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Author Topic: What's going on in your fort?  (Read 6195977 times)

Urist McDruid

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Re: What's going on in your fort?
« Reply #27480 on: January 23, 2013, 11:00:11 am »

So... in the midst of redecorating, winter goes by and its now spring. Time for the annual siege..................................... The Dead Walk again! A Vile force of Darkness has arrived!


Hmm...... Now, just how do I introduce two opposite sieges to meet each other:D

Invite them both inside for dinner!

Note: The necromancers will win, by virtue of resurrecting the dead. Which will suck for you...

They Don't always win, sometimes the necro is taken out by a lucky bolt...
But in the end the dead will out.
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PainRack

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Re: What's going on in your fort?
« Reply #27481 on: January 23, 2013, 12:48:58 pm »

So... in the midst of redecorating, winter goes by and its now spring. Time for the annual siege..................................... The Dead Walk again! A Vile force of Darkness has arrived!


Hmm...... Now, just how do I introduce two opposite sieges to meet each other:D

Invite them both inside for dinner!

Note: The necromancers will win, by virtue of resurrecting the dead. Which will suck for you...

They Don't always win, sometimes the necro is taken out by a lucky bolt...
But in the end the dead will out.

Well..... It turns out that I can't actually introduce the twain to meet...... My lever that opens the bridge to the far side of the river is totally in view of zombies, so, my dorfs refuse to pull that lever. The only way to convince them to meet is to pull the bridge that access directly into my fort, while also opening my drawbridge to the zeds.

That would be...... horrorific since my refuse pile is in the middle of my fort open ground, a previous necromancer was able to revive them just standing on the drawbridge as they attempted to sneak inside.....
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wierd

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Re: What's going on in your fort?
« Reply #27482 on: January 23, 2013, 01:51:27 pm »

My "Just embark!" embarks over the ocean to make a DFhacked bridge of obsidian to the island appear to have been successful. The map lists all the races as neighbors when I embarked on the island.

The island has just about anything you could ask for too. Steep (STEEP) cliffs, a nearly naked volcano tube rising up with a flat plateau next to it, directly adjacent to lovely sandy sand. The next Z down is clay. 

A quick reveal/prospect/unreveal says:
Spoiler (click to show/hide)

The lack of iron is irritating, but not as irritating as lack of flux.  I can be happy with lead, silver, zinc and bismuth as native, and import other bars. Whee! Nether caps! Also, several of the adamantine spires look like good conduits through the SMR and magma sea. Colonization of the circus may be possible!

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moki

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Re: What's going on in your fort?
« Reply #27483 on: January 23, 2013, 01:57:48 pm »

Shiny, shiny adamantine is going on... while following a rich vein of tetrahedrite, my miners struck the metal of the gods and carefully started mining it. So far, I don't really know what to do with it, since my soldiers are almost invincible anyway, even with simple iron equipment.
For now, everything is made into wavers and stored in an extremely decorated and guarded storeroom. No thief could ever get past the outer defenses, but these precious wavers are guarded by another squad of hammerdwarves and the eyes of 20 statues - 10 silver for it's value and 10 iron for it's strength. The fort that loses even a single piece of adamantine to an enemy would have to be destroyed and forgotten, because it's not fit to be part of a mighty dwarven empire.
I plan to make full bluemetal armor and axes for a squad of 7 soldiers, in remembrance of the starting 7 who are mostly dead by now. But first, I'll need to train those metalworkers to legendary+5 with copper and iron.
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But my good sir, the second death was for Dwarven Science!

Lich180

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Re: What's going on in your fort?
« Reply #27484 on: January 23, 2013, 02:08:28 pm »

Mining of the grand complex has begun at long last!

After the death to the invading forgotten beast, the miners set their picks to the dig site, and are now carving the massive commons area out of pure marble. Every layer is marble but the forges, but that shouldn't be an issue.

I set the pop cap a little higher to get more laborers to replace the ones who have died, and I just need more labor. Engravers will need to smooth the entire area, and the best ones will be chosen to engrave the walls (only the most creative must apply). Probably should get a few more farmers too, since I'm down to 3 legendary ones. Not that food is a problem, or anything, I just feel 3 farmers is too few to feed a fort, especially when I need dedicated brewers, cooks, soap makers, smelter operators, a new weapon/armorsmith, and such.

No undead are on the surface, having been cleared out by the dwarven caravan and my milita. Nothing moves, and since it has just turned to spring, I expect some elves to stop by for a visit. My military is getting awfully cranky, and need some training dummies partners.
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Lielac

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Re: What's going on in your fort?
« Reply #27485 on: January 23, 2013, 03:19:04 pm »

Top secret aerial footage from The Merged Fountains' new fortress, Lancevines:

Spoiler (click to show/hide)
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Lielac likes adamantine, magnetite, marble, the color olive green, battle axes, cats for their aloofness, dragons for their terrible majesty, women for their beauty, and the Oxford comma for its disambiguating properties. When possible, she prefers to consume pear cider and nectarines. She absolutely detests kobolds.

Xantalos

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Re: What's going on in your fort?
« Reply #27486 on: January 23, 2013, 03:35:21 pm »

First fort I actually cared about and got into playing, third migration wave, everything's good despite the foul muck giving everyone fevers -
And here comes a were antelope. Hopefully it'll be preoccupied with killing the baby lamb that came along with the wave long enough for me to get everyone inside.
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strongrudder

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Re: What's going on in your fort?
« Reply #27487 on: January 23, 2013, 03:38:38 pm »

The lack of iron is irritating, but not as irritating as lack of flux.
But you have marble!
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The flying ☼Earworm☼ strikes strongrudder in the brain!
The ☼Earworm☼ has lodged firmly in the wound!
strongrudder gives in to music.

wierd

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Re: What's going on in your fort?
« Reply #27488 on: January 23, 2013, 04:01:44 pm »

Ahh, the joys of literary ambiguity.

I meant, not having flux (in general) is more irritating than not having iron.  This site is desirable, even without iron, because it has flux, and a number of other delicious features.
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MrWillsauce

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Re: What's going on in your fort?
« Reply #27489 on: January 23, 2013, 04:02:12 pm »

Flux is purty.
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Lich180

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Re: What's going on in your fort?
« Reply #27490 on: January 23, 2013, 04:24:33 pm »

Quite boring waiting for the miners to finish up, they only have half a layer to do and the process of smoothing and engraving can begin.

Took apart the old dorms, and moved the beds down to the newly mined rooms. That should help quite a bit with happiness.

Trying to catch some rutherers and blind cave ogres spotted in the second cavern layer. Not going so well as of now, but hopefully something steps in soon.
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Spaghetti7

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Re: What's going on in your fort?
« Reply #27491 on: January 23, 2013, 04:29:02 pm »

Tried to make my first waterfall for the meeting hall.

The hall may be a bit moist now, but we're getting a bit of mist. Right guys?
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That's nothing. I had something mate with a pile of dead meat.

wierd

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Re: What's going on in your fort?
« Reply #27492 on: January 23, 2013, 04:40:16 pm »

Did you put drains?

Also, ensure that this isn't a freezing biome, or that your water source/waterfall is underground.
Else, you will have dwarfcicles.
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Nuoya

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Re: What's going on in your fort?
« Reply #27493 on: January 23, 2013, 06:18:10 pm »

I embarked on a completely flat 4x4 area with a volcano crater near the center. It is a terrifying biome, but actually quite tame. No zombies or reanimation, and the dust cloud only causes nausea. However, I actually also embarked on a shrine, and the titan that lives there is a giant quadraped made of flame.

"Flame?", I thought, "well surely I can kill it in one hit." I embarked with a military after all, and as soon as they got geared up I sent them to station near the titan so they would attack it. THEY DID NOT ATTACK IT. Even if I gave a direct order to kill it, it just gave the message "No reachable target". And even though they were standing literally on the tile next to it while it hurled fireballs, they didn't retaliate at all. Both axedwarves died and a burning brushfire shockwave spread across the surface. I quickly pulled everything inside to the small hovel I had made but I lost all the wood, though I saved all the food and barrels. Then I forgot to forbid the stuff that the military dwarves dropped, and 2 more dwarves went out and died to the titan trying to claim a sock or something.

Then a swarm of harpies attacked but my 3 dwarves managed to get back inside and lock the hatches above the entrance ramp.

As I pay attention to the units list, I see this biome has wild rhinoceros and wild elephants.

My dwarves are sipping booze inside the dining area I threw together while I try to plan my next move o_o

First few layers are limestone and malachite and there's magma readily available, but it's hard to get the priorities straight!
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Tharwen

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Re: What's going on in your fort?
« Reply #27494 on: January 23, 2013, 06:42:56 pm »

Top secret aerial footage from The Merged Fountains' new fortress, Lancevines:

Spoiler (click to show/hide)

It's... beautiful

What does it do?
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