The dwarven government 'The Clock of Wheels' are halfway through their second year at Drownedgears (both deliberately picked names), and the Clock of Wheels is taking shape. We debugged the main timer loop and it now appears to have the very convenient return time of fourteen days. I actually had thought that i'd get a one-day return on the prime loop, but carts ramming into walls cause too much speed loss and their recovery times tend to be ridiculously long, so that basic timer has a return time of two days. I bungled up the design of the secondary loop (intended as the 'week counter' originally) in the designation phase several times but caught all problems before unpausing. This was the first test of the design and it worked flawlessly.
I guess i'll hit the year counter by simply building one six- and one four-counter loop. We might be able to track the date on our own from our third year onward.
On the whole, just to make it tick, it should take seventeen hatch covers, three pressure plates, 34 mechanisms to link up all the hatch covers, and four minecarts. No power, no water, no bridges, it's all powered by the old double-ramp glitch. To get any kind of output, several more pressure plates are required, i'd say 18 and whatever mechanisms are needed to link up the readout; in addition, several track stops linked up to levers are also highly recommended, because otherwise, any kind of maintenance or modifications would be highly hazardous to the dwarfs if not outright impossible.
Once i get it in any way finished, i'll report some more, possibly including awesome pictures showing little apart from masses of upward ramps.