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Author Topic: What's going on in your fort?  (Read 6195670 times)

VerdantSF

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Re: What's going on in your fort?
« Reply #29475 on: June 04, 2013, 11:08:29 pm »

However, before they could finish it off the one war trained rhino arrived and attacked.  Shortly afterwards the rhino gored the goblin, and then kicked him into the pasture's pond to drown with a fractured skull.  The war rat was then chased, gored, and also tossed into the pond.   Tomsuestu (Submergepaint) the war rhino runs the north pasture!

Well done, dwarves of Swordgleams!  That rhino was a good investment :D

Larix

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Re: What's going on in your fort?
« Reply #29476 on: June 05, 2013, 03:56:42 am »

I eventually went all the way last year and just locked my duchess in with her long-term lover. It took another half a year, but they _finally_ married and just a year later, the first baby was born. In the middle of the meeting hall. She just picked up her sprog and continued partying. To celebrate the occasion, i granted her the title of Champion (she's already expedition leader and militia commander).

When a shell-demanding mood struck (impossible to fulfil, no shell-bearing catchable fish and the elfs have been lazy), i checked some of the not-mooded kids and found one of the girls _also_ liked armadillo shell. Fortunately, she reached adulthood without mooding and i quickly ordered her to make a copper bucket. A few months later, she promptly mooded and made an adamantine floodgate. She's a legendary blacksmith now, but more importantly, she's alive.

One of the holdovers of my flirt with invaders, a web-spitting forgotten beast, was successfully lured into a corridor, sealed in with a pair of raising bridges and put to work with the help of some chained animals on the other side of a fortification wall. I intend to use it as main provider of textiles, and it has produced well over 300 bolts of silk in under two years. I think even more would be possible once i get my weavers set up a bit better.

I wonder if i can come up with a way to make a constantly-flowing underground lava river, to heat the surface river. This way, it could be kept from freezing in winter, which limits the usefulness of my sixteen water wheels. On the other hand, i get 40 power per windmill on this embark and have 840 windpower right now, which is much more than what i need. Especially since all i use it for is a millstone and a proof-of-concept minecart loop sending alternating signals (switching itself between two routes via pressure-plate-activated retracting bridge).
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Valikdu

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Re: What's going on in your fort?
« Reply #29477 on: June 05, 2013, 04:52:19 am »

A snatcher tried to grab my master lasher's son. That didn't end well for him.

Although he managed to stab the son in the leg, and it's a compound fracture. No severed nerves, though; should be okay (and I just made soap, so no infection).

Also, finding bugs in the mod. Note to self (and anyone, really): the not-cleaning-globs tag is important.
« Last Edit: June 05, 2013, 04:54:34 am by Valikdu »
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dewboy

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Re: What's going on in your fort?
« Reply #29478 on: June 05, 2013, 11:27:51 am »

With half of my fortress being populated by children (that we now know will never be full grown) I need a way to "dispose" of them in a manner that no one will notice. Hlep?
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WEEEEEEEEEEEEEEEEEEE

Splint

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Re: What's going on in your fort?
« Reply #29479 on: June 05, 2013, 11:42:55 am »

With half of my fortress being populated by children (that we now know will never be full grown) I need a way to "dispose" of them in a manner that no one will notice. Hlep?

Lure them under a raised bridge. Squish.

Alternatively, just give them bladed implements instead of blunts if they'll just be thrown in the militia.

VerdantSF

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Re: What's going on in your fort?
« Reply #29480 on: June 05, 2013, 12:24:16 pm »

Relicshield, pop. 122, Spring of 291 (Year 40)

Now in its 4th decade, the fortress has undergone major changes to its military configuration and hauling infrastructure.  Additional troop stations were created in the trade tunnels, with the squads closer to the hub focused on training, and the ones further out tasked with escorting visitors and providing the first line of defense. 

The increase in goblin hostilities necessitated quicker handling of the spoils of war, which often took more than a season to fully clear.  To that end, a new 2-route, 1-track minecart system was constructed to filter the goblinite, with pure ore deposited near the trade depot and impurities sent to the particle accelerator on the surface.  The new track was Relicshield's first multilevel one and confounded the builders for quite some time.  Everything came together once it was finally realized that every track ramp required a supporting wall behind it on the lower level.  While effective, word has come from the Mountainhome of a far more efficient magma-powered goblinite filtration system.  Duke Phyllite has considered another mining expedition to uncover the lower caverns and magma sea, but ever since the mining-related death of his wife Cinnabar, much greater oversight has been a firm requirement.  For the time being, all mining below the first cavern has been postponed, as much of the fortress's attention is on a prototype tower-to-tunnel combat drop system. 

A dwarven scholar by the name of Di remarked on the ability of smaller creatures to fall from great heights with only minor injuries.  Preliminary testing is now underway in Relicshield on a tower above the southwest trade tunnel, where Edem II and other tiny soldiers will enter battle by falling directly onto foes.  Currently, the biggest issue is soldiers being momentarily stunned from the fall.  Thus this method will not be used when facing goblins wielding blunt weapons due to the risk of fatal head strikes.  However, the dwarves are cautiously optimistic on the efficacy versus other enemy types.
« Last Edit: June 05, 2013, 12:28:04 pm by VerdantSF »
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pisskop

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Re: What's going on in your fort?
« Reply #29481 on: June 05, 2013, 05:42:46 pm »

The lumberdwarf hacks the kea in the lower body, shattering the lower spine's bone!
An artery has been opened by the attack!
The exceptional wheelbarrow <#28> strikes the lumberdwarf in the head, jamming the skull through the brain!


That, and I embarked on a mountain cave with my creature in it.  I havent seen it yet, butits been butchering troglodytes and sending them my way.  And at least I kept my wheelbarrow.
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Lolfail0009

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Re: What's going on in your fort?
« Reply #29482 on: June 05, 2013, 07:00:58 pm »

The lumberdwarf hacks the kea in the lower body, shattering the lower spine's bone!
An artery has been opened by the attack!
The exceptional wheelbarrow <#28> strikes the lumberdwarf in the head, jamming the skull through the brain!
This is every fucking interaction with a kea ever.

Urist McKoga

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Re: What's going on in your fort?
« Reply #29483 on: June 05, 2013, 08:56:24 pm »

First Year of my new Lake Tropical Fortress and i already get a necromancer in a cage. I have a tower close and a hostile goblin civilization(but not in war with my civilization).
My green glass pump stack is almost ready. So is a good start for me, with magma and necromancer to use.
Did Zombies Created by this necromancer (a dwarf necromancer btw) going to be hostile to goblins? I Want to create a maze full of zombies and dump every goblin bastard in that.
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skezixx

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Re: What's going on in your fort?
« Reply #29484 on: June 05, 2013, 09:40:10 pm »

Just finished up my skull shaped cemetery and started slabing all deaths next will be to stream line production and to make all rooms to a royal status as I feel dwarves deserve equality   
 8)
« Last Edit: June 05, 2013, 09:42:31 pm by skezixx »
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Oaktree

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Re: What's going on in your fort?
« Reply #29485 on: June 05, 2013, 11:11:18 pm »

Fourth minotaur to attack Swordgleams appeared in the spring of Year 7.  Melee dwarf squads gather to assault it and while awaiting some retracting bridges to be raised for quicker access their participation is made moot.  The Captain of the Guard potted it in the head with a silver bolt at a range of ~18 tiles from one of the watch towers.  Not sure if it was his first or second shot, but it was a pretty one.

Also discovered that if they remained rolled up a pangolin makes a good archery target for training marksdwarves using wooden bolts.  One in the pit had eight pages of bolt hits - and none did more than inflict a bruise.  Of course, it then unrolled and suffered three broken legs from hits.  Once it regained consciousness it rolled up again and took two more pages of bruise-only hits until I sent the squad away so that it could heal up for later use.

(I presume metal bolts will penetrate and kill it - so I need to keep the other squads away.)
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Akura

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Re: What's going on in your fort?
« Reply #29486 on: June 06, 2013, 06:28:09 am »

Irritation at people leaving their bars of soap everywhere they damn please has led to, ...after some escalation of design, starting construction on a large, outdoor bath house, complete with a mist-generator. The design is kind of sloppy, and probably won't work short of causing severe flooding that might be difficult to stop(the off switch is at the base of the thing), but ...isn't that the point?
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Loctavus

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Re: What's going on in your fort?
« Reply #29487 on: June 06, 2013, 10:09:48 am »

Digging the latest death pit, and getting pretty annoyed with my guys having skulls made of glass and tissue paper. Headshots are so freaking lethal.

The number of combat logs I look at that end very sharply with 'stabbed/punched/whacked/clawed in the head, fracturing the skull and tearing the brain!' is beyond madness.

In combat is fair play, but not when some idiot hauler gets headshotted by a freaking Kea.
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pisskop

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Re: What's going on in your fort?
« Reply #29488 on: June 06, 2013, 10:33:55 am »

Everyone in my forts get leather hoods.  idk if that helps or not, but I dont even make cloth headgear if I can help it.

EDIT: and gloves.  Again idk the how useful it is but I usually have no issue getting the tanned hides to make 200 pairs.
« Last Edit: June 06, 2013, 10:53:17 am by pisskop »
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drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Dawnofdarkness

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Re: What's going on in your fort?
« Reply #29489 on: June 06, 2013, 11:05:34 am »

To start this off i am serisously impressed wiht my militia for what they pulled off but first i should tell you guys about my fort a bit.

So lancesneaked is my latest fortress in the side of a volcano within the first year i managed to get a wealth of about 350,000 with the help of 6 magma smelters and 5 magma forges working overtime producing silver warhammers, iron longswords, lead crafts, iron armor, copper bolts, and mastercrafted silver furniture for the individual rooms and for the dining hall. It was thanks to this fast rise of wealth that I ended up with two ambushes right on top of each other. One was a marksman squad and the other a lashers squad. With the gobbos approaching I sent my basically freshly recruited militia of swords dwarves to go and atleast hold them off to buy time to raise the bridge. To my suprise my fully novice squad took out every single gobbo dodging bolts and decapitating lashers, Needless to say their reward for this accomplishment of killing the gobbos and not being hit is full sets of masterwork steel armor that are currently being assembled.

Oveerall i think that with these four guarding I can expect great things form this fort.
« Last Edit: June 06, 2013, 11:07:22 am by Dawnofdarkness »
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If Toady implements it, we can kill elves with it.
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