After a pretty peaceful year or so, my necromancer duo is back. This time, however, they decided to sneak in behind the human caravan. I have a pair of merchants locked in the fortress (they fled there when the first skeletal water buffalo charged the depot), the rest of the humans are now zombies - Including a spearman and a lasher.
I lost two dwarves trying to find the necromancers, and they decided to hack the zombies to bits, so what was once about 5 mostly-whole corpses became about 25 bits and pieces of animated dwarf, human, water buffalo, and fox bits. All of which are sitting in the trade Depot with the abandoned goods of the traders.
A migrant wave arrived, but I can't let them in because the undead are blocking the only entrance, so I'm jsut hoping they run into the necromancers so I can deal with this infestation once and for all.
In the mean time, I have found the first cavern layer finally, so this run-in with the necromancers won't stop my woodcutting and fishing, or cut me off from fresh water, like their siege in the first year did.
The only weapon-quality ore I have come across is silver - this includes the ore lining of the giant pit in the first cavern layer, so while I can make some devastating maces and hammers, my other weapons are pretty poor, and I can't make metal armour at all without importing materials... which, of course, these necromancers are not giving me much chance to do. I am working on some exploratory mining to try and find something, anything, I could use for some proper armour - I would even settle for copper at this point.
Such is life in Katthirletmos, "Nourishedcobalt". At least I do, in fact, have cobalt, so the name makes sense.