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Author Topic: What's going on in your fort?  (Read 6216833 times)

Loud Whispers

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Re: What's going on in your fort?
« Reply #27675 on: February 03, 2013, 07:52:07 pm »

What he said. Cobalds are a modified version of kobolds, part of a mod I uploaded a long time ago that nobody else really seemed to enjoy. I still slowly work on parts of it when I realize something isn't right and generate all my worlds with the files in the raws.
The underground artist who toils away from the rays of sunlight, never seen but always felt.

MrWillsauce

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Re: What's going on in your fort?
« Reply #27676 on: February 03, 2013, 08:39:45 pm »

My strength was broken by an army of zombies and necromancers. A combined force of twenty axedwarves and hammerdwarves, who had easily held off two necromancer ambushes beforehand with minimal casualties, barely held off the horde for a minute, and all the zombies killed were instantly resurrected, along with my own soldiers. The zombies flooded my fortress, which is extremely well-connected and hard to cut off into segments. Most of the one hundred civilian dwarves were trapped in the mines, with zombies shambling into the network of cramped tunnels and slowly surrounding the cowering dwarves. An attempt was made to push towards the farm level using two squads of legendary miners armed with copper picks, but the dwarves were separated and couldn't regroup before embarking on their mission. As such, one or two dwarves would charge into the horde, which was mostly congregated in the bedroom level and dining hall, and rapidly be ripped to shreds and added to the mass of undead. With all the battle-capable dwarves down, I gave up on the saving the fort's population, and instead decided to try to preserve one or two dwarven specimens whose existence would keep the fort from completely failing. My first priority was ensuring the survival of the newly-appointed baron (I now realize that this would have been an ultimately failing effort, as I wouldn't be able to get the entitled bastard to work to save himself). Unfortunately, all of the exits to the mine were blocked by crowds of zombies, and the mine itself was slowly being saturated with undead. The dwarves everywhere else in the fortress had already died, and the dwarf population hiding in the mine was rapidly being diminished. Before I could formulate a way to get the baron out of his crypt, I saw a zombie dwarf and an animate human corpse coming at him from both ends of the tunnel he was in. Not being able to recruit him into the military, I attempted to rally all of the other dwarves into squads of wrestlers to come save the noble, but they were mostly far away (I had mined out quite a bit of the map at this point, so the network of tunnels was extremely vast) and preoccupied with being eaten. As the baron was being torn apart, a dwarven child came up to the scene of the confrontation. I imagine he, like any aspiring young dwarf, knew to hate all nobles, as he seemed to walk right up to the poor bastard, stand there in the presence of two zombies and their hideously-disfigured victim for a second, then run away back into the mines. Another survivor who I followed in her final moments was a legendary miner named Ast, who apparently hadn't died in the push towards the farms. She was a recently-widowed mother, who was still carrying her wailing baby along with her masterwork copper pick. She was the only surviving member of the battle-miner squads and the only surviving dwarf not in the mines, stuck in an empty warehouse on the workshop level, right below the bedroom level. Right outside were around 50 zombies, blocking all exits and slowly moving inside the door-less room. I sent her on a mad dash to one of the rooms above, past the bulk of the invading forces, hoping to lock her inside and then mine a tunnel out of it down into the caverns. Unfortunately, military station commands aren't a great way to maneuver dwarves precisely near forces of enemies, and Ast immediately attacked the zombie closest to her, rather than escaping. I retracted the order, and that caused her to stop attacking and instead run away, but now she had no direction. She ran out into the hallway, then down it straight into a dead end. Her and her baby were ripped limb from limb before she could collapse a single zombie. After that, I lost interest, with the only thirty or so survivors all haulers or otherwise uninteresting dwarves. I sat back and watched as they were all cornered and one-by-one added to the fishmen necromancers' evil army. The last to die was a stark raving mad child, who was insane before the siege ever began due to his request in a strange mood for leather right after I had butchered all my animals and made them into quivers and shields for my to-be marksdwarf force. He ran naked right into the horde, not seeming to even notice their existence. I had grand plans for the fortress, but I am not sad at its fall. It is refreshing to have a fortress be destroyed naturally for a change, before I ever lost interest in or became bored with it.
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Itnetlolor

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Re: What's going on in your fort?
« Reply #27677 on: February 03, 2013, 09:24:54 pm »

Started work on another fort; but am tinkering with a little security exploit. I'm cutting myself off from the world. Literally.

5 tiles from the very edges of the map, I am digging at least 2-Z deep pits around the landscape, and forcing re-routing to pre-designated checkpoints. No more unwarranted visits by kobolds and gobbos. However, to circumvent any other problems involving trade, I wil have to install a decoy depot so wagons still come, and have a way to prevent visit to it when I know it's safe for them to come by. So to put it, I'll be in a perpetual lockout state, wagons will come, then I'll block the decoy depot, and lower the bridge into my claimed land (my side of the river), so they gain access to my actual base of operations. Naturally, I'll setup a garrison of sorts to serve as a way of goblinite farming still. Just in case. I may need to pave the outside perimeter to ensure wagons will always have access to Decoy and Entry.

Unfortunately, as my cutoff was completing, my game crashed on me. But I did notice it was mostly working when I saw my first migration wave cross the long path, and help me find any leaks. I suggested to the DFHack suggestions thread to come up with a pathfinder display tool to do this job without having to wait so long to find any leaks (point A to point B, and allowing 1x1 and 3x3 pathfinding (more useful than the already present (D)epot Access tool). The shortest distance could be found between 2 points, via pathfinding (ignoring pathfinding adjustments via designations ((d)+(o) pathfinder).

Security leaks aside, could also help in fortress layouts and adding efficiency to security travel; as well as what would work better for shortening hauling tasks. That's at least other uses I can come up with for it.
« Last Edit: February 03, 2013, 09:32:00 pm by Itnetlolor »
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Lich180

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Re: What's going on in your fort?
« Reply #27678 on: February 03, 2013, 10:12:12 pm »

Used a parameter set I found on the 2012 world gen cookbook to get another world going, in case I feel a distinct lack of creativity.

Found a lovey spot right on a flat volcano, next to a river to set up camp. Initial embark dropped the wagon right on the edge of the volcano, so I was a bit worried about random magma crabs messing things up but I was lucky.

Emptied a murky pool nearby to obsidianize part of the surface, then built a short aqueduct from the river to pump water onto the rest of the magma pipe, capping it off. After that was done, I decided to even out the first layer of pipe into a nice wide circle.

Next will be putting up a forge, smelter, glass furnace, and getting sand harvesting operations going. I plan on eventually using this circle to feed a massive reservoir for a Magma Doorstop, with pumps drawing from below feeding it.

Named the fort Emeraldcity the Gleam of Brightness" since I plan on using obsidian and glass to make a very shiny tower in the middle, ringed by other, shorter towers (possibly with their own magma doorstop functionality, haven't quite decided yet).

I've got fire clay, black sand, native copper, cassiterite, a little sphalerite and a bit of gold to play with, as well as several layers of marble and obsidian native to the site. This will be fun...
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chaosgear

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Re: What's going on in your fort?
« Reply #27679 on: February 03, 2013, 10:37:34 pm »

Guys.

The centaurs returned.

I'm having the tantrum spiral of the century.

In other news, a kid had a secretive mood and made a wooden ring menacing with spikes of slag. Why the heck is this thing an artifact?
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

GuesssWho

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Re: What's going on in your fort?
« Reply #27680 on: February 03, 2013, 10:40:40 pm »

Because he was in a mood.

Two merchants and a buffalo have just gone insane at my fort. I didn't know that was possible.
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I have no clue what I am doing here.


I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

chaosgear

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Re: What's going on in your fort?
« Reply #27681 on: February 03, 2013, 10:45:23 pm »

Because he was in a mood.
Rhetorical question.
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I always seem to end up with a magnificent burial complex and nowhere near enough bodies to fill it, or far too many bodies and nowhere to put any of them.

GuesssWho

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Re: What's going on in your fort?
« Reply #27682 on: February 03, 2013, 11:00:48 pm »

True. Still the only answer you're likely to get, though.

ETA: Aaand 50 goblins on cave crocodiles just arrived. Shit.
« Last Edit: February 03, 2013, 11:07:49 pm by GuesssWho »
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I have no clue what I am doing here.


I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

flabort

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Re: What's going on in your fort?
« Reply #27683 on: February 04, 2013, 12:27:59 am »

Aaand 50 goblins on cave crocodiles just arrived. Something, anything at all, happened. Shit.

FTFY.  :P
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The Cyan Menace

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Gamerlord

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Re: What's going on in your fort?
« Reply #27684 on: February 04, 2013, 12:39:09 am »

Somehow throwing treant wood and bodyparts into a volcano (Masterwork Mod) after trying to seed one and making approxiamtely fourty due to their weird interaction with dead bodies, then exterminating the majority of the treants, causes fires to spread around the volcano. Interesting. Also catastrophic, but mostly interesting.

Urist McKiwi

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Re: What's going on in your fort?
« Reply #27685 on: February 04, 2013, 12:44:54 am »

Just realised that I embarked with:

No water.
No wood source besides the wagon that brought them there (so yeah, 15 dwarves, 3 beds)
No anvil.
Just endless snow, a lot of obsidian and a volcano. And possibly an aquifer somewhere to the south. I must try to find that......


That said, as long as the traders arrive....the fortress of Sizzlefreeze (I swear to god that was a randomly generated name) should remain utterly fine on this tundra for the foreseeable future.
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Absolute Niro

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Re: What's going on in your fort?
« Reply #27686 on: February 04, 2013, 01:32:14 am »

First fort that hasn't died instantly in months, yay! Just exceeded 50 dwarves population, expanding at the speed of light with three legendary miners and a legendary engraver. Haven't had any ambushes, just a couple of kobold thieves, which is honestly not a bad thing considering my military thinks dabbling is good enough.

I made the fortress right on the coast, the waves are washing up against the entrance - might provide some defense against potential enemies. :P
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Naryar

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Re: What's going on in your fort?
« Reply #27687 on: February 04, 2013, 05:14:52 am »

My 14-strong legendary iron-armored military just fought through six pages of demons, including four pages and a half of striges and one page of frost wraiths.

Not very dangerous, yeah, but I just lost a legendary mace lord (out of my 14 legendary soldiers) and a few dwarves due to me not burrowing dwarves. and dwarven stupidity.

My mayor is tantruming

thatnewyorker

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Re: What's going on in your fort?
« Reply #27688 on: February 04, 2013, 05:30:40 am »

I'm trying to colonize the land of Happy Fun Stuff since the demons didn't storm my fort.
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Iceflame

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Re: What's going on in your fort?
« Reply #27689 on: February 04, 2013, 06:49:08 am »

Still lokking for teh perfect spot with a river, a volcano, shallow and deep metals, flux stone and a tower nearby.
Nah, just kidding.

Complicated situation at the moment. Several seasons ago, a bunch of undead elves attacked my shiny fortress. Surprisingly, they were no big match for my Marksdwarfes. I even caged a necromancer.
My big, big mistake was that i left the bodies on the place they were defeated. A year later, the next and bigger wave of undead came to visit me. I think i don't need to mention, that they resurrected every little bodypart. This giant army was too big to ever be taken down by my marksdwarfes;

Several hours later, the undead army still lurks around my fortress, and grows with every caravan and migration wave trying to visit me. My walls are guarded by ten elite marksdwarfes; 5 hammerdwarfes and 5 speardwarfes are still in training with the bodies of things i captured times ago, and the necromancer. They are waiting for their big time. Also, I'm breeding a army of war polar bears.
My main problem is the lack of useful metals. My dwarfs are barely armored, and their weapons lack quality.
Before I even try to attack the undead, I need to set up some traps to at least remove some of the undead. But i have no idea how I should do this from inside the fortress.
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