Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1942 1943 [1944] 1945 1946 ... 3844

Author Topic: What's going on in your fort?  (Read 6197695 times)

Bludulukus

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #29145 on: May 13, 2013, 04:36:06 pm »

My first forgotten beast has arrived  ;)

Rofa, a towering blob composed of salt. It has a square shell and it has a bloated body.
Logged

Sutremaine

  • Bay Watcher
  • [ETHIC:ATROCITY: PERSONAL_MATTER]
    • View Profile
Re: What's going on in your fort?
« Reply #29146 on: May 13, 2013, 06:55:09 pm »

Spoiler (click to show/hide)
*maniacal laughter*
Logged
I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: What's going on in your fort?
« Reply #29147 on: May 13, 2013, 07:56:26 pm »

Made it half a year.  Choose a spot bordering the Ocean aquifer and dug down for caverns.  Missed the first two, but found three blind ogres greeting my miner, who so conveniently carved his final up/down stair into a rock they quickly climbed.  Lucky for me I installed the traps before digging . . .

On the flip side, a moderate amount of useless stuff to sell, and a thriving giant wren-hunting business.  As long as you stay away from the human blood rain, and don't kill anything over it.  But I just gave them extra bolts, and its worked well so far with three of them out there.
« Last Edit: May 13, 2013, 07:57:58 pm by pisskop »
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

ZzarkLinux

  • Bay Watcher
  • [IS_BUN:#1]
    • View Profile
Re: What's going on in your fort?
« Reply #29148 on: May 13, 2013, 10:09:38 pm »

My test fort DaubedDiamonds has almost completed its drowning trap.
I'm testing to make sure I fixed the vampire bug (Alcohol Dependency / NO_DRINK fix found here and here)
And I want to be lazy, so I'll use a drowning trap to survive until a vampire test-subject arrives.

Anyway, I've locked a husband & wife into the 19X9 lever-control room. Their bedroom has a copper chest and copper food barrel (the husband likes copper). It's located on top of an aquifer so they have infinite water until their plump helmets bloom. Chalk statues, fish, blocks, pots and some thread too. I would have given them pigtails too, but I was hurried to finish fast because I needed flood my underground cistern and move my farms deeper.
Logged

VerdantSF

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #29149 on: May 14, 2013, 12:40:33 am »

The fortress of Relicshield , pop. 29, is a provisions outpost specializing in high quality food and beverages for traveling merchants.  Due to a weregoat attack and rumors of nearby goblin activity, an alternative to surface trading was sought.  After a few years of planning and digging, an underground tunnel network was created to help caravans and migrants travel more safely.

Victor6

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #29150 on: May 14, 2013, 01:36:00 am »

The Forgotten beasts RNG has been a real pest lately.

First up was a webspinning humanoid made of steel weapon resistant crystal glass, During the fight a troll spawned on level 3 and smashed the water\lava control floodgate in the magma sea, putting the carbonite trap out of action.

Then came a flying opal one with deadly dust that dodged the falling ceiling trap. He's been loitering at the entrance for 6 months with marksdwarves chipping away at him. There's 2 ballistas firing, but the chance of them hitting anything before the crew dies of old age is probably 0.
Logged

Sparky Lurkdragon

  • Escaped Lunatic
    • View Profile
Re: What's going on in your fort?
« Reply #29151 on: May 14, 2013, 04:32:06 am »

Oooh, I got my first Baroness! I promoted the dorf that stopped the loyalty cascase in its tracks after killing Dragonauthored's first goblin.

Also trying my hand at settling more savage areas, hoping to work my way up to a Joyous Wilds/Terrifying embark area I found in a world created specifically because I wanted some Joyous Wilds. Right now, 'tis only Mirthful/Wilderness. In that world I'm naming the dwarves after Pokemon, in order, for my own amusement. The first fort there is Pocket Monsters the Red-Blue Game Boy, and I succeeded in both flooding the first chambers (I guess that's why floodgates are useful! Dragonauthored I guess doesn't have that problem because it's in a hot area?) and in evacuating everyone with only a trapped goose that I can probably rescue come winter and a kitten that fell into the well and who Just Won't Die as casualties. Keeps getting slammed against the walls by the waterfall, but then keeps climbing up it and getting air. It's been in there like a month. Poor thing will probably be on ice come winter.
Logged

matskuman5

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #29152 on: May 14, 2013, 12:27:24 pm »

So, my fortress died.

It started with having 236 dwarves drink and eat everything with the brewers and cooks working 24/7.

I had placed my dining room and meeting hall next to an up/down staircase. What I didn't know was that those stairs allowed them to look down a z-level, to a cavern.

Then, a forgotten beast came. A huge salamander with six legs. It has a gaunt appearence and it squirms and widges. Beware it's deadly spit!

I came right under the staircase, and everyone in the dining room/ meeting hall saw him.

What followed was hundreds and hundreds of announcements that Urist mcDwarf cancels eat: interrupted by Forgotten Beast.

They all tried to escape, but they got stuck in a hallway, and the passage to my food stockpiles was cut by the staircase. Imagine 236 dwarves+about 50 animals cramped in a 7x3 hallway.

Most of them starved to death, and some of them went crazy. Only 14 dwarves and a billy goat survived the mess.

I then tried to dig a small hole in the ground in attempt to get some shelter from the berzerk dwarves that were inside the fortress.

But then I found out that elves were apparently sieging the fortress at the time but I somehow didn't notice. Then I quickly constructed a wall in the hole to protect from the elves.

What I didn't notice that a warlord somehow snuck there and had killed all but one child. The child got so many parts dismemberd, literally the whole hole was stained with his blood and parts.
« Last Edit: May 14, 2013, 12:41:47 pm by matskuman5 »
Logged

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: What's going on in your fort?
« Reply #29153 on: May 14, 2013, 01:01:15 pm »

So, my fortress died.

It started with having 236 dwarves drink and eat everything with the brewers and cooks working 24/7.

I had placed my dining room and meeting hall next to an up/down staircase. What I didn't know was that those stairs allowed them to look down a z-level, to a cavern.

Then, a forgotten beast came. A huge salamander with six legs. It has a gaunt appearence and it squirms and widges. Beware it's deadly spit!

I came right under the staircase, and everyone in the dining room/ meeting hall saw him.

What followed was hundreds and hundreds of announcements that Urist mcDwarf cancels eat: interrupted by Forgotten Beast.

They all tried to escape, but they got stuck in a hallway, and the passage to my food stockpiles was cut by the staircase. Imagine 236 dwarves+about 50 animals cramped in a 7x3 hallway.

Most of them starved to death, and some of them went crazy.
Please forgive me if I laughed.  It was at the thought of dwarves running into a dimly lit cramped hallway and getting stuck because they make tiny passages.

In other news, my hunters started hunting crundles . . .  I didn't realize it until we started collecting hungry head corpses.  Not sure how I feel about this, but it is sure to end in fun for somebody.

Despite being at war with the humans they sent a caravan . . . but then they didn't stop?  Maybe I wasn't at war?    Either way.  Necromancer siege, and I don't think the ocean is a threat at all, which is disappointing.  Couple of giant octopus . . .

Working on finding iron now, but so far just flux.
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!

Loud Whispers

  • Bay Watcher
  • They said we have to aim higher, so we dug deeper.
    • View Profile
    • I APPLAUD YOU SIRRAH
Re: What's going on in your fort?
« Reply #29154 on: May 14, 2013, 01:08:22 pm »

So I make two stockpiles in Silentthunders, then I noticed something.

Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)
Spoiler (click to show/hide)

I have never used wheelbarrows until now.
Suddenly every stockpile gets assigned 3 wheelbarrows and 600 copper wheelbarrows are put on the queue.
These things are BRILLIANT

IceBeard

  • Escaped Lunatic
    • View Profile
Re: What's going on in your fort?
« Reply #29155 on: May 14, 2013, 02:20:46 pm »

Hi all. First post after a year of lurking and playing. Recent events were too epic not to share.

My fortress, BootNotched, almost succumbed to invaders. Usually I build a tight perimeter with walls and gates, and an airlock for the depot, but I was lax. I got distracted with temporarily diverting the river into the first cavern so I could build my meeting hall and grand dining room around the natural waterfall. That project was successful, and the comforting waterfall surely saved the day.

Soon after that project was done, I moved the gate guards drown to the hall to train in the mist and stop their grumbling, but I failed to close the inner gate immediately. The fortress was suddenly hit with several squads of ambushers, lashers and bowmen, who killed almost everyone.  The raiders left with a few children in cages,  with a handful of mortally wounded dwarves left behind.  My legendary mason was in the main hallway and a sworddwarf was in the hospital.

Despite the danger, migrants arrived! I immediately set them to building coffins, hauling corpses up to the daylight, and patching defenses.  Unfortunately the last step was not completed in time because another ambush breached the walls and rampaged again.  When the goblins retreated, I had one living dwarf, Avuz the soaper. I set her labors to refuse hauling, burial and furniture hauling, and she diligently hauled rotting corpses, installed coffins, and buried the dead. She took breaks in the misty dining hall, which surely kept her sane in this difficult time.

While she labored, an outpost liaison showed up, and elevated the fortress to a barony. Since Avuz was the only inhabitant, she nominated herself to be the baroness.  She kept working, and had buried almost everyone when more migrants began arriving.

Two migrant waves later, the population is near sixty, I have two full squads training and cage traps in front of the inner gate.  I'm enjoying the challenge of dealing with all migrants to repopulate after the disaster.
Logged

fricy

  • Bay Watcher
  • [DFHACK:ZEALOT]
    • View Profile
Re: What's going on in your fort?
« Reply #29156 on: May 14, 2013, 03:13:08 pm »

What followed was hundreds and hundreds of announcements that Urist mcDwarf cancels eat: interrupted by Forgotten Beast.
They all tried to escape, but they got stuck in a hallway, and the passage to my food stockpiles was cut by the staircase. Imagine 236 dwarves+about 50 animals cramped in a 7x3 hallway.

That reminds me of my first attempt at silk farming: I had the genius idea to combine it with a fortress defence system, so I built  this at the entrance:

Spoiler (click to show/hide)

The idea was that I can harvest silk on the left side, and when a siege comes I let them walk the weapon traps, lower the middle bridge and the spider will web anything that manages to bypass the traps.

Of course I got the whole fortress stuck between the opened middle and the closed right bridge during a post-siege cleanup operation. :) Urist McUrist cancels store item: Interrupted by Goblin.x200
I couldn't get anyone to pull the lever that would have sealed the goblin and the spider behind the bridge...

Eisenritter

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #29157 on: May 14, 2013, 06:39:28 pm »

There's a vampire somewhere in Lornicat now.  Who it is, I have no idea, but it got my weaver...
Logged

slothen

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #29158 on: May 14, 2013, 08:11:58 pm »

Just found  a magma vent that extends to only 20 z levels below the lowest level of my fort.  This could... change things...
Logged
While adding magma to anything will make it dwarfy, adding the word "magma" to your post does not necessarily make it funny.
Thoughts on water
MILITARY: squad, uniform, training
"DF doesn't mold players into its image - DF merely selects those who were always ready for DF." -NW_Kohaku

pisskop

  • Bay Watcher
  • Too old and stubborn to get a new avatar
    • View Profile
Re: What's going on in your fort?
« Reply #29159 on: May 14, 2013, 08:29:33 pm »

End of year two.  Goblin ambushes came, and another necromancer siege.  The ambushes came one after another, not giving me time to rest with my wall not yet completed.  With more losses than I would like we win.

One of the wounded, a valiant female with seven notables on her crossbow, lost a hand and received compound fractures all up her lower and upper left leg.  A week after *she was recovered* she crawled out of bed, dragged herself to stockpiles, passed out for days at a time, and made a golden splint.  Now she is walking around on it. 

badass.

EDIT:  Ohh, the caravan was killed somehow.  Even wagon.
« Last Edit: May 14, 2013, 08:45:54 pm by pisskop »
Logged
Pisskop's Reblancing Mod - A C:DDA Mod to make life a little (lot) more brutal!
drealmerz7 - pk was supreme pick for traitor too I think, and because of how it all is and pk is he is just feeding into the trollfucking so well.
PKs DF Mod!
Pages: 1 ... 1942 1943 [1944] 1945 1946 ... 3844