Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 1830 1831 [1832] 1833 1834 ... 3844

Author Topic: What's going on in your fort?  (Read 6195930 times)

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: What's going on in your fort?
« Reply #27465 on: January 22, 2013, 04:52:26 pm »

DF is too rooted in the "post aspcc" era politics.  It's not cheating, it's how the dark ages REALLY worked! Turn on labors for children in Therapist, and have a more realistic gameplay experience! 2 year olds at the magma forge? Builds character I say!
Logged

Jimmy

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #27466 on: January 22, 2013, 05:04:34 pm »

Yeah, I'm just gonna set them to mature into adults after a year. Who doesn't want a three-year old army?

Spoiler (click to show/hide)
Logged

Lich180

  • Bay Watcher
  • Avatar by PlutoniumApe, "Urist McGuyFieri"
    • View Profile
Re: What's going on in your fort?
« Reply #27467 on: January 22, 2013, 10:25:14 pm »

Damn FB got through an opening I overlooked in the main ramp, and invaded the marble layer where the mason shops are. It cornered a farmer and killed him just before the military rushed through the stairs and chopped it to bits.

It was another huge rattlesnake with deadly spittle, so now we are swimming in forgotten beast products and tallow.

Time to boot up the soap industry!
Logged

Oaktree

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #27468 on: January 22, 2013, 11:13:08 pm »

First anniversary of Razorfist.  Twenty adult dwarves now since all three children "matured" since arriving in the summer migrant wave.*

Some workshops in the foundry are operational.  Some shipped in hematite is now iron bars and the haulers are bringing in tetrahedrite from the mining galleries to stock up a stock of copper.  Kilns are making pots and the Glass makers are making a variety of objects for trade or storage.  This has freed up bags for the farmer to use in processing quarry bush leaves.

The miners are opening up space for crafts and kitchens to have their own areas.  Also starting on the main dining room, administration offices, and some residential space.  The cistern has been dug, but not filled yet pending the completion of some mechanisms.**  Next area will be tunnels for migrant access and goblinite collection, plus barracks construction for troop training.  The masons are busy making furniture for the dining hall and blocks for the perimeter wall.

A craftsdwarf got moody and demanded *bones*.  Did not have any spare animals to slaughter, so the local rhesus monkey troop was invited in to visit.  After some doors were locked the two "militia" dwarves chased the monkeys around the perimeter and eventually killed them all.  Some bruises, but the dwarves copper mail shirts and helms were up to the task.  And the craftdwarf got his bones to make a set of bone greaves.

Also almost time for a timber collection expedition.  But that may be delayed in order to see if the elves bring a load of lumber first.  Will need to construct more beds, and then turn wood over to charcoal production to make steel.

* - Noted that if a child arrives with pets that the pets become "available" when the child becomes an adult.

** -  An aquifer is available just under the soil, but the cistern is being filled from a cavern lake since the dining hall, hospital, and residential areas are actually located between the first and second cavern.  This is a "deeper" fort than the usual designs I use.  A bit more vertical in format, and most of the magma workshops are down by the Magma Sea rather than shifting magma upward to establish most of the fortress closer to the surface. 
Logged
Armorer McUrist cancels forge steel mailshirt, interrupted by minecart

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your fort?
« Reply #27469 on: January 23, 2013, 12:55:30 am »

All my captured animal people died of thirst whilst being trained in their cages. :C

Also on the list of annoying tidbits, is my failure to produce a viable power generator based purely on the aquifer available. I'll have to actually do some engineering. Have yet to capture a female yeti, as of yet.

Primary occupation right now is collecting mineral wealth and designing a way to get caravan wagons inside whilst keeping gobbos out.

And then, some facking sleep.
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: What's going on in your fort?
« Reply #27470 on: January 23, 2013, 12:59:05 am »

Isn't there a purpetual motion bug possible with aquifers?
Logged

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: What's going on in your fort?
« Reply #27471 on: January 23, 2013, 12:59:45 am »

Isn't there a purpetual motion bug possible with aquifers?
Logged

Vonyx

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #27472 on: January 23, 2013, 01:48:33 am »

So, decided to start a fort today. (Haven't played since pre-vampire.)


After getting about 60 dwarfs in my fort I notice that my trader is gone, searching and searching but can't find him.

Finally my dwarfs find him in his room, killed by a vampire.(thanks too the loss of blood-message)
I managed to figure out that my CMD is the vampire.


Now for the interesting part, the newest migrant wave includes a lot of his relatives. (Wife, kids and so on.) !!FUN!! time!
Logged

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your fort?
« Reply #27473 on: January 23, 2013, 04:33:27 am »

Isn't there a purpetual motion bug possible with aquifers?

I thought there was, too, but apparently a good engineer I make not
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.

PainRack

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #27474 on: January 23, 2013, 05:17:13 am »

I just rescued a couple of kids/infants in my pump room...

A short story is that I made a waterfall/mist generator in my dining room and adjoining corridor, and to prevent excess water from flooding my dining room, I created a series of floodgates around my pump. Well, in the process of doing it, a baby got stuck ON the floodgate itself and an child on the pump......

I found out that they were stuck when on viewing, I realised that the child was dehydrated and hungry.....


Imagine the horror of this situation...
Stuck in a legendary dining room. Surrounded by floodgates and the throbbing of a pump, flooding the tile beside you with rushing water and the roar of it being sucked up above you. You hear the rush of water flowing above your head......... all drowning out your call for help to the raucous party that's happening just ONE tile away. And the thirst! Water, water everyway, but not a drop to drink. Not because it isn't clean, but its being sucked up so fast that you're grasping vapours......

And just beside you, is a baby who's apparently stuck in the groove to the wall where the floodgate traps you... and its crying as its gets more and more hungry..... and fainter and fainter as it becomes starved... Not to mention the poo leaking down the floodgate.........


I'm going to give that child a nice room if I could just to make it up for PTSD but I seem to have lost him, after making sure that the mommy pick up the babee.........
Logged

Bazzak

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #27475 on: January 23, 2013, 06:56:20 am »

Pretty much this.

https://www.youtube.com/watch?v=AGvxoWytMig

Fits Dwarf Fortress surprisingly well.

...must also be why I haven't received any sieges lately.
« Last Edit: January 23, 2013, 06:59:10 am by Bazzak »
Logged

Uthric

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #27476 on: January 23, 2013, 09:40:46 am »

I just rescued a couple of kids/infants in my pump room...

A short story is that I made a waterfall/mist generator in my dining room and adjoining corridor, and to prevent excess water from flooding my dining room, I created a series of floodgates around my pump. Well, in the process of doing it, a baby got stuck ON the floodgate itself and an child on the pump......

I found out that they were stuck when on viewing, I realised that the child was dehydrated and hungry.....


Imagine the horror of this situation...
Stuck in a legendary dining room. Surrounded by floodgates and the throbbing of a pump, flooding the tile beside you with rushing water and the roar of it being sucked up above you. You hear the rush of water flowing above your head......... all drowning out your call for help to the raucous party that's happening just ONE tile away. And the thirst! Water, water everyway, but not a drop to drink. Not because it isn't clean, but its being sucked up so fast that you're grasping vapours......

And just beside you, is a baby who's apparently stuck in the groove to the wall where the floodgate traps you... and its crying as its gets more and more hungry..... and fainter and fainter as it becomes starved... Not to mention the poo leaking down the floodgate.........


I'm going to give that child a nice room if I could just to make it up for PTSD but I seem to have lost him, after making sure that the mommy pick up the babee.........

Clearly your some kind of elf, should of left them there, its there fault for not being smart enough to not end up there.
Logged

PainRack

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #27477 on: January 23, 2013, 10:33:46 am »

So... in the midst of redecorating, winter goes by and its now spring. Time for the annual siege..................................... The Dead Walk again! A Vile force of Darkness has arrived!


Hmm...... Now, just how do I introduce two opposite sieges to meet each other:D
Logged

TheKaspa

  • Bay Watcher
    • View Profile
Re: What's going on in your fort?
« Reply #27478 on: January 23, 2013, 10:35:57 am »

Just found out that one of my dwarves worship Solon 'Solon'.
Solon most often takes the form of a male dwarf and is associated with duty and order.
I'm gonna build a greek temple for him
Logged
Tai'shar DwarfFortress

I've heard Minecart Airlines Express offers nice trips to nobility. Alternative trips include a voyage over the volcano. Call 1-800-I-THE-GUINEAPIG-VOLUNTEER and book now!
My fucking armok, you broke the game.

Eric Blank

  • Bay Watcher
  • *Remain calm*
    • View Profile
Re: What's going on in your fort?
« Reply #27479 on: January 23, 2013, 10:47:16 am »

So... in the midst of redecorating, winter goes by and its now spring. Time for the annual siege..................................... The Dead Walk again! A Vile force of Darkness has arrived!


Hmm...... Now, just how do I introduce two opposite sieges to meet each other:D

Invite them both inside for dinner!

Note: The necromancers will win, by virtue of resurrecting the dead. Which will suck for you...
Logged
I make Spellcrafts!
I have no idea where anything is. I have no idea what anything does. This is not merely a madhouse designed by a madman, but a madhouse designed by many madmen, each with an intense hatred for the previous madman's unique flavour of madness.
Pages: 1 ... 1830 1831 [1832] 1833 1834 ... 3844