Minedshadow, est 147. Late winter, year 167, pop 195 (decrease since last enumeration due to what I am calling "The Bugged Dead," currently 21 deceased dwarves that show up as population in DT, though they are listed under dead/missing in game *headscratch*).
So, the dwarves are busy working on a second lair, intended for Daze (or something else that might come along and the dwarves can make use of...), and upgrading the holding pen extension off the first lair. Silk production has been suspended for now, due to worker traffic through the collection area. I'm considering adding in a pitting system above the 2nd lair holding pen, although I'm wary of doing that before I know "what" will be inhabiting that space. Daze isn't a flyer, but the other two (Lozu and Kor) are. Hence no pitting system on the z-level above for them.
In other planning, I'm slowly plotting planning an embark-sized (3x3 in this case) obsidian casting system. First I have to find the magma though. Then I'm not sure how I'll handle the transport/routing of said magma: pump stack, or piston? I'll probably go with a stack, since using a piston to get "that much lava" up to where I want it would be... gruelingly slow. So why do I want to build a casting system that could cast an entire z-level at once? Because I want engraved obsidian walls! Oh, and then I want to "insulate" the entire thing in magma...
And in other news, the bodies continue to pile up on the surface, and my masons&engravers have plenty of work cutting and engraving memorial slabs... That list of "The Bugged Dead" also will probably continue to grow. I suspect it is connected to my method of handling migration waves: set the dwarves' custom profession at appearance, before they even path off the map edge... Although I'm unsure as to why I don't have a much larger list. It may be the thing that leads to this fortress's demise, long before any other external/internal sources of fun pose any significant threat...