOU INSIDE, OPEN THE DOORS!  I'M HUNGRY!"

Stalker

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30757 on: September 08, 2013, 07:36:40 pm »

Crap, I lost my legendary miner and my only strand extractor after that  :'(. The miner was digging adamantine and the strand extractor was doing his job nearby, while I was making rooms for the new migrants....
"Urdim Nethimush, Miner has been missing for a week."
"Geshud Avuzothlest, Strand extractor has been missing for a week."
Spoiler (click to show/hide)
Spoiler (click to show/hide)

It is the first time I found adamantine D:<
Logged
A medium-sized creature prone to artifact hunting, radiation and general stupidity.

smjjames

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30758 on: September 08, 2013, 07:44:32 pm »

Shouldn't you get the warm stone warning? Or at least see the warm stone indicator while designating.
Logged

Stalker

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30759 on: September 08, 2013, 07:49:51 pm »

I designated some of the stone without the warning, and it looked safe xD.
I think my mistake was designating a stone that was dangerously close to the magma sea
Logged
A medium-sized creature prone to artifact hunting, radiation and general stupidity.

BlackFlyme

  • Bay Watcher
  • BlackFlyme cancels Work: Interrupted by bird.
    • View Profile
Re: What's going on in your fort?
« Reply #30760 on: September 08, 2013, 07:50:37 pm »

Well, on the bright side, you found the magma sea.

Meanwhile, efforts to reclaim Murky Roads have been hilarious consistently meeting failure. The first try there wasn't a single living thing on the map, so I assumed that without their leader, the zombie horde wandered off to terrorize more unicorns.

Then I un-paused.

About 10 or so corpses sprung from ambush, devouring everyone. I guess I better toy around with the settings a bit so I can get enough armour and weaponry to outfit the starting 7 upon embark.
Logged

Bludulukus

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #30761 on: September 08, 2013, 08:16:36 pm »

Fortressbowel Year 29

The goblinite of the last siege was picked up in record time, all the weapons and armor melted.

We captured a minotaur and have been feeding him naked goblins, 100% of the naked goblins cause of death is horn goring to the head.

A draltha bit off a child's right foot, after nearly bleeding out he recovered and now walks with help of a crutch. Draltha was impaled with spears.

Urist Rigothkeshshak was jailed for violation of production order, died of thirst in jail.

Biretha the giant beetle came, kicked two war dogs to death and was peppered with bone bolts in return. After processing, Biretha yielded around 300 units of meat.

In our decadence we have started to mass produce gold/silver flasks, toys, goblets, musical instruments that will serve no purpose but to look pretty on the stockpiles.

Logged

flabort

  • Bay Watcher
  • Still a demilich, despite the 4e and 5e nerfs
    • View Profile
Re: What's going on in your fort?
« Reply #30762 on: September 08, 2013, 08:56:18 pm »

Four artifacts so far...
A perfect jewel (think Arkenstone).
An animal trap (with a picture of the gem).
A toy boat (with a picture of the gem).
Another toy boat (no pictures whatsoever, if there were it would have been of the gem).

Another FB, also building destroyer, also with a breath attack, tearing up the caverns - it actually killed the first one, outside the zombie zone, so one less to deal with, but the second one is worse - it's basically... some sort of humanoid dinosaur thing, but with extra wings. It's cleaning up the zombies that the first left behind in it's wake, too. [/stealthpun]

The farmers are faced with a flood of purple mushrooms, the fort is pretty much self-sufficient off just those... so why are you still spamming "Need plump helmet spawn" messages?!
Also got a healthy cave wheat stock, a growing textile industry, and the quarry bushes are proving quite the treat.

Wishing I could designate an area for trees to be cut as soon as they're ready, redesignating the area for cutting every couple months is a bit tiresome. Still, two tree farms means I can start making individual bedrooms soon.

The forges are finally producing. The hunt for lignite and coal is going swimmingly. I just upgraded from copper to iron picks, should maybe speed things up a slight bit.

Filling the old quarries with engraved slabs, to make up for anything with a name that dies. Kobolds, migrants, horses, geese, tick-men-corpses, elven merchants, etc. just so that I don't have to deal with any ghosts, ever.
Logged
The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

PDF urist master

  • Bay Watcher
  • Born from cold iron
    • View Profile
Re: What's going on in your fort?
« Reply #30763 on: September 08, 2013, 09:40:06 pm »

well, three forgotten beasts showed up at my door. two of them made of gems. great...

on the bright side, they seemed to be trapped by trees. I'll dig them an exit tunnel. filled with bridge traps of course.
Logged
We are not evil by choice, but evil by necessity.

Splint

  • Bay Watcher
  • War is a valid form of diplomacy.
    • View Profile
Re: What's going on in your fort?
« Reply #30764 on: September 08, 2013, 10:12:46 pm »

After an involuntarily hiatus, I am back with avengeance, my forts sped up considerably under my new hardware.

And I am greeted by a weapon trap removing a leprechaun's groin. We rapidly prepare for the elevation of our lands, smoothing out the soon-to-be Baron/ess's crypt and finally getting all the hospital beds table'd. Now we just need traction benches. I can also finally enjoy the Phoebus graphics set because my new graphics card apparently renders this stuff at the right resolution.

I think now I can address the lack of bedding in Granitebulwark too. I'm sure everyone is sick of sleeping on a sandstone floor or next to two grievously injured dorfs in the hospital.

God is it good to be back.
Pages: 1 ... 2049 2050 [2051] 2052 2053 ... 3844