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Author Topic: What's going on in your fort?  (Read 6195017 times)

11sparky11

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Re: What's going on in your fort?
« Reply #29550 on: June 12, 2013, 04:30:29 am »

I think  I would get stomach ulcers from trying to manage a 400 dwarf fort. Heck, I already nearly do with a 200 one.
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HugoLuman: What got in?
MrSparky: The river.

Hommit

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Re: What's going on in your fort?
« Reply #29551 on: June 12, 2013, 05:48:34 am »

This is X(oak logs)X. This object is heavily worn.

...whaaaat?
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Larix

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Re: What's going on in your fort?
« Reply #29552 on: June 12, 2013, 06:15:26 am »

Fire or cold damage. Has the logs been on fire or are you in an exceptionally cold biome?

I messed around with a fort in an ultra-cold biome, and the dwarven caravan brought barrel-less frozen booze (unusable even after melting), empty cages (creatures inside died from exposure and corpses were destroyed by the cold) and yummy XXcave lobsterXX.
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ITHEURIST

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Re: What's going on in your fort?
« Reply #29553 on: June 12, 2013, 01:13:27 pm »

Hmm, I searched the wiki but I can't find out what Golden Slave actually <I>is.</I>
Could someone fill me in?
Perhaps searching Golden SALVE will give you better luck
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WoobMonkey- I hereby swear to uphold the true spirit of Dwarven Nobility: bitching, demanding, and being distracted by kittens, doors, and well-made cage traps.

VerdantSF

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Re: What's going on in your fort?
« Reply #29554 on: June 12, 2013, 01:42:58 pm »

Thanks to innovations in genealogy, Relicshield is currently undergoing a massive renaming project to better track the proud lineages of its citizens.  The Claspletter family was one of the first to get a standardized surname, having several of the most prominent dwarves of the fortress, including Edem II, the Unluckiest Hammerdwarf and Goden II, the Forgotten Beast Slayer.



 

11sparky11

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Re: What's going on in your fort?
« Reply #29555 on: June 12, 2013, 01:44:22 pm »

Nice. How do you do it exactly?
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VerdantSF

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Re: What's going on in your fort?
« Reply #29556 on: June 12, 2013, 01:46:15 pm »

It's explained in the first link :D.

11sparky11

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Re: What's going on in your fort?
« Reply #29557 on: June 12, 2013, 01:54:03 pm »

It's explained in the first link :D.

Yeah but I've never really messed about with the code, what line did you put in? And do you have to manually add the family names or are they generated?
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VerdantSF

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Re: What's going on in your fort?
« Reply #29558 on: June 12, 2013, 02:08:30 pm »

Go to the d_init.txt and replace [NICKNAME_DWARF:REPLACE_FIRST] with [NICKNAME_DWARF:REPLACE_ALL].  Then manually add the full name as a nickname.  Also, this has to be done in DF itself, not in Dwarf Therapist.  Therapist has a 16 character limit, but if you customize a name in DF, there's a MUCH larger limit.  It takes a while since you have to go one by one, but for me, it's worth it to see the families actually displayed as such :).
« Last Edit: June 12, 2013, 02:10:44 pm by VerdantSF »
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Fien

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Re: What's going on in your fort?
« Reply #29559 on: June 12, 2013, 03:35:39 pm »

Spoiler (click to show/hide)
Spoiler (click to show/hide)

So god damn metal...
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11sparky11

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Re: What's going on in your fort?
« Reply #29560 on: June 12, 2013, 03:37:07 pm »

DWARVEN ICECREAM!
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Larix

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Re: What's going on in your fort?
« Reply #29561 on: June 12, 2013, 03:48:06 pm »

Even more messing around with minecarts - my main testing ground is now up to minecart route #14, with six minecarts in constant circulation. I replicated, with much thought and bumbling around, the looped 'power-to-signal converter' mentioned on the wiki. Except i hadn't understood that design at all and ended up inventing it all by myself, except much larger and messier. Yay. Not to mention i _also_ reinvented track switching via roller. At least i managed to design a reasonably compact design for a self-timing repeater, with guaranteed enough delay for waving a bridge (because the loop with the pressure plate is accessed through a retracting bridge activated by the selfsame plate).

On a lark, i almost-verified that minecarts are also an efficient way to kill a noble (or keep a vampire out of harm's way for a while): just order them to ride a minecart on a permanent loop. It seems that dwarfs won't leave the cart even when dehydrating and starving. I didn't go through with it in the end and threw extra carts into the loop until the hapless passenger was released. If you don't intend to let the passenger back out, you can of course simply wall off the route and let them ride in peace.
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Fien

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Re: What's going on in your fort?
« Reply #29562 on: June 12, 2013, 04:08:03 pm »

OH GO TO THE CIRCUS WINDOWS.

I left my game going while I ran to the store for 10 minutes and my PC decided that was the BEST time to update and restart my computer. The elven blood glacier is no more.

Edit: Found the plot again and everything is back on schedule. Let the Urist Bros Ice Creamery begin construction.
« Last Edit: June 12, 2013, 04:34:26 pm by Fien »
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Akura

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Re: What's going on in your fort?
« Reply #29563 on: June 12, 2013, 04:09:43 pm »

While cleaning up the mess it was discovered that the fortress had a serious food shortage.  The various carnivore pets have been eating the meat, and crop rotations had been curtailed over the past few seasons due to large surpluses lying around.  Crop planting was increased, some spare animals were slaughtered, and the recent supply of dead goblin mounts also helped reload the larder.  It might be time to cull the population of either lions or blind cave bears a bit as well.  Or maybe just butcher a few of the rhino calves.
When did non-grazing animals start eating?

They absorb life force, like succubi.
That reminds me, I have to finish trying to mod in succubi/incubi. I think I need to figure out the [CONVERTED_SPOUSE] tag a bit better. I had a caste with the tag(they're supposed to be like night creature spouse hunters), but in the arena, one of them killed his succubus mistress. Kinda embarassing.

This is X(oak logs)X. This object is heavily worn.

...whaaaat?
Fire or cold damage. Has the logs been on fire or are you in an exceptionally cold biome?

I messed around with a fort in an ultra-cold biome, and the dwarven caravan brought barrel-less frozen booze (unusable even after melting), empty cages (creatures inside died from exposure and corpses were destroyed by the cold) and yummy XXcave lobsterXX.
It might also have been thrown around a lot by tantrumers. I've had stone furniture damaged that way.
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Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Fien

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Re: What's going on in your fort?
« Reply #29564 on: June 12, 2013, 05:40:28 pm »

Well now that the snow has melted I can see what's underneath

Spoiler (click to show/hide)

STARING EYEBALLS AND TENTACLES, OH GOD.

Man...evil biomes got fucking hardcore, man. I remember when it was just skeletons.
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