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Author Topic: What's going on in your fort?  (Read 6188326 times)

Oaktree

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Re: What's going on in your fort?
« Reply #30525 on: August 14, 2013, 10:46:51 pm »

Relicblaze just fought off a massive* goblin siege with just the garrison troops.  Due to a patrol escorting the liaison in and being a bit slow getting back into the fortress they ended up fighting an ogre unit in the vanguard of the attack in one of the tunnels and things escalated from there until all ten squads were involved - roughly sixty armored dwarves evenly split between melee troops and marksdwarves. 

Combat was essentially continuous as more goblin units came into the tunnels and nothing got sealed due to a lack of idle dwarves when the siege kicked off.  (Mainly hauling stuff to the Depot and I never interrupted that to get some dwarves to be lever pullers.)

The eastern half of the attack was smaller, contained no ogres, and was ignored early on.  Which led to a fatality when a dwarf child wandered that way and got beyond the protective arc of the flank squads in that tunnel.  A sword goblin riding a cave crocodile mauled the child with the croc getting the kill credit.  A melee squad swept them out of the tunnel soon afterwards.

The western fight started at the north end of the west tunnel with a massive fight between two legendary-level melee units (about ten dwarves) and 16-20 ogres.  It then ran south down the tunnel as the dwarves sighted additional goblins and charged to attack as more goblin units came into the tunnel from the south.  More fortress melee units and supporting marksdwarf units were also fed in from the north.  And a few units were detailed to clean out the east tunnel and then proceed over the surface to the west entrance and cut off the goblin retreat.  Which they did with quite good efficiency.

The next major melee was mid-tunnel as the reinforced dwarven melee units fought three goblin cavalry squads that were fairly heavily bunched up.  And all three were led by elite goblin archers.  The two elite bow goblins were disarmed/delimbed rather quickly, but the one armed with a crossbow got a few effective hits in.  A sword master and a spear master received bolts to the upper spine.  Both wounds proved fatal due to eventual suffocation, but these dwarves fought bravely to the end even though paralyzed - making push attacks and receiving many blows their armor deflected before the end eventually came.  Victims of poor luck, and probably being not quite as well-trained in defensive skills as their more experienced comrades.

Both also gained enough additional kills in the battle to earn extra names and space in the Warriors' Tomb by the Magma Sea.

* - Massive being another siege by five cavalry squads (80 goblins, 80 mounts) and three ogre units (24 ogres).  Estimated that less than four goblins escaped with their lives.
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Splint

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Re: What's going on in your fort?
« Reply #30526 on: August 14, 2013, 11:11:39 pm »

An outbreak of weredeer fever leaves four dead in Treefurnace. Several dogs were also injured, and the whol militia was needed to over power the two infected dwarves (whom I counted as two casualties) without any further deaths.

Two fishery workers, a farm hand, and a tree killer were lost because of a weredeer attack a season ago. Apparently the farmhand got attacked by an infected Stukos the fishery worker who was wielding...A shoe.

I'm really glad it was a bitten out throat and not a vicious shoe beating that killed Ablel...

scionkirk

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Re: What's going on in your fort?
« Reply #30527 on: August 15, 2013, 03:43:53 am »

OMG... Awhile back in my fortress, an archer lost a hand and a foot in a battle, and his archery career was over.  But I didn't realize this, so he stayed in his squad.  Awhile later I'm checking my Legendary status people and who should pop up, but my Mr. One Foot/One Hand.  What is he legendary in?  Crutch Walking.  Yes, I have a legendary Crutch Walker.  I was having such an incredible churn in that squad, so replacing dead archers took precedence over useless ones... or so I thought.  A forgotten beast finds a path through my trap mindfield in the third cavern and gets into my main stairwell.  Uh oh... I send all my squads down the stairwell after him.  Who should be the first on the scene?  Legendary Crutch Walker.  By now I had gotten kind of attached to him, and I felt bad that he'd finally be killed.  Just then a fricken human diplomat shows up, stealing my screen and I miss the moment my Crutch Walker gets slaughtered in a vain assault.  But when I get back down to level 73, what should I see but a dead FB, and a message how my crutchwalker cancelled his job because he needs to rest his injury.  WTF!? I check the logs, and holy cow, this guy beat that poor thing to death with his crutch...

The Forgotten Beast breathes a cloud of forgotten beast boiling extract!
The Forgotten Beast is caught in a burst of forgotten beast boiling extract!
The Marksdwarf strikes The Forgotten Beast in the upper body with his cedar crutch, bruising the fat!
The Forgotten Beast is caught in a cloud of forgotten beast boiling extract!
The Marksdwarf is caught in a burst of forgotten beast boiling extract!
The Marksdwarf strikes The Forgotten Beast in the lower body with his cedar crutch, bruising the fat!
The Forgotten Beast breathes a cloud of forgotten beast boiling extract!
The Forgotten Beast is caught in a burst of forgotten beast boiling extract!
The Marksdwarf strikes The Forgotten Beast in the left front foot with his cedar crutch, bruising the muscle!

There's a bit more to the log, the guy even bites the FB's knee at one point. Who knows, maybe my traps worked better than I thought, but just the image of my one hand, one foot dwarf limping up on a crutch then beating an FB to death with it is just classic Dwarf Fortress.
« Last Edit: August 15, 2013, 03:48:59 am by scionkirk »
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Larix

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Re: What's going on in your fort?
« Reply #30528 on: August 15, 2013, 04:19:08 am »



how did he kill anything with foam mallet? what were his physical attributes?

*Archer McBadass shoots goblin in throat with steel bolt*
*Silly McFoamhammer lightly tickles goblins nose with Adamantine Mace*
*Goblin bleeds to death* contact with goblin's head bone causes goblin's brain to spontaneously liquify
*Silly McFoamhammer has killed goblin*

ftfy
cf. report of the OP, but i can corroborate:
I trained a hammerdwarf along with the marksdwarf squad, just to see how badly they'd screw each other up. The marksdwarfs eventually all got legendary hammering skill (had to give them warhammers to enable sparring, but they almost exclusively used their crossbows for bashing) and decent defensive skills, so the experiment paid off.

The peculiar thing was that in the few outings of the mixed squad, the hammerdwarf scored two genuine 'bruised the brain' headshots on animalpeople with his masterwork adamantine warhammer.
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PDF urist master

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Re: What's going on in your fort?
« Reply #30529 on: August 15, 2013, 06:34:16 am »

a towering earthworm with a square shell and deadly dust came to my fortress today.

i immediately panicked and ordered my lockdown alert. luckily it got delayed by a giant underground lake in cavern lvl one.

i expected it to move towards my entrance, where i had a giant cave spider and some cage traps waiting for it, but it moved down to cavern lvl 2 instead.

apparently it was attracted by my furniture trap, which was a room filled with furniture, sealed by a raised drawbridge.

so now i have a trapped forgotten beast with deadly dust. it's organic though, so there is a chance that it will die to the dust, which is disappointing.

suggestions? i going to test out what that dust does first.
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Lemunde

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Re: What's going on in your fort?
« Reply #30530 on: August 15, 2013, 07:41:59 am »

I had a really beautiful fort going and the game crashed, taking with it about a year's worth of work. I abandoned it in frustration. I really need to enable autosaves.
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PDF urist master

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Re: What's going on in your fort?
« Reply #30531 on: August 15, 2013, 07:59:23 am »

I had a really beautiful fort going and the game crashed, taking with it about a year's worth of work. I abandoned it in frustration. I really need to enable autosaves.

yeah that's really terrible. i have a back up save for my fort but i think it's about a season out of date.

it turns out the deadly dust is a slow toxin. i pitted a troll next to the beast but the troll got bitten to death before i got a conclusive report.

EDIT: retested on grasshopper people (who are apparently non-hostile to FBs since they don't get attacked)
turns out the poison just turns every body part numb. disappointing.
« Last Edit: August 15, 2013, 09:15:36 am by PDF urist master »
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0cu

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Re: What's going on in your fort?
« Reply #30532 on: August 15, 2013, 10:09:03 am »

I had a really beautiful fort going and the game crashed, taking with it about a year's worth of work. I abandoned it in frustration. I really need to enable autosaves.

Yeah, turn on season autosaves, they have saved me OFTEN.
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dresdor

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Re: What's going on in your fort?
« Reply #30533 on: August 15, 2013, 02:19:57 pm »

The first fort I've had where I've gotten a military started, food supplies sorted out, and the beginning of a good defensive perimeter (moat being dug, legendary dining room, enough rooms for all my dwarves)...

Then 25 migrants show up putting my population at 80.  I figure, I can handle an early goblin siege without too much difficulty, or I could turtle.

A siege comes...but its undead.  80 undead battering down my door.  I quickly get almost everyone inside (10 or so left outside), and raise the drawbridge....only to realize that it literally raised, and I had built it to raise up instead of in a direction.  I quickly get all my troops to the main hallway to defend it, and they do well.  They do so well that they liter the hallway with bits of corpses...

Then the animals I left outside get slaughtered and torn to pieces....and the undead hit my refuse pile.  Now I'm being attacked by pieces of my animals, pieces of my kills...yak hair...all sorts of fun.  My marksdwarves run out of bolts, and suicide themselves.  My melee dwarves hack everything ot bits, and while I'm now down to about 50 dwarves, the undead are down to about 40, even with their reinforcements.  Then my dead dwarves, and their corresponding pieces, come back to life, as do a large number of wild animals the undead found time to kill.    Enemy count goes up to 175, and no matter how many dwarves I throw into the breach, we are overwhelmed.  The undead breach our halls, slaughter everyone, except one child...

The child spend the next 30 minutes being chased by his friends and family across the whole map before finally being cornered and ripped to pieces....by his own mother (wish I had a screecap of that).

How the frick are you supposed to defend against this?  I saw no necromancer, I'm not in an evil biome...wtf?

TheDarkStar

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Re: What's going on in your fort?
« Reply #30534 on: August 15, 2013, 04:10:25 pm »

-necromancer siege kills fortress-

There are several necromancers that arrive, but they are hidden the same way kobold thieves are: you have to get something close (or maybe just in line of sight) to see them. Necromancers are also limited in what they can reanimate: They have to be able to see it.

Edit: In my fort right now, I just lost my two miners (started a new fort for FPS reasons). I found a magma pool, but only because I saw warm rock in a cave; I did not know how high up it went. I tested it every z-level to see if it stopped by letting the designation cancel once warm rock was hit. Partway up, I told my miners to mine out a tile previously found unsafe. The miner who mined it out was immediately incinerated, and the other miner was down the mining shaft. Lava starting pouring down it while he was going up, and he reached the caverns just in time to burn, run off the cliff, and fall 29 levels to his death. Also, the lowest cavern level is slowly being filled with magma.
« Last Edit: August 15, 2013, 04:25:39 pm by TheDarkStar »
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it happened it happened it happen im so hyped to actually get attacked now

dresdor

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Re: What's going on in your fort?
« Reply #30535 on: August 15, 2013, 04:51:26 pm »

-necromancer siege kills fortress-

There are several necromancers that arrive, but they are hidden the same way kobold thieves are: you have to get something close (or maybe just in line of sight) to see them. Necromancers are also limited in what they can reanimate: They have to be able to see it.

Edit: In my fort right now, I just lost my two miners (started a new fort for FPS reasons). I found a magma pool, but only because I saw warm rock in a cave; I did not know how high up it went. I tested it every z-level to see if it stopped by letting the designation cancel once warm rock was hit. Partway up, I told my miners to mine out a tile previously found unsafe. The miner who mined it out was immediately incinerated, and the other miner was down the mining shaft. Lava starting pouring down it while he was going up, and he reached the caverns just in time to burn, run off the cliff, and fall 29 levels to his death. Also, the lowest cavern level is slowly being filled with magma.

Very interesting information...do they eventually get bored and leave, or will I have to go out and kill them?

Tried to reclaim another fort that fell to a necromancer siege (maybe I should build them closer to goblins) and thought all the undead had left, only to be ambushed by a group of them.  Guess I'll bring trained military dwarves in my next attempt, make a dash for the fort, and hold it while I wall it in.

Splint

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Re: What's going on in your fort?
« Reply #30536 on: August 15, 2013, 05:08:44 pm »

Sometimes they get bored and bugger off but sometimes your only hope is to try and remove the undead (lock them in a room or atom smash everything) and then get a large group of armed dwarves and attack animals and have them effectively do a sector sweep. They'll catch the little fuckers eventually and tear them to shreds.

Alternatively, rig up a trap hall to your refuse pile. They'll be A. Caged or B. Cut to ribbons.

PDF urist master

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Re: What's going on in your fort?
« Reply #30537 on: August 15, 2013, 06:06:14 pm »

i've read somewhere that blunt weapons are the most effective against the standard undead since they do not leave additional bits.

also, apparently, idle necromancers can start campfires. doesn't really help me since i don't know what a campfire looks like.
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Splint

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Re: What's going on in your fort?
« Reply #30538 on: August 15, 2013, 06:14:15 pm »

A miner got flushed into my water tank and by some miracle she has survived, with only being winded to show for it. Humans came and went, and a migrant kid grew up. Local greenskins will probably be paying a visit any time now.

mate888

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Re: What's going on in your fort?
« Reply #30539 on: August 15, 2013, 07:31:35 pm »

I hate migrants. And lemurs.

A HUGE wave of migrants came, including bearded children (whose beards are more glorious than some I've seen), potash makers (whose I really needed), farmers, mechanics, rangers and stuff.
Now, here's the "funny" thing: The ranger turned into a werelemur, and killed the potash maker! My militia was never trained, and their best achievments were to beat-up a Kobold and kill a coyote, the werelemur is attacking now the farmer (pull out her arm) and the mechanic went fey, so he took the mechanic's workshop, so we can't make levers to close the bridge.
I have the game paused while typing... I'm scared!
I need a hug!
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My second turn's unnoficial goal was to turn everyone into vampires, and it backfired so bad, I ended up making the fort a more efficient, safer and friendlier place.
Apparently they evolved a taste for everything I love and care about
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