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Author Topic: What's going on in your fort?  (Read 6216601 times)

mirrizin

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Re: What's going on in your fort?
« Reply #30645 on: August 26, 2013, 01:12:46 pm »

Just lost a third of the militia to forgotten beast poison (paralysis.) Even worse because not one of them so much as scratched the thing, which eventually died when the breath weapon recoil slammed it head first into the ground. Putting a green glass ceiling over the inner courtyard and digging a shaft of incredible depth and mysterious purpose.
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PDF urist master

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Re: What's going on in your fort?
« Reply #30646 on: August 26, 2013, 04:24:11 pm »

i've caught 10 forgotten beasts so far. i think that deserves a milestone.
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We are not evil by choice, but evil by necessity.

smjjames

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Re: What's going on in your fort?
« Reply #30647 on: August 26, 2013, 04:35:15 pm »

Theres this one hatch cover that seems to be causing problems occasionally, it's on the inside corner of a turn and various dwarves have injured themselves in one way or another. Nothing fatal though, just bruises and once a broken thumb.

Anyways, I'm finishing up the project to open up cavern one and remove the crapton of pillars to make the chambers more open and I'm having the dwarves haul the stone inside from down there just to keep them busy. I already walled off the only two places that have land access in this cavern level.

Edit: AAND, shortly after I posted, another dwarf went and broke their shoulder in that area :P Removing those hatch covers as I'm not sure what is going on with it.
« Last Edit: August 26, 2013, 04:42:48 pm by smjjames »
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obsidian919

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Re: What's going on in your fort?
« Reply #30648 on: August 26, 2013, 05:05:03 pm »

So Tunnelchambers was going great..until a few stupid dwarfs decided to become dehydrated. So a tantrum spiral ensued. Naturally, I had a siege. Then a megabeast decided to show up. He only died because he invaded my fortress and dodged into a few walls. So my fort went from 120ish-33 in the blink of an eye.
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Creating a dynasty of dwarven leadership and seeing their bravest sons grow up to claim glory far in excess of their humble beginnings as parasitic booze leeches.

smjjames

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Re: What's going on in your fort?
« Reply #30649 on: August 26, 2013, 05:39:07 pm »

Man, at the wrong place at the wrong time.

I had sent my military to escort the elven caravan when suddendly, siege. I tried to get them to run inside, but they wouldn't, so I just had them charge the enemy (I think the marksdwarves quivers were empty, lolz), lost one of the swordsdwarves and two of the marksdwarves, goblin blood flowed freely.

Also, a yak cow somehow got itself caged and went beserk. Since it's a wooden cage, I'll just dump into magma.
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nickbii

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Re: What's going on in your fort?
« Reply #30650 on: August 26, 2013, 06:10:08 pm »

That sounds exactly like the bug back in 40d where if siegers horses gave birth, the foals/colts started attacking the mother and siegers.
AFAIK that bug's never been fixed.

The issue is that animals reproduce if they're on map, and all their offspring born on-map are marked as being your civ, so therefore any siege animal whose on-map for a few years will reproduce and and fight it's kid.
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mirrizin

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Re: What's going on in your fort?
« Reply #30651 on: August 26, 2013, 06:33:28 pm »

Theres this one hatch cover that seems to be causing problems occasionally, it's on the inside corner of a turn and various dwarves have injured themselves in one way or another. Nothing fatal though, just bruises and once a broken thumb.

Anyways, I'm finishing up the project to open up cavern one and remove the crapton of pillars to make the chambers more open and I'm having the dwarves haul the stone inside from down there just to keep them busy. I already walled off the only two places that have land access in this cavern level.

Edit: AAND, shortly after I posted, another dwarf went and broke their shoulder in that area :P Removing those hatch covers as I'm not sure what is going on with it.
I've seen the same, and I imagine it that one dwarf opens the hatch while another dwarf stands on the hatch, causing the dwarf on top of the hatch to take a tumble. I eventually removed the hatch cover because the continuous reports were getting annoying. Don't know if that's what's going on in your case, but it's a thought.
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Ccna

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Re: What's going on in your fort?
« Reply #30652 on: August 26, 2013, 09:14:26 pm »

trying to avoid an early tantrum spiral- embarked in a savage biome with no military, my dogs did nothing to stop the crocodile so I accidentally sent out unarmed (they were supposed to have axes/pickaxes but they dropped them) dwarves and three died.

except for my expedition leader, who has no heart and is still content (109 happiness), I have 3 unhappy dwarves (at 6, 37, and 7 happiness) :(
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PDF urist master

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Re: What's going on in your fort?
« Reply #30653 on: August 27, 2013, 03:56:54 pm »

i'm currently performing a eugenics experiment with cave croc.

killing off every croc that isn't gigantic, muscular and/or fat.

i think this will increase my meat production and the quality of my croc army. to my knowledge creatures with certain attributes are more likely to pass off those attributes.
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We are not evil by choice, but evil by necessity.

Snaake

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Re: What's going on in your fort?
« Reply #30654 on: August 27, 2013, 05:09:53 pm »

i'm currently performing a eugenics experiment with cave croc.

killing off every croc that isn't gigantic, muscular and/or fat.

i think this will increase my meat production and the quality of my croc army. to my knowledge creatures with certain attributes are more likely to pass off those attributes.

Latest info is that heritable traits are probably limited to only appearance (color of hair and eyes and so forth) and size/muscularity/height/fat descriptors. But hey, that's good news for you! (just bad news for people who wanted to breed superdwarves)
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Grey Goo

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Re: What's going on in your fort?
« Reply #30655 on: August 27, 2013, 06:45:11 pm »

My vampiric manager/bookkeeper is quite unhappy. Maybe few years more locked up in 1x1 room and she will become insane. Still betting will she become berserk or just plain insane. At least she won't be undressing herself. Also just hit third cavern floor. Over 20 years of ingame. Was wondering if it exist at all. Ah, well. In future there will be some sealing off. A curious note that second layer is without water..
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #30656 on: August 27, 2013, 07:25:10 pm »


Latest info is that heritable traits are probably limited to only appearance (color of hair and eyes and so forth) and size/muscularity/height/fat descriptors. But hey, that's good news for you! (just bad news for people who wanted to breed superdwarves)

Size,Muscularity, Height, and Fat are all great characteristics for superdwarves. Size and height play a role in combat, fat absorbs damage, and muscularity is based on stats. If stats are heritable then superdwarves are not only possible but confirmed.

Snaake

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Re: What's going on in your fort?
« Reply #30657 on: August 28, 2013, 02:56:18 am »


Latest info is that heritable traits are probably limited to only appearance (color of hair and eyes and so forth) and size/muscularity/height/fat descriptors. But hey, that's good news for you! (just bad news for people who wanted to breed superdwarves)

Size,Muscularity, Height, and Fat are all great characteristics for superdwarves. Size and height play a role in combat, fat absorbs damage, and muscularity is based on stats. If stats are heritable then superdwarves are not only possible but confirmed.

Not *quite* as good as actually being able to breed for high agility, strength, toughness etc. though. And since dwarves are much trickier to breed than animals, it's not worth the bother for most people.
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mirrizin

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Re: What's going on in your fort?
« Reply #30658 on: August 28, 2013, 02:46:37 pm »

Well, after a plague wiped out all my cats and most of my dogs, I've quarantined the remaining dogs into one location, hoping that they don't die of the mysterious pawrot syndrome. I'm still worried about this disease spreading to dwarves, but so far dwarven fatalities have been minimal.

In other news, finished up a lovely trap corridor that I shall think of as the selective goblin meat grinder. The slow, fatty, juicy goblins get caught in the blades, the leaner tougher goblins dodge the blades, then take a nice tenderizing fall of about 10 Z levels, only to crawl up again and repeat the process. Goblin meat grinder.
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jcochran

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Re: What's going on in your fort?
« Reply #30659 on: August 28, 2013, 06:43:08 pm »

Getting ready to activate my magma forges. And upon looking at the animal population of the fort (entirely too many pets), have decided to kill two birds with one stone when the magma is allowed to flow under the floor of my forges bringing them to power.

Namely, while getting ready for the big event, I've designated that magma floor as a pasture. And have assigned all the pets to it.

I'm a bad person.
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