My humans' third attempt to settle Flashgrooves has finally stabilized, now that secure walls and gates have been built. The citizens are very happy sitting behind the walls, doing crafts and eating exceptional roasts in a great dining room, but the military are a bunch of grumblers who refuse to train and complain whenever I need them.
Now in the spring of 16,
Unlo Osonstuxul, Minotaur has shown up at the fort.
I am Unlo Osonstuxul! I have heard of your wealth and I am here to... OHHHH KITTIES!!!!!
As the warning bells called the citizens back behind the safety of the walls, Unlo chased a kitten across the map (through the recently vacated quarry) and back. For a moment he remembered his mission, but it was literally a moment too late, as he was one square from the drawbridge as it closed behind one last citizen who just
had to bring that siltstone rock inside. Back to chasing kitty. Naturally, you know what happens when a Minotaur catches a kitten (tell me about the farm again George...). After which he just moped around the hill south of the castle, well out of bow range.
Until the goblins showed up. Unlo just hates goblins (An ambush! Curse them!). Those goblins did not get their usual easy pickings
Not being very experienced with flinging things with bridges, my goose-a-pult did not get a goose outside to tempt him in closer on its first shot, but, while building a second one, migrants have arrived. (Despite the danger. Really? you say?) There are 18 coming in. Over 11 years and three attempts ~220 have died, more than two thirds of those that have come to this place. So I would rather not sacrifice them (my engraver has spent a lot of time making memorials, and the ghosts keep coming.)
Game is paused as I ponder sending my laggards out to fight the thing, or hiding my citizens in a meeting area on the opposite corner of the map. I could deconstruct a wall and hope that they enter and rebuild it before the minotaur gets there but that might end in a lot of Fun.