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Author Topic: What's going on in your fort?  (Read 6217732 times)

Splint

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Re: What's going on in your fort?
« Reply #30585 on: August 21, 2013, 12:12:17 am »

The caravan from home arrived right on schedule! And just as our newest baby was being shown the results of daggerdorfs massacring the fortress's enemies.

"See this little Unib? If you don't behave when you grow up this'll be you."

Cue goblin ambush and a snatcher (who had the misfortune of being decapitated by Col. Kikrost.)

No matter. The heavenly Blades are moving quickly into position while the caravan guards soak up the squad leader's bolts. Two have already been... er, javlin'd down by the caravan guards, one getting hit in the throat and bleeding out rather quickly and the other taking a javlin to the head when it got stopped by a mastiff biting it, but a hammerdwarf took a bolt to the chest and a whip to the leg and died rather quickly when another whip sort of smashed his skull in. Oh well, I guess the new coffins get an occupant with the hunter who got his head torn off by some kind of spider thing and Tun the traitor.

Good timing though for the caravan, as I was just finishing prettying up the depot facility for the shops I ordered the trade licenses for.

And also: BOOZE! thanks to the mood and stockpile designations we now have ample storage vessels for the good stuff. The asshat made an amulet btw. TO THE DISPLAY STANDS!

EDIT: Well, we're a Barony now. Made the stonecrafter Baroness since she saved the fort from sobriety. Group of Giant Languars made a move on the Depot as well, with disastrous results for them. Also found out my fancy depot facilities need resizing and reconstruction as they were a couple sizes too small for the shops. I also no need to get my mitts on a spring steel bar and some steel mechanisms so I can build a coin press and go from there.

Also seems we have a trog civ in the cavern region, so the Steelfangs may yet get to join the ranks of the blooded in proper battle.

mek42

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Re: What's going on in your fort?
« Reply #30586 on: August 21, 2013, 11:09:13 am »

My main entrance is a constructed floor across the volcano, three tiles wide.  I just learned that traps now are impossible terrain for wagons.  Is it traps in general or stone fall traps in particular?  Anyhow, finally have magma I district running near the end of year two.   Serendipitously, I ran into an aquifer while digging my magma tunnels.  Saved me the trouble of piping in water from the stream for a well.  I do have a sizable chunk of surface segregated by a ditch, so that my transracial dwarfs can play elf as well as chopping down trees and slaughtering animals.

My first artifact is a child woodcraft.  Later I got lucky and a bone doctor took up rock crafting on a whim.  An immigrant engraver just hit legendary.  Time to start engraving and give the smoothers a chance to play elf gathering plants and hitting each other with wooden swords.  Those obsidian bits are merely decorative, by Arnok I swear!

Regarding the main entrance, in addition to building roads with fire clay bricks, I'm thinking to add a couple floors across the volcano.  One will be one tile wide, lined with traps and I'll then keep the caravan bridge retracted except when needed, the other will be two wide with a fortification wall for archery practice.
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"Is that the game with the blinky characters and no pictures?  Maybe you do have Asperger's." - My wife after I mentioned my excitement over the elves bringing by caravan a whole bunch of wood after my deforestation project was neglected due to a near-tantrum spiral and total loss of my initial seven and a bunch of immigrants.

smjjames

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Re: What's going on in your fort?
« Reply #30587 on: August 21, 2013, 11:16:21 am »

Finally killed the flame blob forgotten beast via cavein, despite the brief distraction of a siege composed of a squad (or company? not sure if it was more than 10) of crossbow goblins. Now with that FB dealt with, I need to focus on building up the military and finishing the defenses, the soldiers I did have, cleaned up whatever the caravan guards didn't kill (which was most of them, and the guards got massacred), but not a reason to not bolster the military.

I've also got another forgotten beast:

It also appears that it's extract or dust as it were, has a low boiling point, that much I can discern from combat with a stray dog I had dumped down there some time ago. There is no access to the fort from the caverns, so I'm not worried about it at this time.
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smjjames

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Re: What's going on in your fort?
« Reply #30588 on: August 21, 2013, 06:03:45 pm »

I know it's a double post, but anyway....


For some reason, this guy appeared closer to the fort rather than the map edge. Fully anticipating it to make a beeline for the fort, I mobilized the military, but it got distracted by a camel, several seconds later it transformed back into a human and ran off and dissapeared through an invisible map edge or something.

I did end the poor maimed camel's misery.
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Splint

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Re: What's going on in your fort?
« Reply #30589 on: August 21, 2013, 07:24:05 pm »

Another tigerman attack came, and netted all but one dead tigerman and two swordsdwarves with broken  sword hands, though they dead kill one and grievously harm another before that happened. The Steelfangs are going to be joining the Heavenly Blades in constant training so that won't happen again. Once their hands heal.

We finally have a metallurgist shop up too, so we can finally put all our zinc to use in brass production. Plus we have the copious amounts of scrape maces, shields, helmets, and swords to sell.

Oh, and some idiot made a gypsum hourglass.

smjjames

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Re: What's going on in your fort?
« Reply #30590 on: August 21, 2013, 07:30:09 pm »

Oh, and some idiot made a gypsum hourglass.

Masterwork mod?
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Splint

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Re: What's going on in your fort?
« Reply #30591 on: August 21, 2013, 07:39:53 pm »

Oh, and some idiot made a gypsum hourglass.

Masterwork mod?

Yeah. Some kid mooded and is now a legendary engraver at least.

I went out of my way to make the trade depot look nice only to realize I had set them up or 3x3 shops, not 5x5 which the builds happen to be. So until I can fix them they're playing host to additional storage. Also just began building a large bank to store my coins for transactions in and as a place for my coin press.

EDIT: A new fort with the name of Granitebulwark founded by The Menacing Smiths has been raised for the express challenge of facing down the worse threats of the world, though i traded away some of the fort defense races to compensate.

The name was fitting, as we have copious amounts of granite to work with. I did sadly cheat more due to my fear of the looming threats posed by the automatons and frost giants, but only so far as slayraceing a giant sponge and to dig out necessary facilities (namely space for basic trade good producing and metalworking facilities with a few sparse bedrooms with a dining hall and food storage; only the miners were superdwarfed for this.)

I do fear the presence of mastodons in the region however. They are kin to the dread elephants of ancient times, simply for greater hair coverage and equally evil I'm sure.

We've massive deposits of copper in the region, so we'll have the basics of arms and armor and something to train new smiths on. Thankfully it's summer now and we've materials to begin errecting defenses on hand now thanks to our soon-to-be military commander spending his time not digging store rooms cutting up piles upon piles of granite.

I still have little hope for us though.

Stalker

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Re: What's going on in your fort?
« Reply #30592 on: August 22, 2013, 10:18:55 am »

My militia commander is afraid of oysters......  ::)
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mek42

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Re: What's going on in your fort?
« Reply #30593 on: August 22, 2013, 10:46:06 am »

My militia commander is afraid of oysters......  ::)


Does this fear translate to decreased breeding probability?
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"Is that the game with the blinky characters and no pictures?  Maybe you do have Asperger's." - My wife after I mentioned my excitement over the elves bringing by caravan a whole bunch of wood after my deforestation project was neglected due to a near-tantrum spiral and total loss of my initial seven and a bunch of immigrants.

Berossus

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Re: What's going on in your fort?
« Reply #30594 on: August 22, 2013, 10:53:58 am »

Well, my volcano fortress fell to thirst.
I miscalculated how incredibly stupid dwarves could be.
My fault.
Also the second migrant wave with 44 was not necessary...

So i reclaim, because a snowy mountain volcano fortress is freaking awesome.
First migrant wave is a couple with 5 children.
Second wave is 3 adults with 7 children.

I feel my volcano embarks are just cursed.
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Loud Whispers

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Re: What's going on in your fort?
« Reply #30595 on: August 22, 2013, 11:53:09 am »

My militia commander is afraid of oysters......  ::)
Spoiler (click to show/hide)
How'd you know your commander even knows what oysters are? What if your commander's afraid of the concept of oysters.

Bogeymen? No.
Night creatures? No no no.
Cursed things? Dead things... Demons?
Worse than them all. OYSTERS.

Though if my memory serves me a horde of reanimated oyster shells is a mighty foe to face.

PDF urist master

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Re: What's going on in your fort?
« Reply #30596 on: August 22, 2013, 12:20:19 pm »

the forgotten beast nil kasuraken has come! a giant oyster composed of adamantine. it has a circular shell. beware its webs!

yeah. i would probably be afraid of that.
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smjjames

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Re: What's going on in your fort?
« Reply #30597 on: August 22, 2013, 01:10:12 pm »

16th Galena, 261, The human merchants FINALLY arrived, we were worried that they wouldn't show up. We always need more wood in this desert.

17th Galena 261, SIEGE! Scramble the military!, Civvies, get underground! NOW! All units, rendevous with the caravan and assist in the defense!.

*a bloody 3 day battle later*

20th Galena, 261. Aftermath: They were a bit late to the battle, but all fought valiantly, the human mercs took heavy casualties and we had two casualties in the marksdwarf ranks, but none of the merchants were killed. Let the looting begin, we're going to need all available hands with the task. Also, interestingly, the goblins brought their master, a human by the name of Jepum Ropelon. He died by Iden Olinlegons sword.

As you might expect, there were a few injuries, but all should survive. One thing that I noticed with the injuries was that they didn't say anything about being blocked by the iron high boots or any iron footwear. I'll have to investigate.

The site of the majority of the battle.
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Splint

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Re: What's going on in your fort?
« Reply #30598 on: August 22, 2013, 02:23:47 pm »

Well, my dumbass messing with the tilesets ruins the aesthetic appeal the candelabras gave that I was using them for, (and likely most of the other decorative stuff got ruined as well visually) but no matter.

A trio of ogres got slain by battlepick armed miners and the basic defenses are up. It's not much, but at this point it's better than nothing. A werelizard attack during construction resulted in a dead werelizard thanks to a miner putting a hole through it's head as well. Methinks I may have to call on the miners to carry many a battle here.

smjjames

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Re: What's going on in your fort?
« Reply #30599 on: August 22, 2013, 02:52:55 pm »



Ote Melamec the wereweasel has come! Waaaiit a minute, a wereweasel child? Sounds like something almost cute and a bit hard to take seriously.

Edit: It transformed back into a human while going through the trap tunnel and seemed to have triggered the trap he was on and all neghboring traps.
« Last Edit: August 22, 2013, 02:58:53 pm by smjjames »
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