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Author Topic: What's going on in your fort?  (Read 6195432 times)

Lexx

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Re: What's going on in your fort?
« Reply #30150 on: July 11, 2013, 08:43:50 pm »

An axe dwarf lost just a hand thankfully fighting off a cave croc from the caves. The fully stocked medical wing patched him up. Since he jammed his axe one handedly through it's skull in retaliation he's earned some time off active duty whilst he recuperates. I've decided he will form a backup militia squad of wounded veterans who can still fight. Over 160 dwarves now. 2 melee squads and 12 marksdwarves make up the active military. Year 5 is about to begin and despite a lot of wealth and ambushes. No sieges as yet. Thankfully I can use this time to import some more steel and prepare to dig deeper for the candy.

More spike traps near entrance, 5 females in the unicorn herd now. Between killed crundles from the caves and killing excess animals off and breeding birds eggs there are now over 1000 prepared meals 2000 booze of various types and 2000 meat, 600 fish and 400 or so plants in the warehouses. The real only issue right now is keeping up with container demands for booze and milk. With the finished meals being stockpiled closest to the dining halls and residential.barracks levels to ensure citizens tend to go for the finished food first. With a second engraved dining hall that can sit 40+ to keep up with seat demands.

Other than that deaths have been minimal. A stray child or two in the caverns being savaged by wildlife before the military could respond. But it isn't like there is a shortage of children. 30+ children and babies in the fort. Whats more is the young ones keep holding parties in the main halls. Leading to more spikes in child birth the following year it seems every time.

Thankfully the nobles have been minimal with their outrageous demands. There was a brief ban on scepter exports the year before but the instigator seemed to come to his senses before it became a real issue. Multiple mandates requesting millstones be constructed. THAT I can deal with more of. Work is going apace on the universal dwarven housing project along with offices and dining rooms for nobles.

There was a brief glimpse of a forgotten beast in the lower depths but it seems to have wandered again. Becoming enraged at something the explorers could not see. Whatever it was. Thankfully it's bought some time to sort out some more weapons for the militia before it finds the fort through these natural tunnels linking the caves together.
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Mentalpatient87

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Re: What's going on in your fort?
« Reply #30151 on: July 11, 2013, 10:53:59 pm »

Sick of vampires eating good dwarves. Operation "Blot Out the Night" has begun.
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Whoever appeals to the law against his fellow dwarf is either a fool or a coward. Whoever can not take care of themself without that law is both. For a wounded dwarf shall say to his assailant, "If I live, I will kill you. If I die, you are forgiven." Such is the rule of honor.

Bludulukus

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Re: What's going on in your fort?
« Reply #30152 on: July 12, 2013, 12:26:09 am »

Fortressbowel, pop 259, year 18.

Another goblin siege defeated, now picking up all the goblinite and troll socks.

A larger and grander royal abode is being prepared.

A humanoid FB made of fire is roaming the first cavern, awaiting execution.
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WanderingKid

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Re: What's going on in your fort?
« Reply #30153 on: July 12, 2013, 01:03:23 am »

AdmiredMansions managed to punch into two caverns, but nothing of particular interest showed there.  Both of the caverns are near the bottom of the map.  Building off a few exploratory tunnels we managed to locate the magma sea.  With that knowledge I should be able to drive a shaft from the main complex down into the caverns without ending up with a significant problem, but I need to find the upper cavern first.

FPS death has also begun.  I'm down to 40 FPS currently.  I've set up restricted travel areas in the vein mines (they're huge) and that helped some, but nothing will really save me, I think, for a while.  I set the entire 5x5 embark to collect surface plants.  That can't be helping.

The fort has taken out one ambush, two minotaurs, and a cyclops so far.  The ambush by far was the funniest.  My wardogs just inside the front drawbridge detected them ON the bridge.  The lever was pulled and... yeah.  Three of the gobbies survived, two in decent condition, and the resultant reports of my hunters battering the goblin in the head uselessly was funny.

I'm getting ready to seal up the upper fort and just lock out the caravans for a while.

enolate

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Re: What's going on in your fort?
« Reply #30154 on: July 12, 2013, 01:38:58 am »

Goblins sieging again. 98 units and they brought a general. And we haven't finished cleaning up the bodies from the last one. Doesn't seem like there will be any goblins left at this rate. I don't know why they have a death wish, unless it is because their ruler is human. Maybe he is trying to ruin their civilization from within.
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GrimDark_Majyyks

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Re: What's going on in your fort?
« Reply #30155 on: July 12, 2013, 02:30:20 am »

New immigrants appear to be unhappy with their present lodgings.

Spoiler (click to show/hide)

Also, building upwards is proving tedious, floors and wall-floors do not look different so it is hard to figure out what I have set up on some levels because so far the first three floors have a different layout according to their function. It probably doesn't help that this thing is 59x59 tiles. Three more floors to go and I can get back to digging out the rest of the fort*.

*Of course, this leads to constructing two more (though considerably smaller) structures. Then there is the intended lava(because, above ground)duct because at this point digging is too pedestrian.

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Snaake

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Re: What's going on in your fort?
« Reply #30156 on: July 12, 2013, 02:32:23 am »

A mother and child burned to death breaching the magma sea (which I thought I had handled, turns out a gabbro door will burn away when open)

Sounds like you forgot to use a magma-safe mechanism. Otherwise, it would have to be be a masterwork thing.
...

Afaik this is vanilla behaviour. All doors are impervious to magma when shut, but if opened, they will be destroyed if they're not magma-safe, just like all other furniture. I'm kinda skeptical whether that behaviour would even be moddable.
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Larix

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Re: What's going on in your fort?
« Reply #30157 on: July 12, 2013, 02:52:51 am »

A mother and child burned to death breaching the magma sea (which I thought I had handled, turns out a gabbro door will burn away when open)

Sounds like you forgot to use a magma-safe mechanism. Otherwise, it would have to be be a masterwork thing.
...

Afaik this is vanilla behaviour. All doors are impervious to magma when shut, but if opened, they will be destroyed if they're not magma-safe, just like all other furniture.

Gabbro is a magma-safe material, so the door _should_ have stayed intact; unless it wasn't gabbro after all, or the door was attached to a non-magma-safe mechanism, or it was in a mod where gabbro isn't magmasafe (easy to achieve by lowering its melting point in the raws).

Properly installed magma-proof floodgates and hatches work flawlessly as magma plumbing, so i'd expect doors to work the same.
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matskuman5

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Re: What's going on in your fort?
« Reply #30158 on: July 12, 2013, 04:42:27 am »

I have a new favorite dwarf. His name is Cog, but I don't remember the surname.

He used to be a boring planter. Then a wave of giant keas attacked, and I didn't close the gate in time. One of the keas got to the main dining room and started slaughtering people. Then Cog stepped up to him, punched it's wing so hard it's bone broke, and the kea passed out. Cog started beating it's head in, shattering the skull, but not killing it. The kea woke up, and Cog then dodged all of it's hits.

He followed the kea to the courtyard, where he found an axe. He picked it up,
and cut off both of the giant keas wings off, and the decapitated it's head.

I recruited him in the military immediately as an axedwarf.

Later, his wife and only son were killed by goblins. He didn't care, but just kept slaughtering the goblins,
reaching a new record of 132 kills.

He is also legendary in all social skills.
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PDF urist master

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Re: What's going on in your fort?
« Reply #30159 on: July 12, 2013, 05:27:07 am »

Cog is one awesome dwarf. did you check his physical attributes before the kea attack?

due to the siege bug, the wood supply in this fort has been drastically lowered. all production will eventually be moved to the third cavern layer, where there's a magma pool available.

a forgotten blob made of mud has arrived with poisonous vapors. had the marks dwarves arrived earlier, we would have been out of range of its gas. unfortunately, we lost a marksdwarf and a child that day.

on the bright side, i finally managed to capture a jabberer. used a hauler to lure the jabberer into one of my cage traps. as soon as i find another, i can supplement my war dogs and grizzlies.
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TheFlame52

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Re: What's going on in your fort?
« Reply #30160 on: July 12, 2013, 07:02:56 am »

I have a new favorite dwarf. His name is Cog, but I don't remember the surname.

-snip-

Later, his wife and only son were killed by goblins. He didn't care, but just kept slaughtering the goblins,
reaching a new record of 132 kills.

He is also legendary in all social skills.
Well no wonder he didn't miss his wife. He can just social-skill himself up a new one!

matskuman5

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Re: What's going on in your fort?
« Reply #30161 on: July 12, 2013, 11:22:21 am »

Quote
He can just social-skill himself up a new one!

Unfortunately, dwarves can only marry once in a lifetime, dooming him to a single life forever.

Here are his attributes: He is quick to heal and rarely sick,but he is flimsy,

Also, he is just 18 years old. Surprising that he killed the kea so easily.
His full name is Cog Claspedplan. My courtyard is still filled with pools of giant kea blood. :D
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Oaktree

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Re: What's going on in your fort?
« Reply #30162 on: July 12, 2013, 11:25:01 am »

Year 4 has finished at Relicblaze   8)

Autumn trading went well with more ore for making steel and bronze being imported.  Main export item was glass and copper trap components.  The fortress (rated a city) is doing well enough that the Mountainhome is willing to make it a barony.  One of the Original Seven (the expedition leader) was selected for the nobility by the recently elected mayor (2nd one so far).  Since the new baron also does the book keeping and job management duties his "office" will be given extra filing cabinets.

The semi-annual clear-cutting of the embark was interrupted in early winter by the second minotaur attack.  He chased haulers and woodcutters to the outer ditch and then stopped to destroy a door in the new perimeter wall.  His pounding was interrupted in turn by six melee dwarves erupting through the door.  The lead hammerdwarf managed to hit the minotaur in all four limbs plus a gut bruising blow before a dwarf planted a morningstar in the minotaur's brain.  Another slab for the barracks area to memorialize another monster downed by the garrison.

The predicted goblin siege arrived in late winter.  Hammer goblins led by an axe goblin mounted on a cave crocodile.  The garrison took them out cleanly with a combination of crossbow fire and a swamping attack by the melee squad while the goblins were disorganized.

Since the next attack should be larger the militia program was started up and additional squads have been mustered.  There is an armor shortage, but basic gear, shields, and weapons are available.  And the marksdwarves have a good supply of bolt and some archery ranges to practice at.  Besides, it takes thirty dwarves out of the idle pool.

Fortress development at this point is a mix of expansion and internal improvements:
-  A DWR was constructed to power a mist generator for the main dining hall entrance. 
-  The baron got a nice set of quarters next to the dining hall
-  Tunnels to map out the extent of the first cavern are being dug out.  (And to discover the second cavern!)
-  Various workshops are being shifted to better locations; or temporarily removed to allow for flooring over of dirt surfaces
-  Animal pastures are being shifted
-  Snow is being removed from locations that are now roofed over and otherwise enclosed

And the engineers are discussing some ideas regarding how to weaponize mine carts as an anti-goblin device.   
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matskuman5

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Re: What's going on in your fort?
« Reply #30163 on: July 12, 2013, 12:16:05 pm »

A kobold thief was found outside the walls. My marksdwarves promptly started firing at him, but nothing hit it.
He ran towards the map edge. I was sure he would get away.

Then he ran straight into an old pasture, filled with war dogs. He got ripped to shreds.

I had a pretty unlucky dwarven family. The mother was making an artifact,
but I couldn't get the items for it. She went berzerk and killed the nearest dwarf.
It happened to be her daughter. My military quickly dispatched the crazy dwarf.

The father got stuck in the roof of my entrance during a renovation process. He had with him his son, the only child in the family left.
The father quickly starved to death. I was just rescuing the child when it went stark raving mad, and jumped in the river, being ripped to shreds by alligators.
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Diablous

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Re: What's going on in your fort?
« Reply #30164 on: July 12, 2013, 12:22:03 pm »

Wounddrinks has entered year four. Not much to talk about.

The dwarven caravan has come and gone, but the liason hasn't finished talking with the mayor yet. He offered to make Wounddrinks a barony, I accepted and chose a random farmer to be the new baron.

Another forgotten beast has arrived, this one a giant one eyed crab with deadly spittle. He spat frozen extract at the military that was blocked or just bounced off their armor, with no effect. Three recruits ganged up on him and destroyed him. One of the recruits became a sworddwarf during the fight. Her name is Zulban, and she is only thirteen. She migrated to the fort as a child with her parents, and was drafted shortly after she came of age. She's been in the military the least of all the recruits yet she managed to get some weapon experience before all the others who joined without weapon skills. She's managed to catch my attention that way.

Another thing that caught my attention is a dwarf who was in the military. I had him leave after a goblin maimed him bad enough to take his ability to grasp and stand. He's managed to recover enough to carry things and is working hard at farming, and he is ecstatic. Nothing all that important but it makes me smile to see a badly wounded dwarf recover.

Also, I had about six goblin prisoners from captured ambushers and snatchers. I stripped them of everything and let them out in the barracks while the soldiers were training. The goblins didn't last long. It was stress relieving after all the snatchers that keep popping up.
« Last Edit: July 12, 2013, 12:49:31 pm by Diablous »
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Thought it was quite fine
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