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Author Topic: What's going on in your fort?  (Read 6194853 times)

WanderingKid

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Re: What's going on in your fort?
« Reply #30105 on: July 10, 2013, 05:33:06 pm »

Final point of concern is a dorf locked up in a craftshop, waiting on shells.  I have 1, he wants 3.  Until we get a chance to buy some turtles, he's staying locked up in there.  Either he goes mad or I get lucky and get a backup legendary bonecrafter.

Unless this was recently changed, buying turtles won't help.  Caravans sell turtle meat, not whole turtles, so the shells have already been removed :(.  It's easy to find yourself in a biome with zero shell-bearing creatures.  Early on, I modded hooves and horns as acceptable substitutes for shells.

Well... crap.  Not that I have enough of those either, but it'd help.  The ponds in this desert dried out in the first summer I turned temperature on.  Do you have a link to that mod and do you know if you can swap it after world gen?  I'd also like chitin to be considered shell, personally.

VerdantSF

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Re: What's going on in your fort?
« Reply #30106 on: July 10, 2013, 05:35:15 pm »

Splint

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Re: What's going on in your fort?
« Reply #30107 on: July 10, 2013, 05:35:34 pm »

I believe it's a simple matter of adding the tag [SHELL] to a certain material. I did it with feathers in a glacial fort (due to our massive herd of elk birds.)

EDIT: Damn it, Verdant ninja'd me.

WanderingKid

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Re: What's going on in your fort?
« Reply #30108 on: July 10, 2013, 05:36:07 pm »

And now goblins. One shanked a kid and ran off without even grabbing anyone, a goblin shot a trapper in the ass and ran away, and now a group of flagellants is baying for blood and charging at the fortress.

Taking all bets, 8 goblins vs 2 dorfs.

LOL, had a snatcher do that once.  Ran up and hacked a baby's hand off, then ran for the hills.  I can only imagine the conversation when he got home:

Goblin King: So, Slath, what do you return with?!
*Slath holds up the infants hand*
Goblin King: Slath... you moron... what are we supposed to do?  BUILD a baby from parts?
*Slath looks dejected*: Well, there's that necroman...
Goblin King: SLATH YOU... YOU... YOU... !  I can't even talk to you coherently.  Get out of here and don't come back until you return with a WHOLE baby!

Splint

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Re: What's going on in your fort?
« Reply #30109 on: July 10, 2013, 05:41:35 pm »

And the opening shot was.... The lead goblin getting punched in the throat. Followed by the goblin and the next closest greenskin receiving unplanned amputations; guess massacring a mess of incompetent knife-ears was pretty damned good training.

WanderingKid

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Re: What's going on in your fort?
« Reply #30110 on: July 10, 2013, 05:49:19 pm »

Hm, so I shut down DF and went to the raws for the save, did cartiledge, hoof, horn, and chitin.  That should deal with the majority of this and give me a use for cartiledge.

Now, to butcher something...  :D

Splint

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Re: What's going on in your fort?
« Reply #30111 on: July 10, 2013, 06:17:24 pm »

After a week in-game of constant surgery and Count Ber himself giving two diplomats the finger to help tend to the removal of rotten tissue, Obok is finally able to stand and fight again.

Meanwhile, one of her squadies, Udil, has become recognized a Master of the sword and become a Swordlord, earning promotion to Corporal in the process.The battle with the flagellants ended with five dead, one captured, and the other two running like hell two more I didn't see have an unfortunate run in with the mithril-wielding elves.

The ass-shot and random stabbing victims are now in the hospital to have their injuries either cleaned and wrapped or possibly stitched.

VerdantSF

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Re: What's going on in your fort?
« Reply #30112 on: July 10, 2013, 06:24:13 pm »

Oh, I thought Obok was dead!  Glad to hear that isn't the case!  I've never experienced miasma on a living creature before.  *Shudder*

WanderingKid

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Re: What's going on in your fort?
« Reply #30113 on: July 10, 2013, 06:32:17 pm »

Oh, I thought Obok was dead!  Glad to hear that isn't the case!  I've never experienced miasma on a living creature before.  *Shudder*

They're GREAT at the parties...

Thanks for the tip on the shells guys.  That seems to have gotten him fixed up.

Splint

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Re: What's going on in your fort?
« Reply #30114 on: July 10, 2013, 06:36:35 pm »

Apprently the skin on her breasts wasn't rotten just enough to warrant removal, so.... She's still pretty much going to be a walking misama generator unless it rots away.

All the prisoners are now being processed in preparation for being thrown to our resident hungry alpha  raptor, Bokurdor, and his two Mastiff Companions. I'm really trying to think of what to do with all this excess junk these bastards leave behind. I always hate going for magma only due to the distances involved to bring it all down and I only have so much fuel, mostly due to my uh... Forgetting to order more coal...

I may decide to start an exotic pet trade; we have a ridiculous amount of languars and coati on top of our Inkhornes.

@ WanderingKid - I await to see what it is. Mine wound up being a chain made of feathers.

WanderingKid

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Re: What's going on in your fort?
« Reply #30115 on: July 10, 2013, 07:21:23 pm »

Apprently the skin on her breasts wasn't rotten just enough to warrant removal, so.... She's still pretty much going to be a walking misama generator unless it rots away.
To be clear.  You now have a skinless female who's breasts still have skin, but it's rotting.  That's... actually damned disturbing having been to the strip club last weekend.  I won't get into the details that are currently in my head.  But.  Wow, yeah.

Quote
@ WanderingKid - I await to see what it is. Mine wound up being a chain made of feathers.

That would have been more useful...

I got a pond turtle shell figurine of another dwarf killed by a particular ettin that eventually got itself killed.  The description is long and boring, and uses wayyy too many materials.

Spleenling

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Re: What's going on in your fort?
« Reply #30116 on: July 10, 2013, 07:55:48 pm »

Efficiency.

The "Hospital" is adjacent to the Catacombs.
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Larix

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Re: What's going on in your fort?
« Reply #30117 on: July 10, 2013, 08:38:34 pm »

I checked out the walled-in fortress again, updated the family trees and engaged in some more matchmaking. Two second-generation dwarfs had been lovers for a while already, so they were the first candidates, and i assembled three more 'solid' couples and two tentative ones (one is actually just in preparation - two of the oldest and most promising third-generation dwarfs, who are several years from adulthood). The established lovers (craftsdwarf&metalcrafter) married after one season, but not before one of the other couples (mason&armourer)  had proceeded to 'lovers'. Those stuck at that stage and only married after one of the other couples (mason&planter) had decided to tie the knot. The fourth couple - the potter and one of the textile workers - waited until midwinter, by which time a couple that had been involved for decades also spontaneously decided to marry (i think they might still have forty years or so of married life before them). The 'test' couple of two very young planters however, seems to be unfeasible - they became acquaintances, didn't move on for quite a while, then moved to 'long-term acquaintances' and stayed there for the rest of the year. All others had either spent very short time at that stage or skipped past it altogether. I suspect those two actually _cannot_ become friends/lovers/partners. I don't know what causes this, the most likely suspect is 'admires tradition' in one vs. 'loves to defy convention' in the other. Those may cause them to be at odds, but going by the wiki, those ratings aren't _that_ far apart...

I've set the downward cart route to be 'guided' for now. I think i'll have to go through the unit list and disable the relevant loading/cart moving labours for all mothers with children - the kids just _love_ playing on the super-restricted tracks while a cart is underway. The hospital had to glue two underage patients back together this year; one had three or four broken bones, the other needed traction (including demolishing the bench to release him).

There were two masonry artefact during the year, an olivine armour stand (or somesuch, something that has no actual use but can be put in a room to make it crazy valuable) and a granite bed. Nice. There was also a moody kid which produced some garbage item as per usual. I assume it's been dragged to the artefact vault like all the other crummy stuff.
« Last Edit: July 10, 2013, 08:49:19 pm by Larix »
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Lalasa

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Re: What's going on in your fort?
« Reply #30118 on: July 10, 2013, 08:39:39 pm »

My dwarves keep complaining of rotting and tattered clothes no matter how much new clothing is created, and the presence of a vampire noble only makes their moods worse as she continues to eat random citizenry.  Adil Bustswims the Perplexing Rumor of Waters, Vampire Queen practically calls the jail her bedroom as her subjects continually chain her up.  She's always allowing dwarves to vent on her but fails to realize she's usually the source of their misery.

Before anyone suggests, no I don't plan on making a citizen militia.  There are far too many dwarves for me to effectively stick in armor sets and I can barely use the military menu as is.   :P
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Splint

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Re: What's going on in your fort?
« Reply #30119 on: July 10, 2013, 08:41:10 pm »

Efficiency.

The "Hospital" is adjacent to the Catacombs.

That it is, though this was more due to where the lake in the caverns was.

And I'll have you know only one dwarf has died in this hospital to date!.... Admittedly this was due to a combination of no soap and a lack of trained medical personnel who didn't show up until roughly a year after he'd died.... And that I forgot to include tables and traction benches on some of the cots...
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