What with the observatory having been completed, the staircase to somewhere at zlvl +76, the ravens having been defeated in Silentthunders and subdued within the abandoned burial grounds (I'm making a raven bomb), I've finally got the chance to start flooring over the unfinished sections within the Fort and begin focusing on internal structures. First up on the renovators list: Brand new barracks!
Basically my barracks are placed to ensure that wherever the Fort needs security, it'll have on duty active and armed/armoured soldiers protecting it whilst being productive (train all day everyday!). This particular part of my Fort happens to be the most insecure part of my Fort, which of course I just realized in a shock horror moment that for years undead ravens had access to my grand stockpiles (which I made completely open with multiple zlvls) - meaning fliers would have an absolute field day.
Luckily they always appeared from the Western area of the Fort, and by now it's too late - already am I getting legendary swordwarves, axelords and better organizing training sessions in this new Fort to be.
Before:
- Basically just walled off grassland connected to a hospital.
After:
- Completely floored over with blocks, sleeping accommodation, coffers, cabinets, training areas, stockpiles and bins, access to the entire arsenal of the Fort + food stockpiles and is now also the largest barracks in the Fort... Once it gets a roof.
- Will soon accommodate firing ranges (currently there are many underground, but it'd help to have marksdwarves training close to where likely fighting will be).
As a side note, that block on the right is one of Silentthunder's hospitals; also the only which has a dining room designated within (viewing tables). On the top left is the base of a tower which has been renovated to be fit for habitation for a Dwarf - a grand bedroom. Just below is a glimpse of the pathway to the caverns. Currently being paved over with blocks and then paved over with stone traps.
I really don't like zombie trogs. Just about anything truly Fun should get through them with ease, and it doesn't stop zombies (well, it does but they just get back up again) so I honestly don't mind breaking my own no-traps rule. Because I can't afford to lose any more guard-piglets, but I have 5000 mechanisms and a whole lot of stone.
So I brought the two to the logical conclusion.