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Author Topic: What's going on in your fort?  (Read 6195247 times)

Mr Space Cat

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Re: What's going on in your fort?
« Reply #29520 on: June 09, 2013, 11:56:53 am »

My best suggestion is to make a meat grinder pit: throw them all in there sans the necromancers, dump a bunch of corpses in with them, and have an observation room above and to the side with the necromancers stationed behind windows which are behind fortifications, so they can look into the pit and repeatedly raise corpses. It'll turn into one big, undead disposal unit for prisoners.

You'll want to include a bridge to raise that can block the necromancers' view or something, though. Maybe another system for clearing the pit, because you definitely wouldn't want to do it with dwarf power.

Curses, ninja'd again.

Still, do what this guy says. Even better if you can get some of the undead on fire. Then necros will keep raising flaming zombies for extra awesome.
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11sparky11

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Re: What's going on in your fort?
« Reply #29521 on: June 09, 2013, 12:03:07 pm »

That sounded much better than what I ended up doing, throwing them all in the pit at once!.... Yeah. The necros keep reanimating the dead reanimated corpses. Granted, the cave crocs are still alive, and the rutherururururs.. Can you train the elk birds for war btw?

« Last Edit: June 09, 2013, 12:11:29 pm by 11sparky11 »
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HugoLuman: What got in?
MrSparky: The river.

Sulhythal

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Re: What's going on in your fort?
« Reply #29522 on: June 09, 2013, 01:36:06 pm »

So, after a reformat, I decided to start playing DF a bit again.  Created a new world, and started searching for sites. 

Huh, this world only had 3 sites that matched my search requests.  Well, lets take a look.  Hey, this one's perfect!  Tons of shallow and deep metals, soil, clay, one Biome heavily forested.  No Aquifer, but fresh water available via a brook. 

Only problem is that there are three different biomes.  One is only medium Savagery (just plain Wilderness I think?)  and had the most stuff, but the other two were both haunted.  I've never Embarked in an evil biome before...well, for long. 

What the heck, Why not?  I embark. 

Ah, Dwarven paradise.  Tetrahedrite, Tin, native gold and silver, Galena.  Iron in two forms, AND Flux!  What, I wonder, would the catch be to these riches?  I soon found out. 

I got a basic fort carved out of the rock and dirt and got everyone inside when I got an alert about a cloud of evil vapor drifting around.  I gave the order that no dwarf is to leave and zipped over to have a look at what horrific fate would befall whatever the cloud touches. 

I think it was a Cavy, actually, that the first cloud engulfed and turned into an Evil Vapor Husk.  "Oh wow, this embark is really going to be Fun..." I thought to myself as I started preparing. 

We dug down, set up farms and crafts and kitchens.  We endured being chased by Yak Corpses and our burial ground grew, and grew.  But we endured and spread and new migrants were always available to replace the losses.  Rounds and rounds of hysterical laughter ensued after the discovery of a Mussel shell clacking around on the ground, looking for the mussel that used to live there. A victim of the evil Biome's borders powers of reanimation. 

After cleaning up the remains of those fallen in the last goblin siege, the disaster that had been inevitable from the first planning stages decided it was time to strike.  In the large room where both the stairs down to the magma forges, and the burial ground were laid out, something awoke.  I sent the military to deal with the zombie I had assumed had somehow managed to slip past my traps and into the passages.  By the time I realized the truth it was too late. 

My burial ground had expanded too far, it crossed over the line into an evil biome and now dwarves and dwarf parts were reanimating faster than they could be disposed of in a more permanent way, or relocated away from the reanimation zone.  Outside our gates were three angry Yak husks.  There was no hope for help, no way to seal off the threat until more militia could be trained and armed, because all of our weapons and armor were through the zombies, as well as the forges and most of the metal ores. 

Your Settlement has been abandoned.

Quite proud of the fact I managed to make that one last five years, since most of my evil biome embarks previously didn't even last one.  granted, I wasn't entirely IN the evil biome this time...

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11sparky11

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Re: What's going on in your fort?
« Reply #29523 on: June 09, 2013, 01:53:27 pm »

Another quick update. I think I'm screwed over by a child's creativity.

Spoiler (click to show/hide)

Yeah....

UPDATE: I had some !!Fun!! trying out a danger room. Man those things are such an exploit, they make every master warriors and kill off the baby's!

Spoiler (click to show/hide)
« Last Edit: June 09, 2013, 03:08:46 pm by 11sparky11 »
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HugoLuman: What got in?
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Loud Whispers

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Re: What's going on in your fort?
« Reply #29524 on: June 09, 2013, 02:31:57 pm »

Spoiler (click to show/hide)
Four boys in a row. A 6.25% chance of that happening. What's even weirder? It's been nearly 7-8 years since the mother and father arrived, and no one in that family has died.

Eisenritter

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Re: What's going on in your fort?
« Reply #29525 on: June 09, 2013, 06:44:14 pm »

Following a bit of modding so as to ensure a wealth of edibles, the fortress of Debvagush, "Eatenkills" has taken root in the southern glaciers.

Dug straight into the ice and planted a still first thing, so I really have no FUN to speak of yet.  Time will yet tell if my lack of arable land will spell doom for the Maw of Hunger.  8)
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Akura

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Re: What's going on in your fort?
« Reply #29526 on: June 10, 2013, 06:16:29 am »

The waterfall generator works. It took a small modification to prevent spillover(which was also causing mist to not generate). Now any dwarf using the well or washing up(soap storeroom conviently nearby) will be comforted by the waterfall. Flaxmirror now has its own bathhouse, will all the attendant implied hentai scenes.
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Inarius

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Re: What's going on in your fort?
« Reply #29527 on: June 10, 2013, 07:45:44 am »

I just saved and quit while a great humanoid made of platinium  (with deadly spittle) arrived.

Do you think this one will be tough ? Tougher than Ironman, one former FB I had (which was very tough) ?
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Splint

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Re: What's going on in your fort?
« Reply #29528 on: June 10, 2013, 08:03:08 am »

Pretty sure even copper weapons will take it apart. Or just pray for a hit that decapitates it.

11sparky11

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Re: What's going on in your fort?
« Reply #29529 on: June 10, 2013, 09:45:11 am »

If you have adamanitite weapons, would that not sever limbs quite easily?

Update in Largegild. The 2nd gobbo siege, luckily no undead army (although I still have the undead pit of doom with over 60 undead crammed in). Roughly 100 goblins, versus my 30 skilled fighters, and a fair few lords in there. Sadly as always some of the hunters got killed, and a few other prized members of the fort that were trapped outside. I let a few of them walk into my cage traps, but I thought what the heck and dropped the drawbridge, were the trolls were met by my forces, they easily beat off the trolls and a company of lashers, killed the other company of pikemen. Then came the epic charge against the crossbows. 4 fell in the charge, but once they met in melee they got slaughtered. The remaining spear squad scampered off and I was victorious, but at a cost. 3 Lords were killed by bolts, and the 4 civs. One guy had a broken arm but he was patched up, the real tragedy was the wounds inflicted on one of my sword lords. He was a spinner in his civ life, but the pages of injuries were too much to bear, as well as the numerous infections. He lay in bed for several weeks, receiving treatment. But alas, the countless bars of soap could not fight the infections, the adamantite sutures (how the hell do you stop them using the adamantite threads!?!?) could not stop the mass bleeding and my bone doctors could not fix the many, many fractures. The wounds inflicted by the troll were irreparable and he died in his hospital bed. He was the first into battle, and the last to fall. A great memorial tomb was dug out at the end of the second burial hall. The dead in the fortress has now risen to 46, 113 still remain, and life goes on.

A stoneworker was beaten to death today after murdering a planter, I had no previous experience with dwarven justice so there was no prison. He was taken to the captain o f the guard's table, and a random brewer came over and punched him repeatedly in the head until the skull smashed and pierced the brain. I now have a jail to avoid such further tragedies. 
« Last Edit: June 10, 2013, 10:09:48 am by 11sparky11 »
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Komra

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Re: What's going on in your fort?
« Reply #29530 on: June 10, 2013, 11:27:05 am »

I was saddened to see my second mood be a possession, but at least the stupid glazer only took a single boulder of siltstone.

EDIT: Oh, yay, a RING. How nice.
« Last Edit: June 10, 2013, 11:29:36 am by Komra »
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11sparky11

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Re: What's going on in your fort?
« Reply #29531 on: June 10, 2013, 11:28:33 am »

I was saddened to see my second mood be a possession, but at least the stupid glazer only took a single boulder of siltstone.

At least you didn't have a child take a bunch of adamanitite and make a one and a half mil bracelet.
« Last Edit: June 10, 2013, 11:55:25 am by 11sparky11 »
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Komra

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Re: What's going on in your fort?
« Reply #29532 on: June 10, 2013, 11:41:52 am »

And now... 34-dwarf rush in the third migrant wave! My gosh. 10 were kids, even.
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11sparky11

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Re: What's going on in your fort?
« Reply #29533 on: June 10, 2013, 01:10:08 pm »

Largegild has been abandoned after an intrusion of necromancers, the bodies of three sieges could not be fought off.
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oldark

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Re: What's going on in your fort?
« Reply #29534 on: June 10, 2013, 02:06:53 pm »

First time trying out OrcFortress.  I spent over a year trading for the parts to build a longboat for my raiders. I finish the boat and start the process of creating the required weapons.  I finish the weapon and I can't find my longboat anymore.  Opening the log screen I see. "A Leprechaun has stolen a *Wooden Longboat*".   Not sure if the little bastard paddled away in it, but I like to think it was like in the old cartoons, where its over his head and he ducks down when someone looks his way.
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