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Author Topic: What's going on in your fort?  (Read 6217542 times)

Solon64

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Re: What's going on in your fort?
« Reply #28350 on: March 17, 2013, 02:46:08 pm »

My recent forts, I have implemented several house rules. No bridge wall offs, only locked doors or constructed walls, no trading of prepared meals (since their value makes buying out entire caravans laughably easy), and no trap corridors/dodge me traps/training rooms, all citizens train either through standard military or torture of prisoners.

Gotta say, its actually a ton of fun. Makes things like cave dragons a massive threat. I know some people never see cave dragons ever, well, my first cavern level is positively CRAWLING with them, I see one basically every season. At one point even a breeding pair wandered in and started smashing down the doors to my curtain wall. I regret not having any cage traps set up. One dorf got his head chomped in half the instant they broke down the door and then my highly trained axelords murderballed the two dragons ruthlessly, leg chops followed by decapitations.

I could have had a cave dragon herd. Oh well, +cave dragon roasts+ are delicious as well.
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PS: Seriously, you must have, like, super-getting-lost skills. You could go missing in a straight corridor and impale yourself on flat ground if I don't tell you where to go.

Loud Whispers

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Re: What's going on in your fort?
« Reply #28351 on: March 17, 2013, 02:55:52 pm »

Spring has arrived and the blood is all gone! The quarry's positively glowing (investigate?) and with recent deaths/births the amount of Dwarves has reached exactly 150!
Two Dwarf children have been in the hospital for some long while now with broken skulls. Perhaps this year they will recover?
The units of alcohol have reached over 10,000. Splendid. The Fortress has over 55,000,000☼ of cloth crafts and mechanisms. The walls go higher as the Dwarves dig deeper. Goblins have not been sighted anywhere.
Hmmm....

flabort

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Re: What's going on in your fort?
« Reply #28352 on: March 17, 2013, 03:00:40 pm »

Goblins have not been sighted anywhere.
Hmmm....

Forgot to turn invaders back on? :p
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.

Ianflow

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Re: What's going on in your fort?
« Reply #28353 on: March 17, 2013, 03:29:14 pm »

Postcloistered goes well!
A new migrant wave has arrived, bringing population from 18, to 40!
Two medical professionals arrived, but unfortunately, neither are diagnosticians. We have all medical skills except for surgeon now.
A new miner is also a diagnostician, of adequate skill. Being the highest ranked, he is to be appropriated to chief medical professional.

Cavern 1 has nearly been entirely secured. The waterfronts are the only true dangerous access point, and will be secured shortly
An elaborate self powered water transport is going to be organized.

Surface is being channeled in key areas so that marksdwarf towers and cage traps to prevent any would be sieges or ambushes

Two miners suffered minor injuries to their feet, which do not prevent their walking
The only downside is the chief medical officer was injured, and now I await for the hospital to function

An elven Caravan arrives! Semi-Joyous days for me! If only because I desire intriguing pets.
In other news a leatherworker claims a leather working shop to become a legendary tanner
This should be our first successful artifact

Nevermind, an ambush
Logged
And thus, "The running of the goblins" became an annual tradition and the first dwarven contraceptive.
There are no moghoppers. We have always been allies of Oceania, and at war with Eastasia.

Loud Whispers

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Re: What's going on in your fort?
« Reply #28354 on: March 17, 2013, 03:41:01 pm »

Goblins have not been sighted anywhere.
Hmmm....

Forgot to turn invaders back on? :p
Never have turned it off. I think they're scared.

Spoiler (click to show/hide)
Kivish Scienceborn walking off a skull fracture after getting stitches, dressings and bone setting. Just one more child for the Docs to patch up... Eventually.

Spoiler (click to show/hide)
An undead weasel got released in the Fort somehow. A war dog bravely fought it and subsequently ripped it to pieces, with superficial injuries sustained. The pigs have been scattered all across the Fort, I pity the Dwarves who have to chase after them.

Spoiler (click to show/hide)
My Baron Urist Muthkat decided to show an Elf diplomat around most of the subterranean defences. Rather annoying since I could very well see the elf scribbling down the location of our traps in her evil elf language, however I also suppose the Elves should be vested with some trust... After the incident involving the last Elf diplomat. Splat.

Spoiler (click to show/hide)

THE PLOT THICKENS

THE MYSTERY OF THE SILENTTHUNDERS WEASEL
« Last Edit: March 17, 2013, 04:08:01 pm by Loud Whispers »
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Bastus

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Re: What's going on in your fort?
« Reply #28355 on: March 17, 2013, 04:22:46 pm »

Angelkey is drowning in children.
My Population consists of 85 of which 26 are children or babies. I am a bit concerned that these useless litter fellows will be my downfall.
On the good side, engraving of the upper level is near to completion. The old Dining Hall is so brilliant that nearly all of my dwarves are ecstatic. Too bad I have to construct a bigger one soon as the old one is too small (and my Miners aren`t busy at the moment).
The Militia seems to train unusually fast, too.

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Larix

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Re: What's going on in your fort?
« Reply #28356 on: March 17, 2013, 04:38:03 pm »

On my minimum-size embark, i've finally switched on invaders after building a ceiling over the entire courtyard. The wall and ceiling encompassing almost 1/3 of the embark account for most of the 3600 stone blocks in use. The first line of defence consists of traps strewn across the outside, combined with walls and ditches to channel encroaching units into the trap fields. Haven't had stuff spawning on the caravan access yet, that'd be fun - five steps to the entrance drawbridge. It would make for a real test for the second line of defence: beasts. I've set up a smallish trap field on the direct path and flanked the caravan road with traps, and behind the curtain walls, there are two large pastures containing sixty or so war beasts.

So far, i've only gotten thieves and a single ambush, and the outside traps proved up to the task. Had to forbid everything outside to stop cleaner dwarfs from running into the two bowgobbos who decided to stand next to the traps for a week before finally stepping in. The outside is covered in animal and animal man bits...

101 weapon traps outside, 35 in the entrance area, 17 in the fort proper. 176 trained war beasts, 89 dwarfs. 4115 musical instruments, two of them worth over 100k, one 99k+; 202 different types of instruments, the most frequent are diorite piccolos - 154. I seem to have reached the limit of my beekeeping capacity (40 hives, 27 of them set to harvest), the mead stocks have crossed the 2000 mark once or twice, but usually fluctuate between 1930 and 1980.
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Ianflow

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Re: What's going on in your fort?
« Reply #28357 on: March 17, 2013, 05:11:54 pm »

Spoiler (click to show/hide)
My Baron Urist Muthkat decided to show an Elf diplomat around most of the subterranean defences. Rather annoying since I could very well see the elf scribbling down the location of our traps in her evil elf language, however I also suppose the Elves should be vested with some trust... After the incident involving the last Elf diplomat. Splat.

Spoiler (click to show/hide)

THE PLOT THICKENS

THE MYSTERY OF THE SILENTTHUNDERS WEASEL

I had a similar incident when I started training myself to use drawbridges. I had a good laugh when it mentioned missing kittens in Silvertreasures (CAT VAMPIRE?!)

Though, I bet your Elf Diplomat is taking notes such as "For my successors, it may be wise to note my predecessor was not so observant as I upon entering the Dwarven Settlement. Dwarves are very unsure of their security, which is why they construct many bridges. My predecessor was unlucky and unobservant, as he likely believed a raised bridge was a wall. Or, he believed it was safe to wait for the bridge to lower. As I estimate, it did lower, and with the efficiency of dwarven creations, especially bridges, he was crushed with little clean up needed. Our bridges, and that of the other races we have traded with, can eliminate threats in the same manner, but require extensive cleanup afterwards. The Baron apologized for the loss of our diplomat, and stated that if a body could be provided for us to return with and bury, there would be; we cannot bury my predecessor for their bridges possess efficiency that destroys the body of those under a lowered bridge."
Or something as extensive and unneeded as that.

The Broker/Expedition Leader/Manager/Book Keeper of Postcloistered is having little difficulty trading with the Elves.
The only difficulty is accounting for weight. It is minor, but does make an order of items traded, where logs and new pets are traded for first.
Currently, a female honey badger and a male buzzard were gained by Postcloistered thanks to the elves.
Elections for a Fort Mascot will be held in a short manner of time. The animal that had the highest chance was going to be a cap hopper, but it {perished} when its cage was {accidentally} melted for the metal.

The Kobold Slums witness two groups of twins birthed recently.
Rovod Canyon and Fikod Murderbrass had a child. Rovod Canyonsculpted, Craftsdwarf bore her child while in the field, harvesting plants. Kadol Fenceviced was born a curious baby on the 27th of Slate.
It seems he is a citizen of "The National Arch", and is a member of "The Sacrificial Entangled Quake", and worships Idrath Rilbetosram, "Idrath Marketfortune", a deity of The National Arch associated with Trade and Wealth that takes the form of a female dwarf

Our expedition leader worships Togum Rodukesis Anur Ub :Tigyn Ferrytrotted the Wonders of Dining", a deity of The National Arch, who takes the form of a male dwarf and is associated with dance, festivals, song, music, revelry, and happiness
It seems Togum Rodukesis Anur Ub has blessed Postcloistered, as almost everyone is quite happy
Our society is quite interesting
Logged
And thus, "The running of the goblins" became an annual tradition and the first dwarven contraceptive.
There are no moghoppers. We have always been allies of Oceania, and at war with Eastasia.

Hurkyl

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Re: What's going on in your fort?
« Reply #28358 on: March 17, 2013, 05:35:43 pm »

Pagewings has been moving along, although both both sieges have caused a drawbridge casualty. :(  The second time was when my marksdwarf... who was supposed to be inside the agricultural fort... and on the second floor behind fortifications... decided that he'd rather be behind enemy lines mixing it up with his artifact nickel crossbow, while standing on the drawbridge.

Given his stupidity, I'm more broken up over the loss of the crossbow.  :P

But I'm having FPS problems, so I've shelved this fort and rolled a new world.

I decided I wanted to embark on a real river this time, and I found Budconstructs on the site of a 15 story waterfall. The embark was a surprise: I find myself on an oval patch of land surrounded by blue sky, beyond which there are two more patches of lands to the north.

It turns out that the waterfall is not on the edge of the cliffs; instead the major river has dug out a canyon behind the cliff face, and the waterfall pours into that. And my dwarves decided to embark on the wrong side of the canyon.

Fortunately there are ramps so I'm not totally stranded, and by looking at the cliff I can see the aquifer doesn't cover the entire layer. Although it's amusing that the aquifer on my side of the canyon is at such a high Z level that it's completely cut off from the surrounding terrain!

I'm still amused that I have to build a 12-tile bridge (whoops, two 6 tile bridges!) to get to the part of the map I actually want to be in. :) For added fun, the bridge connects two points in the middle of the cliff face, rather than connecting the tops of the plateaus.

I've decided to carve a grand staircase behind the waterfall. Wait, I'm not so stupid to have a grand staircase directly adjacent to a waterfall! Instead, I've channeled out the entire rear face of the waterfall and built my grand staircase behind that, so there's a whole tile of open air between the staircase and the waterfall. :D I'm sure that can't possibly go wrong....

I'm going to build a silver floor at the bottom of the waterfall and a dining room around there.  Still planning what else to do.

Ooooh, I see elephants meandering towards the top of the waterfall. Will dinner serve itself?
« Last Edit: March 17, 2013, 05:37:43 pm by Hurkyl »
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Loud Whispers

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Re: What's going on in your fort?
« Reply #28359 on: March 17, 2013, 05:36:27 pm »

Spoiler (click to show/hide)
1. Well, how the Elf diplomat went splat was a bit more *involved* on the Dwarves' part.

It all started back when the Dwarves captured this roaming naked human called Shasstol. Shasstol had a very unique ability to transform into a gigantic humanoid civet every full moon. Soon enough this was weaponized and transferred to other Dwarves, of which three survived. Two got depressed and fought each other to the death, and of course someone had to be blamed for this heinous crime.
So comes in the Elf Diplomat. Convicted of murder (after insulting the Baron no less) the Elf diplomat was put into the Quarry prison, chained up to a ledge going all the way down without any clear end. This apparently drove the poor critter insane, and was mercifully thrown into the Quarry where it met gravity and exploded. There would have been remains to send back to the Elf lands, except I believe the Elf's head reanimated and wandered into the wilds whilst the rest of its body was fashioned into four elf bone helmets.

That elf diplomat's memorial in the hall of names simply stated:
Spoiler (click to show/hide)

Judging by their sending a diplomat instead of ambush squads means that either the Elves are smart and want to know their possible enemy, or they're smarter and don't want to go to war with a super-military complex.

2. Is that a Kobold Fortress? Worshiping Dwarven gods of dancing? ♥

Ianflow

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Re: What's going on in your fort?
« Reply #28360 on: March 17, 2013, 06:56:37 pm »

Spoiler (click to show/hide)
1. Well, how the Elf diplomat went splat was a bit more *involved* on the Dwarves' part.

It all started back when the Dwarves captured this roaming naked human called Shasstol. Shasstol had a very unique ability to transform into a gigantic humanoid civet every full moon. Soon enough this was weaponized and transferred to other Dwarves, of which three survived. Two got depressed and fought each other to the death, and of course someone had to be blamed for this heinous crime.
So comes in the Elf Diplomat. Convicted of murder (after insulting the Baron no less) the Elf diplomat was put into the Quarry prison, chained up to a ledge going all the way down without any clear end. This apparently drove the poor critter insane, and was mercifully thrown into the Quarry where it met gravity and exploded. There would have been remains to send back to the Elf lands, except I believe the Elf's head reanimated and wandered into the wilds whilst the rest of its body was fashioned into four elf bone helmets.

That elf diplomat's memorial in the hall of names simply stated:
Spoiler (click to show/hide)

Judging by their sending a diplomat instead of ambush squads means that either the Elves are smart and want to know their possible enemy, or they're smarter and don't want to go to war with a super-military complex.

2. Is that a Kobold Fortress? Worshiping Dwarven gods of dancing? ♥

1. I love that story ♥
Though, Were Civets, nice. I had to deal with a werechameleon on my last fort, and the fort before that, a human got caged, tried to put her cage in a bedroom, the pack of war dogs got to her (never found out what werebeast she was)
This fort, I got an electrum statue of a weretapir (combined with the bronze colossi statue in electrum, it poses an interesting future)

2. Sadly, no. I am not at the skill level to where I'd take on Kobold Camp.
I did mod Kobolds to lay 1-4 eggs, and I also modded them as Common Domestic. I took a total of 6 on embark, and gave them all DIVE HUNT VERMIN that way they don't starve in the slums, which is really a 5x5 room with two egg laying chambers.
I assume they worship the gods my first 7 worship.
It may not be wise keeping them all in the same room, as a Kobold Mayor may happen (if their social skills are growing as I expect)

On another note, I do imagine my Dwarves Have a Worship Ritual that involves Gloria Estefan's Conga playing, if only to suit worshipping the god of dancing, music, and such
Early on I suspected my mason/engraver prior to embark, had plans of becoming a necromancer. If only because we have a larger than usual number of book based engravings. Since I gave him no points in Reader, I suspect its a skill he has kept from all.
I still wonder how he knows of books when I cannot make them, nor do I believe Necromancers are socialites. (If I knew how to, I would mod in books and libraries as craftable/constructable things for atmosphere)

Creating a slum for the kobolds that is more than a dark room with nest boxes I feel is a noble pursuit. Since I decided this fort, breeding kobolds, all members upon migrating to here are notified of the kobolds, and enjoy at least secretly the presence of kobolds.
They would only harm the kobolds in self defense or in anger.
Most statues have been of a single lizard, or of lizards. In addition to the were tapir, a couple of deities, a bronze collosi, there are many statues and engravings of human on elf and elf on human aggression. The humans seem to have some sort of obsession for pulling the teeth out of elven jaws before killing them.
Logged
And thus, "The running of the goblins" became an annual tradition and the first dwarven contraceptive.
There are no moghoppers. We have always been allies of Oceania, and at war with Eastasia.

Mr Space Cat

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Re: What's going on in your fort?
« Reply #28361 on: March 17, 2013, 08:04:02 pm »

Your starting seven are randomly genned by the game, I believe; rather than be taken from history, the game just poofs them up from Armok's left nostril. There shouldn't be any risk of having the starting seven being necros, vampires, or werebeasts. I could be wrong on this.
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Ianflow

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Re: What's going on in your fort?
« Reply #28362 on: March 17, 2013, 08:26:13 pm »

Your starting seven are randomly genned by the game, I believe; rather than be taken from history, the game just poofs them up from Armok's left nostril. There shouldn't be any risk of having the starting seven being necros, vampires, or werebeasts. I could be wrong on this.

I kind of knew that, I was just having fun with the concept
I mean, nobody has been drained, or turned, or raised the dead
I still find the concept of "Soon I will be immort-" then the king slams their bedroom door open and says "Sorry, hope you weren't doing anything important, but you're starting a new settlement" or something like that just funny

Anywhoodles
After the goblin ambush my militia commander gained their fifth noteable kill :D
My first titled Dwarf!
Meet Fath Smoothsilver the Inky Veil of Meanness

Also found a female voracious cave crawler, I want to cage trap her.

EDIT:
Kol Bridgedskulls a dwarven baby girl was born to Unib Waneletter (her mother) the Woodcutter and Stodir Pastwalls (her father) the Chief Medical Dwarf, who is also a Miner
Here is quite the funny thing...
Unib Lelumlolor and Stodir Gethadil have no deities; Kol Sazirnekol worships Oboth Danatol
Oboth Danatol is a deity in the local gov't pantheon, who takes the form most often of a male dwarf, and is associated with speech
It could be a sign this young girl is meant to be a great negotiator
Or that she worships Oboth because she is learning speech
« Last Edit: March 17, 2013, 10:19:49 pm by Ianflow »
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And thus, "The running of the goblins" became an annual tradition and the first dwarven contraceptive.
There are no moghoppers. We have always been allies of Oceania, and at war with Eastasia.

Mr Space Cat

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Re: What's going on in your fort?
« Reply #28363 on: March 17, 2013, 10:50:31 pm »

I still find the concept of "Soon I will be immort-" then the king slams their bedroom door open and says "Sorry, hope you weren't doing anything important, but you're starting a new settlement" or something like that just funny
...yeah, that's pretty funny. All it needs now is a laughtrack of elves in the background before being burned alive in magma and you have a dwarven sitcom.

In fort news, I'm coding some mods for making cavern wildlife more interesting and fun, as well as adding some new ores and stones for a side fort away from Axehole.

The future dwarf fortress of Darkdeep shall be dedicated to the taming and weaponisation of the giant cave crocodile and its lesser cousin the cave crocodile, and any other cool critters we catch. No militia for aboveground threats from goblins or elves, just some cage traps and a trap corridor/dodge-me-trap. Caught elves and goblins will be thrown to the future giant cave croc pit. The caverns will be open with only cage traps for snaring wildlife, and a cave-adapted small military will train to fight off forgotten beasts and excess wildlife.
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Ianflow

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Re: What's going on in your fort?
« Reply #28364 on: March 18, 2013, 12:46:10 am »

We had another birth
This even'd out the death of a hunter who was dumb enough to attack a cave crocodile in close range
Alas, he went down beating it with his copper crossbow

The army is sick'd on it now

The butchery industry is having trouble, due to rotting meat the two kitchens are unable to deal with.
A LOT of rotten meat.
And rotten meals I forgot to make pots to put them in.

The Cave Crocodile was killed giving us our second Title Named dwarf:
Erib Slingspikes the Boulder of Routing

Due to the death and miasma, this will test if the bonds of my fort, are strong enough to survive hardship (Its just one death though)
Things are going wonderfully so far
Logged
And thus, "The running of the goblins" became an annual tradition and the first dwarven contraceptive.
There are no moghoppers. We have always been allies of Oceania, and at war with Eastasia.
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