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Author Topic: What's going on in your fort?  (Read 6218385 times)

Hurkyl

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Re: What's going on in your fort?
« Reply #28335 on: March 16, 2013, 04:16:28 pm »

The Hamlet of Pagewings is getting set up, with a surprising population of 20 dwarves after the first year's migration waves. The herbalist Bomrek "Castleplait" Rimtarmamot has collected a number of aboveground crops, including the coveted sun berries, after further scouring of the terrain, has found rope reed near the end of Autumn! Pagewings now target crops!

I've noticed a contradiction between my love of featherwood and my intended trading plan -- I have to trade away my coveted feather wood if I'm going to trade mill barrels and booze barrels. :(

Remember my plan not to bring an anvil? Not only does the oodles of iron, lignite, and marble taunt me, but the unusually large migrant wave brought an adequate weaponsmith. And since I'm 20 dwarves strong, I get a mood. And wouldn't you know it, it's the weaponsmith. :P

Fortunately, the dwarven caravan has arrived, bringing anvils! Foolishly, I do not have a steel bar ready for him, so I make one.

But he won't take it.

Sigh, his preferences include nickel, which means he's going to focus on that nickel bar that the traders have brought, completely ignoring the platinum bar and the aluminum bar I bought, as well as the steel bars I just made.

But luck is with me; rather than getting something silly like a nickel sword, I get Cegolkol, "Umberwheels", a nickel crossbow!

I've decided to split Pagewings in two -- the agricultural fort in the middle of the map, and the stone/metal fort over in the cliff. Let's see if I manage to stick to my plan!

P.S. I've decided I like Cinnabar walls and buildings. This unfortunately means the real possibility that 150 points of every embark I make in the future will be dedicated to such aesthetics. :(
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Broseph Stalin

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Re: What's going on in your fort?
« Reply #28336 on: March 16, 2013, 04:33:43 pm »

There's a tantrum spiral going on with the laborers. They're pissed off because three babies got kidnapped and a werebear killed four fairly popular people. One of my melancholy clothiers wandered up to the roof of the mansion ,presumably to jump, and was attacked by a berserk fisherdwarf. The clothier broke the fisherdwarfs arm and threw him off the roof. The fisherdwarf climbed back up and threw the clothier off. Then the fisherdwarf proceeded to beat the clothier until finally choking him to death. One guardsmen attacked the fisherdwarf and began strangling him. When he lost consciousness a second guardsmen ran up and bit off his head. That fisherdwarf was the guardman's only friend and he started throwing a tantrum.

This is the dwarfiest thing I've ever seen and it continues to unfold.

Ianflow

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Re: What's going on in your fort?
« Reply #28337 on: March 16, 2013, 05:41:26 pm »

Postcloistered is in booming business
No elven or human settlements have been spotted by the dwarves
The Strifeful Flies has been spotted by a dwarven scout. Our recon shows that the settlement is goblin in nature, and does not seem geared for war with the dwarven settlements nearby. We are at peace {for now}

Nodwarf has yet to have fallen ill, or taken injury {yet}, but, it was decided a hospital should be set up. Two dwarves put up argument against 'wasting' 7 coffers, 6 beds, a chain, three tables, and a mechanism or two, along with soap and buckets, to make a small hospital, when none need it, and there is no medical professional (the jeweler seems to be able to identify an injury or two, but isn't trained) to run the hospital.
These dwarves were reminded if they really were against it, they did not have to help construct it, but would not receive the benefits of healthcare.

Postcloistered becomes slowly prosperous, gaining wealth through industry quickly. There are bumps in the road, and the beekeeping is slow, but progress is being made.
Our best success is in the first caravan, where we traded almost all our fine meals away. The turkeys can always lay more eggs to make roasts from.
Statues erected have been of lizards, along with historical brawls between elves and humans. The brawls are not of the end result (but an inscription does show who won), but of highlights, such as teeth being punched out.
The Expedition Leader/Broker/Bookkeeper/Manager is not pleased, and would rather more religious statues, or statues of him being appointed to any of his positions be made.
Logged
And thus, "The running of the goblins" became an annual tradition and the first dwarven contraceptive.
There are no moghoppers. We have always been allies of Oceania, and at war with Eastasia.

Solon64

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Re: What's going on in your fort?
« Reply #28338 on: March 16, 2013, 09:30:43 pm »

Orc Fortress mod.

Why is it that every time I grow attached to some of the local fauna, it ends up dying on me?

A small underground tribe of Troglodytes were an enormous thorn in my side in the early years of the fortress, scaring laborers but otherwise being quite passive.  A troglodyte ambush shows up and wipes out this small local tribe (I have no idea why trogs fought trogs, but my orcs found it all entirely hilarious as they watched from a cliff ledge overhead), although the ambushers fled, leaving two surviving trogs, Wartyoiled and Sinfind.  Wartyoiled was an absolute monster, I believe he killed around 5 or 6 trogs alone.  I was quite hesitant to send my orcs out to deal with him, fearing vicious retaliation.  Wartyoiled sort of became a local mascot.  His fame and glory in the clan was short lived though.

Cue forgotten beast with poisnous vapors.  Unsurprisingly for Wartyoiled, he kicked the everloving crap out of the forgotten beast, broke two of its legs and then hammered it until it passed out from pain, then ended it with a swift blow to the head.  And then the vapors set in.  Dizzyness leads to full-body paralysis which then merges into unconsciousness followed shortly by death.  Thus passes from this world Wartoiled and his buddy Sinfind.

The area where he passed, his former tribe's home, is a huge clusterfuck of bodies, skeletons, blood (OH ARMOK IT'S EVERYWHERE), random assorted giblets, and discarded weapons and armor, crowned by the forgotten beast's corpse, and literally EVERYTHING is covered in its extract in all its murderous glory.  I've declared the area a quarantine zone.  No orc is to set foot anywhere NEAR that part of the cavern on pain of death by being locked out in the wilds alone, for fear of their tracking that extract inside in their dying moments and imploding the fortress.  Although my desire to find a proper resting place for Wartyoiled's bones grows stronger every year.  Perhaps I'll send a child out to "test the waters," so to speak, see if the extract is indeed trackable and contagious.

Or maybe I'll just dig down to magma, pump it up to cavern one, and purge the area of all life and contaminants in a roaring glorious inferno.  I like that idea better, but that's a project that will have to wait for another time.
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PS: Seriously, you must have, like, super-getting-lost skills. You could go missing in a straight corridor and impale yourself on flat ground if I don't tell you where to go.

Fishybang

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Re: What's going on in your fort?
« Reply #28339 on: March 17, 2013, 12:14:15 am »

I've been building a bunch of aboveground castles and the like as dwarves, how ever its starting to get boring, so i'm going to try and build a castle in an evil biome. However i need some tips on doing it, i know that i need to turn off evil rains or else everything will just drop dead, but thats all i can think of. Anyone got any tips for me?
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Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

Ianflow

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Re: What's going on in your fort?
« Reply #28340 on: March 17, 2013, 01:39:35 am »

I've been building a bunch of aboveground castles and the like as dwarves, how ever its starting to get boring, so i'm going to try and build a castle in an evil biome. However i need some tips on doing it, i know that i need to turn off evil rains or else everything will just drop dead, but thats all i can think of. Anyone got any tips for me?

You might have a better chance with good advice in a new topic "tips for surface fort in evil biome" or something like that
I am still new and haven't yet embarked on an evil biome, but I wish you luck c:

Postcloistered goes interestingly
Catacombs are being dug and managed, with attention to detail for each of my original seven
An Eighth Mausoleum was made due to symmetry
One special dwarf, the new commander of the two person militia who thanks to my guidance, has nearly 40 kills
This is likely due to ostriches and troglodytes continually entering the map, along with danger zone training, and editing of raws to where dwarves may manufacture whips and scourges

I had constructed a building destroyer trap for a cave crocodile, who attempted to escape the map. I tried to herd it away from the edge with my two lasher dwarves.
It moved back away for a bit, but then, the fight began.
It ended one turn after thanks to a lucky whip strike to the head.

I have decided to forge and melt silver and steel whips until I have a master work of each for my lasher dwarves

"Sir, a giant olm has been caught in our traps!"
"Tame it then slaughter it"
That is how I imagine a recent event went

Then a Giant Cave Spider was caught, which will be used for webbing cage traps and otherwise
If I feel particularly malicious, I will sick it on the rodent men and women I found in the second cavern layer
Some spiders do eat insects
I might have this one eat rodents

Okay my cruelty to enemies aside, following the cave spider, and it becoming tame, I get an alert to thieves
Two different kobold thieves were captured by cave traps (in order to capture kobolds, I had removed trap avoid, but turns out the friendly kobold cave I embarked on when I first removed it, due to being friendly was immune to the cage traps)

I am planning on employing my first arena mass pitting
Logged
And thus, "The running of the goblins" became an annual tradition and the first dwarven contraceptive.
There are no moghoppers. We have always been allies of Oceania, and at war with Eastasia.

Fishybang

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Re: What's going on in your fort?
« Reply #28341 on: March 17, 2013, 02:06:06 am »

I've been building a bunch of aboveground castles and the like as dwarves, how ever its starting to get boring, so i'm going to try and build a castle in an evil biome. However i need some tips on doing it, i know that i need to turn off evil rains or else everything will just drop dead, but thats all i can think of. Anyone got any tips for me?

You might have a better chance with good advice in a new topic "tips for surface fort in evil biome" or something like that
I am still new and haven't yet embarked on an evil biome, but I wish you luck c:

Yeah, i thought of that, but i didn't wont to make another useless question thread.
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Quote from: AustralianWinter
Rakust finished her design - a skirt called "Clambreaks". I am not touching the woman, ever. And I'm not talking to her either.

Ianflow

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Re: What's going on in your fort?
« Reply #28342 on: March 17, 2013, 02:13:27 am »

Spoiler: stuff (click to show/hide)

Yeah, i thought of that, but i didn't wont to make another useless question thread.

Question Threads are useful if you and/or others gain the info they need to play from it.
Besides, I think that's what the questions forum is for heheh
I'm about to make a thread myself for mass pitting help, especially on the marksdwarf bit (I play with a texture pack different from the original, and I'm having trouble grasping the image on the wiki)

In other news, Postcloistered is catering to the original seven dwarves, one such now legendary grower not only got two statues which it has a preference for in terms of furniture, but also nickel, which is her favorite metal
Upon research the dwarven parent civ's symbol is two mittens
Further research noted the Expedition Leader's favored metal is Billon
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And thus, "The running of the goblins" became an annual tradition and the first dwarven contraceptive.
There are no moghoppers. We have always been allies of Oceania, and at war with Eastasia.

Explode_Toad

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Re: What's going on in your fort?
« Reply #28343 on: March 17, 2013, 03:33:44 am »

Just lost half of my military (20+ dwarves) to a goblin siege and I have two forgotton beasts in the tunnels (one which is blocking my access to the adamantine veins)
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GuesssWho

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Re: What's going on in your fort?
« Reply #28344 on: March 17, 2013, 03:43:29 am »

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I have no clue what I am doing here.


I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

Avis-Mergulus

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Re: What's going on in your fort?
« Reply #28345 on: March 17, 2013, 05:51:53 am »

Bloody hell, I just had the weirdest thing happen.
So I started a new fort on a volcano in a scorching biome. I managed to make myself a magma reservoir and lose only one dumbass miner who decided to channel out the tile he was standing on, we have a nice gold trinket industry going, so far, so good, when I suddenly start getting announcements like "Urist McStoopid cancels Give Water: no water source", when there are 600+ units of booze stockpiled. Well, I zoom to the location and see that Urist McStoopid an about ten of his equally brain-dead comrades are lounging around the Memorial Hall and refusing to leave- slowly starving themselves, even though they have a clear, uncluttered staircase to the food stockpiles.
Are those guys some sort of apocalyptic cult? If so, they got what they wanted, cause I baptized them in fire all right.
But in retrospect, I have to ask, what the hell?
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

Liber celi

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Re: What's going on in your fort?
« Reply #28346 on: March 17, 2013, 06:49:31 am »

The path to the food may be to hot to touch. It happens when I mess around with magma, even and especially when TEMPERATURE is OFF.
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Avis-Mergulus

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Re: What's going on in your fort?
« Reply #28347 on: March 17, 2013, 11:00:35 am »

That may indeed be the case, seeing as the staircase passes through my magma reservoir. Does the game show how hot things are somehow?
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“See this Payam!” cried the gods, “He deceives us! He cruelly abuses our lustful hearts!”

Loud Whispers

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Re: What's going on in your fort?
« Reply #28348 on: March 17, 2013, 01:32:59 pm »

Thirstroasts the Feast of Entrances, an Artifact marble hatch has been made by Urist Likot Lion Thunen Honestbronze.

Truly a great entrance indeed. May plonk it onto a spire...

flabort

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Re: What's going on in your fort?
« Reply #28349 on: March 17, 2013, 01:39:50 pm »

During a vampire hunt, I found that most, or all, of my dwarves worship around two deities each. But one has an "object of worship" instead of any deities. But she has few of the normal vampire traits, so I'm doubtful it's her. Just one possitive trait, being almost never sick, and only a couple former allegiances. No big family either, only being acquainted with some dwarves.
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The Cyan Menace

Went away for a while, came back, went away for a while, and back for now.
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