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Author Topic: What's going on in your fort?  (Read 6195258 times)

Korva

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Re: What's going on in your fort?
« Reply #30210 on: July 14, 2013, 02:21:11 am »

edit: And they found the last dwarves. Blow the Smoke has finally fallen, guys. We had a good run.

They (and you) went down fighting after hanging on tooth and nail. That's a good way for dwarves to go!
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GrimDark_Majyyks

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Re: What's going on in your fort?
« Reply #30211 on: July 14, 2013, 02:28:08 am »

Bonun the eight legged amber quadruped(???) that shoots deadly dust has come!
8 legs but quadrupeds have 4 legs. What?

Well, actually, being quadrupedal means that a creature uses four limbs for locomotion. This article should help explain the distinction a little. The extra legs could possibly be specialized for tasks like grappling prey or swinging through the pending multi-z-level trees. Or it could use them after it enters the mouths of considerably larger creatures, which it then controls by gripping their brains with the legs that aren't used for locomotion.
« Last Edit: July 14, 2013, 07:16:43 am by GrimDark_Majyyks »
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WanderingKid

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Re: What's going on in your fort?
« Reply #30212 on: July 14, 2013, 06:15:20 am »

Year 4 in Admired Mansions.  We've dug the main shaft to the magma sea with no cavern breakages.  I had to cheat and reveal to find the upper cavern.  It's a small winding set of passages of mostly water, no wonder I couldn't find the blinking thing.

It's also all through my only marble layers.  That could have gotten ugly when I started mining the marble for flux.

We've dug out the main magma room, with a huge amount of glass, smelters, kilns, and forges prepped and piped.  I'm planning to sacrifice some poor hauler with no relations (if I can find such a thing) to the magma fortification to power the workshops.  It's for the good of the fort, little dorf!  You'll be memorialized.  The slab's already produced.

Had another minotaur show up, and my hunters are still iffy about being timely to defend the fort.  Iffy meaning "Bloody damned useless" about getting themselves armored and on station.  The first hunter on scene got charged, and after getting his ankle broken the minotaur wailed on him again and broke his upper spine.  After the fight, the poor dorf finally suffocated on his own blood and vomit, I have to suppose.  The 5 wardogs stationed right inside the drawbridge however chewed on the minotaur endlessly.  Of of them even got itself a name for combat.  Go war dogs.

I've started breeding tame leopards from the elves.  I get the occassional Honey Badger that crosses my lands that I'm tempted to try to tame and breed for war pets.  On a 5x5 embark though that's a lot of land to cover with cage traps.  I'm not really sure how I should approach the process but whatever, I'll figure it out eventually.

My airlock between the trade depot and the fortress proper is lined with cage traps in a 3x9 layout, and two goblins have been left there for over two years now staring out the door when it opens at freedom they'll never obtain, waiting for the military to need easy targets.  It's been very quiet here, though.  No serious ambushes (only one, and that was a single squad), no sieges, nothing.

A series of restricted traffic areas through the large quarries has significantly helped with FPS, and we've recovered from the minecart inspired booze shortage with only a few deaths, though it's been a task trying to get the booze back OUT of the minecarts.  I nearly killed my baroness (who hasn't even bothered with a mandate yet, woot!) who decided to go get some of the booze in the dump to drink after I unforbid it instead of carrying it out of there.  When rock chairs and tables start falling on you from above, it's a hint....

I also think the dwarven king is a vampire.  That should get interesting when that happens.

The legendary dining room is completing, if slowly.  I've got a number of masons and I didn't restrict the workshop(s) to only the master masons, so I've got a bunch of masons skilling producing non-masterwork tables/chairs/doors/etc.  Atom-smasher has been busy.  I have 2600+ prepared meals, 1800+ in booze, and I'm overflowing with seeds.  I've created the QS for the ores down in magma area and the haulers are keeping themselves busy with that... I've got over 1100 Tetrahedrite, 2500+ magnetite, and 1200+ limonite to haul down there.

Addendum: The Great Sand Bag Quantum Storage with no track test is successful.  Here's the basic scoop.  My sand pit is waaaaayyyy up there.  I want it down at the magma.  I created a short little track to stuff the minecart start on, then a short little track down below.  The tracks are in no way connected.  I've got it set to guide in the track direction every 28 days/when full (it's sand, it'll never fill) and go to a track stop at the bottom which dumps into the stockpile.

The poor dorf stuck hauling this thing moves like he's hauling a stone, but he just dropped off around 200 bags of sand in one shot.  I'm carving up a bit of track to make his life easier next time down in the hallway to the magma-crafting room, but I wanted to mention I've confirmed again you don't need connected rails for quantum storage.

Loud Whispers

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Re: What's going on in your fort?
« Reply #30213 on: July 14, 2013, 10:59:37 am »

Spoiler (click to show/hide)
The cocktail of syndromes on the ground even knocked out FBs. Shame the fires are cleaning them out, maybe some more FBs will arrive later to saturate the moss with terrible terrible things.

Bigheaded

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Re: What's going on in your fort?
« Reply #30214 on: July 14, 2013, 11:30:56 am »

I just attacked a giant mosquito to train some of my weaker fighters.
I gave up shortly after the giant mosquito pulled one chap's leg off. Rather unsporting.

He didn't seem to mind though, he literally got carried to the hospital, got treated by someone who didn't have a clue (not had any injuries and no-one was skilled in anything) spent less than half a day in there (in comparison on how long a season takes) and walks out with a crutch to start training again.

I am also wondering if a wooden wall around my fort is definitely the best choice, i suspect not!
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Dear Urist McStockpileDrone
I just found a barrel which contained a wheelbarrow. Inside the wheelbarrow was another barrel. I don't even understand how that is possible.

skyte100

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Re: What's going on in your fort?
« Reply #30215 on: July 14, 2013, 12:11:50 pm »

I got my first Forgotten beast just now. After initially shitting my pants since my 10 dwarf militia is largely under armed and under armored and saving, I sent them in for a suicide attack. The thing could breath fire but luckily if there is one thing all my guys have its shields. The beast was actually very pathetic. Here is what its killer was equipped with.

And his skills

AND he killed it with only the help from 1 spear dwarf if the reports are accurate.

Long story short, got a bad ass over here. Anyone got a artifact lead mace for him?

Just checked and he is not strong and he is only 18. He has a long career ahead of him. I had him set to use a silver maul that a goblin dropped in an ambush that killed his predecessor but he never grabbed it. Pretty sure hes only novice in those 2 skills because of that fight.

Edit: So...many...middle...fingers from the game.
« Last Edit: July 14, 2013, 12:15:18 pm by skyte100 »
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KingBacon

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Re: What's going on in your fort?
« Reply #30216 on: July 14, 2013, 01:42:59 pm »

Fortressbowel, pop 255, year 18

Bonun the eight legged amber quadruped(???) that shoots deadly dust has come!
The military was sent to deal with it and they did it with ruthless efficiency, the creature was finished by 16 year old Asen Breachedhames the Flighty Rampage of Volcanos with a punch to the head that detached it from the body and sent it flying.

I assumed the operation a grand success, with no visible injuries reported when on the trip back up to the fortress some dwarves started retching and vomiting and also some mysterious bleeding. On close inspection they expressed feeling very drowsy and they were sent to the medical ward for diagnosis.

The doctors came up with nothing and the patients were released but they still vomit and bleed all the time and I am terribly worried. It seems Bonun is trying to reach beyond the grave for squishy dwarves.

And that is why I don't send melee dwarfs to fight beasts with deadly blood or dust any more... once had a bunch of champions experience spontaneous explosive hemorrhaging a few days after a fight. Blood Everywhere. You lucked up this time, vomit syndromes last a month or so before they clear up.
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penguinofhonor

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Re: What's going on in your fort?
« Reply #30217 on: July 14, 2013, 02:11:16 pm »

edit: And they found the last dwarves. Blow the Smoke has finally fallen, guys. We had a good run.

They (and you) went down fighting after hanging on tooth and nail. That's a good way for dwarves to go!

I got a great story out of the fortress. I have no regrets.
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Splint

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Re: What's going on in your fort?
« Reply #30218 on: July 14, 2013, 03:05:13 pm »

In between spurts of bloodshed in Mothramavuz, I have decided, in yet another flash of sheer stupidity, decided to try and keep a group of dwarves alive on only honey products and what they can kill or gather in the wild.

Probably going to die within a few months, but hey, since they're bringing weapons they can at least kill things if needed. Or eachother. Y'know, whichever happens first.

WanderingKid

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Re: What's going on in your fort?
« Reply #30219 on: July 14, 2013, 03:09:22 pm »

In between spurts of bloodshed in Mothramavuz, I have decided, in yet another flash of sheer stupidity, decided to try and keep a group of dwarves alive on only honey products and what they can kill or gather in the wild.

Probably going to die within a few months, but hey, since they're bringing weapons they can at least kill things if needed. Or eachother. Y'know, whichever happens first.

Let me know how the bee thing goes for you.  I've had stupid amounts of problems with that, to the point I gave up on it entirely.

Splint

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Re: What's going on in your fort?
« Reply #30220 on: July 14, 2013, 03:13:39 pm »

In between spurts of bloodshed in Mothramavuz, I have decided, in yet another flash of sheer stupidity, decided to try and keep a group of dwarves alive on only honey products and what they can kill or gather in the wild.

Probably going to die within a few months, but hey, since they're bringing weapons they can at least kill things if needed. Or eachother. Y'know, whichever happens first.

Let me know how the bee thing goes for you.  I've had stupid amounts of problems with that, to the point I gave up on it entirely.

I've tried before but I'm a greedy bastard that doesn't like to wait for a caravan to tap into the area's resources. Really the main challenge will be getting the non-honey used in cooking, as all the honey e produce will go to mead making.

WanderingKid

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Re: What's going on in your fort?
« Reply #30221 on: July 14, 2013, 03:24:46 pm »

Bring a hunter along.  You'll be swimming in meat in no time if it's not an evil biome/necromancer.

Splint

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Re: What's going on in your fort?
« Reply #30222 on: July 14, 2013, 03:34:06 pm »

Pff. Hunters. I'll use an axedwarf to get my meat thank you very much.

WanderingKid

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Re: What's going on in your fort?
« Reply #30223 on: July 14, 2013, 06:46:55 pm »

My word!  It's a useful artifact!  Neat too.

Ebalrurast Kesh Luk, "Reveredguise the Tail of Insight"

This is a giant sparrow bone armor stand.  All craftsdwafship is of the highest quality.  It is decorated with giant sparrow bone and cat leather and encircled with bands of cat leather.  This object menaces with spikes of rose quartz, silver, and cat leather.

On the item is an image of Azstrog Blackburials the goblin and Limul Luckypaint the dwarf in giant sparrow bone.  Azstrog Blackburials is making a plaintive gesture.  Limul Luckypaint is laughing.  The artwork relates to the mortal wounding of the goblin Azstrog Blackburials by the dwarf Limul Luckypaint in Admifredmansions in the early summer of 132 during The Attempted Abduction at Admiredmansions.

On the item is an image of Sut Mostwhispers the dwarf in pyrite.

On the item is an image of Rimtar Fiercegilt the dwarf and dwarves in pyrite.  Rimtar Fiercegilt is surrounded by the dwarves.  The artwork relates to the ascension of the dwarf vampire Rimtar Fiercegilt to the position of king of The Board of Watchfulness in 87.

....

So apparently when the king migrates I'm going to need to feed him migrants.

In other news we're ignoring a siege on the surface, because I just HAD to say something in my last update.  They're staying WAY out of crossbow range so my hunters on the walls can't do much about them, and I'm not opening the doors, though watching the entire siege get stuck in the cage trap airlock would be pretty damned funny.  Alright, maybe I'll open the doors.

My haulers apparently all hitched up with one another.  After 40/50 dwarves, I finally found one that wasn't married and didn't have relations to half the fort.  He just engraved the magma fortification to power the magma workshop chamber.  His slab awaits him.  Green glass pots and jugs are starting production, and I'm making a quern/press to start rock nut work.  We're swimming in seeds.  I also need to skill up my glass makers before they try to do anything useful.

My two engravers are both legendary now.  Engraving work can now commence.

Splint

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Re: What's going on in your fort?
« Reply #30224 on: July 14, 2013, 07:16:25 pm »

It appears doing the experiment was NOT the best idea with Masterwork as I failed to account for silkmoths and bane spiders. Not uh.... Not sure what to do about that, but eh, whatever.

Lucked out with my draft animals being fairly high yield promising horses (a mare and stallion, though the stallion was on the scrawny side compared to the mare,) so maybe i can make my dorfs horse herders instead.
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